William E Hughes
Biographic Data
| ID | 10239262 |
|---|---|
| NAME | William E Hughes |
| GIVEN NAMES | William E |
| FAMILY NAME | Hughes |
| SIGNATURE | HUGHES W E |
| AFFILIATIONS | U.S. Army Aviation and Missile Command |
| ORCID | 0000-0002-7149-3987 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Game On
Serious games are increasingly recognized as powerful pedagogical tools, often offering engaging, interactive, and practical learning experiences. This paper presents the design, implementation, and evaluation of a 3D virtual serious game specifically tailored for cybersecurity governance and policy education. In particular, the nature of the game is an escape room, drawing on military training principles: players must solve a problem to escape o…
Predicting Computer Science Ph.D. Completion
This paper presents the results of an analysis of indicators that can be used to predict whether a student will succeed in a Computer Science Ph.D. program. The analysis was conducted by studying the records of 75 students who have been in the Computer Science Ph.D. program of the University of Alabama in Huntsville. Seventy-seven variables were extracted from each student's record, and the variables were correlated with whether the student did o…
No prominent works on this page.
Predicting Computer Science Ph.D. Completion
This paper presents the results of an analysis of indicators that can be used to predict whether a student will succeed in a Computer Science Ph.D. program. The analysis was conducted by studying the records of 75 students who have been in the Computer Science Ph.D. program of the University of Alabama in Huntsville. Seventy-seven variables were extracted from each student's record, and the variables were correlated with whether the student did o…
Game On
Serious games are increasingly recognized as powerful pedagogical tools, often offering engaging, interactive, and practical learning experiences. This paper presents the design, implementation, and evaluation of a 3D virtual serious game specifically tailored for cybersecurity governance and policy education. In particular, the nature of the game is an escape room, drawing on military training principles: players must solve a problem to escape o…
Artificial Intelligence (1 work) · Artificial Intelligence (1 work) · Class (philosophy) (1 work) · Computer Science (1 work) · Corporate governance (1 work) · Delegation (1 work) · Educational Games and Gamification (1 work) · Engineering (1 work) · Game design (1 work) · Graduate students (1 work)