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Diane Guevara

Biographic Data

ID10155231
NAMEDiane Guevara
GIVEN NAMESDiane
FAMILY NAMEGuevara
SIGNATUREGUEVARA D
AFFILIATIONSEastern Michigan University
ORCID0000-0003-3077-9513
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Utilizing virtual reality before, versus during, the Covid-19 pandemic

    Open Access•Diane Guevara, Jen Koco•ARTICLE•SN Social Sciences•2024

    As the COVID-19 pandemic abruptly pushed interior design (ID) instruction online, instructors were challenged to adapt, and students adapted a new method of virtual reality (VR). The VR method before COVID-19 was a Homido V2 VR headset with iPhone viewing 360-degree panorama jpeg, and during COVID-19 a liquid crystal display (LCD) computer monitor viewing 360-degree panorama jpeg. The purpose of this study was, if a statistically significant diff…

  • Interior design students’ perception of virtual reality

    Open Access•Diane Guevara, Deborah de Laski-Smith et al.•ARTICLE•SN Social Sciences•2022

No prominent works on this page.

  • Interior design students’ perception of virtual reality

    Open Access•Diane Guevara, Deborah de Laski-Smith et al.•ARTICLE•SN Social Sciences•2022

  • Utilizing virtual reality before, versus during, the Covid-19 pandemic

    Open Access•Diane Guevara, Jen Koco•ARTICLE•SN Social Sciences•2024

    As the COVID-19 pandemic abruptly pushed interior design (ID) instruction online, instructors were challenged to adapt, and students adapted a new method of virtual reality (VR). The VR method before COVID-19 was a Homido V2 VR headset with iPhone viewing 360-degree panorama jpeg, and during COVID-19 a liquid crystal display (LCD) computer monitor viewing 360-degree panorama jpeg. The purpose of this study was, if a statistically significant diff…

2019-20 coronavirus outbreak (1 work) · Architecture, Design, and Social History (1 work) · Artificial Intelligence (1 work) · Augmented Reality Applications (1 work) · Computer Science (1 work) · Education and Learning Interventions (1 work) · Educational Environments and Student Outcomes (1 work) · Human–computer interaction (1 work) · Illusion (1 work) · Internal Medicine (1 work)

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