F Pınar Özemir
Biographic Data
| ID | 10214675 |
|---|---|
| NAME | F Pınar Özemir |
| GIVEN NAMES | F Pınar |
| FAMILY NAME | Özemir |
| SIGNATURE | ÖZEMIR F P |
| AFFILIATIONS | Istanbul Technical University |
| ORCID | 0000-0001-9014-0629 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Beyond Kolb
Background: Although many educators recognize the experience-prioritizing nature of design education, studies that address students’ experiences through their reflective practices are limited. Purpose: We aimed to revisit David A. Kolb’s learning cycle by analyzing students’ reflections and, eventually, develop a design learning cycle to clarify how first-year design students construct their learning through reflection on their experiences. Metho…
Conception of Smartness
The domestication of smart artifacts has transformed our homes into hybrid environments of physical and digital worlds. It also has been changing our mindsets, behaviors, meaning attributions to, expectations from, frustrations about, and interactions with smart artifacts. By extension, the smartness definition is reconstructed by users who are the subject of smart artifact experiences. The current study is aimed at uncovering the user experience…
No prominent works on this page.
Conception of Smartness
The domestication of smart artifacts has transformed our homes into hybrid environments of physical and digital worlds. It also has been changing our mindsets, behaviors, meaning attributions to, expectations from, frustrations about, and interactions with smart artifacts. By extension, the smartness definition is reconstructed by users who are the subject of smart artifact experiences. The current study is aimed at uncovering the user experience…
Beyond Kolb
Background: Although many educators recognize the experience-prioritizing nature of design education, studies that address students’ experiences through their reflective practices are limited. Purpose: We aimed to revisit David A. Kolb’s learning cycle by analyzing students’ reflections and, eventually, develop a design learning cycle to clarify how first-year design students construct their learning through reflection on their experiences. Metho…
Adventure Education (1 work) · Architectural engineering (1 work) · Art (1 work) · Computer Science (1 work) · Construction engineering (1 work) · Creativity in Education and Neuroscience (1 work) · Engineering (1 work) · Experiential education (1 work) · Experiential learning (1 work) · Human–computer interaction (1 work)