Melissa S Cook
Biographic Data
| ID | 102421 |
|---|---|
| NAME | Melissa S Cook |
| GIVEN NAMES | Melissa S |
| FAMILY NAME | Cook |
| SIGNATURE | COOK M S |
| AFFILIATIONS | University of California, Los Angeles |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 15 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2010 |
| H-INDEX | 2 |
Blacks Deserve Bodies Too
In this paper, we investigate racial diversity in avatar design and public discussions about race within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 8—16. One unique feature of Whyville is the player’s ability to customize their avatars with various face parts and accessories, all designed and sold by other players in Whyville. Our findings report on the racial diversity of availabl…
Your Second Selves
Avatars in online games and worlds are seen as players' key representations in interactions with each other. In this article, we investigate the avatar design and identity play within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 8-16. One unique feature of Whyville is the players' ability to customize their avatars with various face parts and accessories, all designed and sold by oth…
Your Second Selves
Avatars in online games and worlds are seen as players' key representations in interactions with each other. In this article, we investigate the avatar design and identity play within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 8-16. One unique feature of Whyville is the players' ability to customize their avatars with various face parts and accessories, all designed and sold by oth…
Blacks Deserve Bodies Too
In this paper, we investigate racial diversity in avatar design and public discussions about race within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 8—16. One unique feature of Whyville is the player’s ability to customize their avatars with various face parts and accessories, all designed and sold by other players in Whyville. Our findings report on the racial diversity of availabl…
Blacks Deserve Bodies Too
In this paper, we investigate racial diversity in avatar design and public discussions about race within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 8—16. One unique feature of Whyville is the player’s ability to customize their avatars with various face parts and accessories, all designed and sold by other players in Whyville. Our findings report on the racial diversity of availabl…
Your Second Selves
Avatars in online games and worlds are seen as players' key representations in interactions with each other. In this article, we investigate the avatar design and identity play within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 8-16. One unique feature of Whyville is the players' ability to customize their avatars with various face parts and accessories, all designed and sold by oth…
Aesthetics (2 works) · Art (2 works) · Avatar (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · Face (sociological concept (2 works) · Human–computer interaction (2 works) · Identity (music (2 works) · Internet privacy (2 works) · Metaverse (2 works)