Rahmat Soe'oed
Biographic Data
| ID | 10145389 |
|---|---|
| NAME | Rahmat Soe'oed |
| GIVEN NAMES | Rahmat |
| FAMILY NAME | Soe'oed |
| SIGNATURE | OED R S |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Pengembangan bahan ajar teks fabel bermuatan nilai peduli dengan pendekatan saintifik pada MTS Miftahul Khair
The purpose of this research is to identify the development process, measure effectiveness, and evaluate the appeal of instructional materials in the form of value-based fable texts using a scientific approach for students in the seventh grade of Madrasah Tsanawiyah Miftahul Khair Loa Janan, Kutai Kartanegara Regency. This research employs the research and development (R&D) method. The research resulted in a module of value-based fable texts with…
Efektifitas Penerapan Aplikasi Google Classroom dalam Pembelajaran Bahasa Indonesia bagi Siswa SMK Negeri di Samarinda
When students are given assignments, sometimes some students do not respond. In fact, teachers have not provided creative learning innovations to students. As a result, the teacher's instructions do not do the task. The study aims to describe the use of Google Classroom applications to attract and train students' skills in writing literacy in Indonesian learning, particularly writing anecdotal texts. The method used in this study is qualitative a…
Pengembangan Media Pembelajaran Berbasis Aplikasi Game dalam Pembelajaran Bahasa Indonesia pada Siswa Kelas XI
The aims of this study are to (1) describe the development of game media in Indonesian language learning; (2) reveal the level of interest in using game media in an effective learning process requires media in Indonesian language learning; and (3) knowing the level of effectiveness of using game media in learning Indonesian. This research is development research, with data collection steps according to the development model according to Borg & Ga…
No prominent works on this page.
Efektifitas Penerapan Aplikasi Google Classroom dalam Pembelajaran Bahasa Indonesia bagi Siswa SMK Negeri di Samarinda
When students are given assignments, sometimes some students do not respond. In fact, teachers have not provided creative learning innovations to students. As a result, the teacher's instructions do not do the task. The study aims to describe the use of Google Classroom applications to attract and train students' skills in writing literacy in Indonesian learning, particularly writing anecdotal texts. The method used in this study is qualitative a…
Pengembangan Media Pembelajaran Berbasis Aplikasi Game dalam Pembelajaran Bahasa Indonesia pada Siswa Kelas XI
The aims of this study are to (1) describe the development of game media in Indonesian language learning; (2) reveal the level of interest in using game media in an effective learning process requires media in Indonesian language learning; and (3) knowing the level of effectiveness of using game media in learning Indonesian. This research is development research, with data collection steps according to the development model according to Borg & Ga…
Pengembangan bahan ajar teks fabel bermuatan nilai peduli dengan pendekatan saintifik pada MTS Miftahul Khair
The purpose of this research is to identify the development process, measure effectiveness, and evaluate the appeal of instructional materials in the form of value-based fable texts using a scientific approach for students in the seventh grade of Madrasah Tsanawiyah Miftahul Khair Loa Janan, Kutai Kartanegara Regency. This research employs the research and development (R&D) method. The research resulted in a module of value-based fable texts with…
Computer Science (3 works) · Educational Methods and Media Use (3 works) · Mathematics education (3 works) · Psychology (3 works) · Indonesian (2 works) · Online Learning Methods and Innovations (2 works) · Pedagogy (2 works) · Art (1 work) · Artificial Intelligence (1 work) · Curriculum (1 work)