Putra Jaya
Biographic Data
| ID | 10206758 |
|---|---|
| NAME | Putra Jaya |
| GIVEN NAMES | Putra |
| FAMILY NAME | Jaya |
| SIGNATURE | JAYA P |
| AFFILIATIONS | Pusat Penelitian Arkeologi Nasional |
| ORCID | 0009-0003-7193-787X |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
A Comprehensive Bibliometric-Systematic Literature Review (B + SLR) of Microlearning Research
Emotional literacy as curriculum
The post-pandemic classroom has become an emotional battlefield. Educators report rising levels of anxiety, isolation, and burnout among students across age groups. Standardized tests, remote learning fatigue, and performance pressures have exposed the systemic gaps in how we address the emotional needs of learners (Yang, 2021). It is no longer enough to advocate for mental health support at the margins of the curriculum. We must reimagine emotio…
The ghost effect
Gamification has been widely celebrated as a perfect solution to fix the problem of students becoming less productive in their learning (Costello, 2020;Sailer & Homner, 2020;Sante Otero, 2020). Yet for all its good intentions, it may be serving to impede true learning. This highlights an important conundrum: the very nature of gamified learning in many ways, such as focusing on extrinsic rewards (e.g., scores, badges), risks encouraging surface-l…
Penataan Infrastruktur Kota Manado Masa Kolonial
Artikel ini membahas penataan infrastruktur kota Manado yang dilakukan pemerintah kolonial Belanda. Kota Manado sebelum ditata dan menjadi pusat pemerintahan wilayah Sulawesi bagian Utara merupakan permukiman tradisional Minahasa yang kurang memiliki infrastruktur yang memadai. Metode penelitian menggunakan arkeologi multidisipliner, yang menggabungkan metode arkeologi dengan disiplin ilmu lain (perencanaan dan tata ruang kota). Hasil penelitian …
No prominent works on this page.
The ghost effect
Gamification has been widely celebrated as a perfect solution to fix the problem of students becoming less productive in their learning (Costello, 2020;Sailer & Homner, 2020;Sante Otero, 2020). Yet for all its good intentions, it may be serving to impede true learning. This highlights an important conundrum: the very nature of gamified learning in many ways, such as focusing on extrinsic rewards (e.g., scores, badges), risks encouraging surface-l…
Penataan Infrastruktur Kota Manado Masa Kolonial
Artikel ini membahas penataan infrastruktur kota Manado yang dilakukan pemerintah kolonial Belanda. Kota Manado sebelum ditata dan menjadi pusat pemerintahan wilayah Sulawesi bagian Utara merupakan permukiman tradisional Minahasa yang kurang memiliki infrastruktur yang memadai. Metode penelitian menggunakan arkeologi multidisipliner, yang menggabungkan metode arkeologi dengan disiplin ilmu lain (perencanaan dan tata ruang kota). Hasil penelitian …
Emotional literacy as curriculum
The post-pandemic classroom has become an emotional battlefield. Educators report rising levels of anxiety, isolation, and burnout among students across age groups. Standardized tests, remote learning fatigue, and performance pressures have exposed the systemic gaps in how we address the emotional needs of learners (Yang, 2021). It is no longer enough to advocate for mental health support at the margins of the curriculum. We must reimagine emotio…
A Comprehensive Bibliometric-Systematic Literature Review (B + SLR) of Microlearning Research
Computer Science (2 works) · Psychology (2 works) · Architectural and Urban Studies (1 work) · Coastal Management and Development (1 work) · Cognitive science (1 work) · Community-based Tourism Development and Sustainability (1 work) · Curriculum (1 work) · Digital Games and Media (1 work) · Early Childhood Education and Development (1 work) · Education Methods and Practices (1 work)