Halimah Tussadiah
Biographic Data
| ID | 10144847 |
|---|---|
| NAME | Halimah Tussadiah |
| GIVEN NAMES | Halimah |
| FAMILY NAME | Tussadiah |
| SIGNATURE | TUSSADIAH H |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
Analysis of Powtoon-Based Learning Media Development in Indonesian Language Subjects
Student Centered Learning-based learning model which was conducted online in the midst of the Covid 19 pandemic in Indonesian language learning at SMP Muhammdiyah 01 Medan, namely in class VII junior high school students. This study uses a 4D development model (define, design, develop, and disseminate). The subjects of this study were students of SMP Muhammadiyah 01 Medan class VII-A using a small class scale totaling 25 students. Obtaining data …
The Analysis of the Effectiveness of Team Type Cooperative Learning Model Tournament (TGT) Based on the Snake and Ladder Game Media in Indonesian Literature Online Material during the Covid-19 Pandemi…
This study aims to determine (1) the validity of the development of the cooperative learning model type team games tournament (TGT) based on snake and ladder game media which is carried out online on Indonesian Literature material for students of the Indonesian Language Education study program, FKIP UMSU ?, and (2) the effectiveness of model development. Cooperative learning type team games tournament (TGT) based on snake and ladder game media wh…
No prominent works on this page.
Analysis of Powtoon-Based Learning Media Development in Indonesian Language Subjects
Student Centered Learning-based learning model which was conducted online in the midst of the Covid 19 pandemic in Indonesian language learning at SMP Muhammdiyah 01 Medan, namely in class VII junior high school students. This study uses a 4D development model (define, design, develop, and disseminate). The subjects of this study were students of SMP Muhammadiyah 01 Medan class VII-A using a small class scale totaling 25 students. Obtaining data …
The Analysis of the Effectiveness of Team Type Cooperative Learning Model Tournament (TGT) Based on the Snake and Ladder Game Media in Indonesian Literature Online Material during the Covid-19 Pandemi…
This study aims to determine (1) the validity of the development of the cooperative learning model type team games tournament (TGT) based on snake and ladder game media which is carried out online on Indonesian Literature material for students of the Indonesian Language Education study program, FKIP UMSU ?, and (2) the effectiveness of model development. Cooperative learning type team games tournament (TGT) based on snake and ladder game media wh…
Computer Science (2 works) · Educational Methods and Media Use (2 works) · Indonesian (2 works) · Mathematics (2 works) · Mathematics education (2 works) · Psychology (2 works) · Artificial Intelligence (1 work) · Data collection (1 work) · Documentation (1 work) · Education and Communication Studies (1 work)