Mutia Febriyana
Biographic Data
| ID | 10144848 |
|---|---|
| NAME | Mutia Febriyana |
| GIVEN NAMES | Mutia |
| FAMILY NAME | Febriyana |
| SIGNATURE | FEBRIYANA M |
| AFFILIATIONS | Universitas Muhammadiyah Sumatera Utara |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
Analysis of Powtoon-Based Learning Media Development in Indonesian Language Subjects
Student Centered Learning-based learning model which was conducted online in the midst of the Covid 19 pandemic in Indonesian language learning at SMP Muhammdiyah 01 Medan, namely in class VII junior high school students. This study uses a 4D development model (define, design, develop, and disseminate). The subjects of this study were students of SMP Muhammadiyah 01 Medan class VII-A using a small class scale totaling 25 students. Obtaining data …
The Analysis of the Effectiveness of Team Type Cooperative Learning Model Tournament (TGT) Based on the Snake and Ladder Game Media in Indonesian Literature Online Material during the Covid-19 Pandemi…
This study aims to determine (1) the validity of the development of the cooperative learning model type team games tournament (TGT) based on snake and ladder game media which is carried out online on Indonesian Literature material for students of the Indonesian Language Education study program, FKIP UMSU ?, and (2) the effectiveness of model development. Cooperative learning type team games tournament (TGT) based on snake and ladder game media wh…
The Ability of Writing Fairy Tales through the Implementation of Audio Visual Learning Media
The purpose of this study was to determine the application of audiovisual learning media to the ability to write fairy tales by fifth semester students of the Indonesian Language Education study program at FKIP UMSU for the 2019-2020 academic year. The sample in this study was set randomly so that the chosen class V A morning as the experimental class and class V B morning as the control class. The sample consisted of 46 students consisting of 30…
No prominent works on this page.
The Ability of Writing Fairy Tales through the Implementation of Audio Visual Learning Media
The purpose of this study was to determine the application of audiovisual learning media to the ability to write fairy tales by fifth semester students of the Indonesian Language Education study program at FKIP UMSU for the 2019-2020 academic year. The sample in this study was set randomly so that the chosen class V A morning as the experimental class and class V B morning as the control class. The sample consisted of 46 students consisting of 30…
Analysis of Powtoon-Based Learning Media Development in Indonesian Language Subjects
Student Centered Learning-based learning model which was conducted online in the midst of the Covid 19 pandemic in Indonesian language learning at SMP Muhammdiyah 01 Medan, namely in class VII junior high school students. This study uses a 4D development model (define, design, develop, and disseminate). The subjects of this study were students of SMP Muhammadiyah 01 Medan class VII-A using a small class scale totaling 25 students. Obtaining data …
The Analysis of the Effectiveness of Team Type Cooperative Learning Model Tournament (TGT) Based on the Snake and Ladder Game Media in Indonesian Literature Online Material during the Covid-19 Pandemi…
This study aims to determine (1) the validity of the development of the cooperative learning model type team games tournament (TGT) based on snake and ladder game media which is carried out online on Indonesian Literature material for students of the Indonesian Language Education study program, FKIP UMSU ?, and (2) the effectiveness of model development. Cooperative learning type team games tournament (TGT) based on snake and ladder game media wh…
Computer Science (3 works) · Indonesian (3 works) · Mathematics education (3 works) · Psychology (3 works) · Artificial Intelligence (2 works) · Educational Methods and Media Use (2 works) · English Language Learning and Teaching (2 works) · Linguistics (2 works) · Mathematics (2 works) · Multimedia (2 works)