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Galina Denissova

Biographic Data

ID10246029
NAMEGalina Denissova
GIVEN NAMESGalina
FAMILY NAMEDenissova
SIGNATUREDENISSOVA G
AFFILIATIONSLomonosov Moscow State University
ORCID0000-0002-7719-8380
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Conflict of real and digital personality in media communication

    Open Access•A K Mamedov, О V Smirnova et al.•ARTICLE•RUDN Journal of Sociology•2025

    The article considers the discrepancy between digital personality created by an individual in the media space and one’s real image. The conducted exploratory study was intended to confirm the presence and/or absence of the intention of media communication participants to form a simulacrum which acts as a virtual mask replacing and even modifying real personality. The authors focus on identifying a statistically significant tendency towards cognit…

  • Gaming as a potential source of conflict with real life

    Open Access•A K Mamedov, Agamali Mamedov et al.•ARTICLE•RUDN Journal of Sociology•2024

    Today, gaming practices seem to be at the forefront of the formation of a future society. In the current era of global digital transformations, the moment of total public involvement in the new digital reality was recorded in 2016, when an augmented digital reality was widely introduced and adopted. Thus, the period of post-post-modernity started with the situation, in which a person is at a loss facing an elusive old world with new features rath…

  • An Unusual Bestseller

    Open Access•Galina Denissova•ARTICLE•Studi Slavistici•2006

    An Unusual Bestseller: Notes on the Structure of B. Akunin’s “Leviathan” The most characteristic feature of Russian culture nowadays is a new syncretism that tries to combine very different and even opposing approaches, based on interaction between the socalled “mass culture” and “élite art”. The aim and purpose of this paper is to demonstrate, through an analysis of Boris Akunin’s “Leviathan”, that the main narrative strategy of this detective n…

No prominent works on this page.

  • An Unusual Bestseller

    Open Access•Galina Denissova•ARTICLE•Studi Slavistici•2006

    An Unusual Bestseller: Notes on the Structure of B. Akunin’s “Leviathan” The most characteristic feature of Russian culture nowadays is a new syncretism that tries to combine very different and even opposing approaches, based on interaction between the socalled “mass culture” and “élite art”. The aim and purpose of this paper is to demonstrate, through an analysis of Boris Akunin’s “Leviathan”, that the main narrative strategy of this detective n…

  • Gaming as a potential source of conflict with real life

    Open Access•A K Mamedov, Agamali Mamedov et al.•ARTICLE•RUDN Journal of Sociology•2024

    Today, gaming practices seem to be at the forefront of the formation of a future society. In the current era of global digital transformations, the moment of total public involvement in the new digital reality was recorded in 2016, when an augmented digital reality was widely introduced and adopted. Thus, the period of post-post-modernity started with the situation, in which a person is at a loss facing an elusive old world with new features rath…

  • Conflict of real and digital personality in media communication

    Open Access•A K Mamedov, О V Smirnova et al.•ARTICLE•RUDN Journal of Sociology•2025

    The article considers the discrepancy between digital personality created by an individual in the media space and one’s real image. The conducted exploratory study was intended to confirm the presence and/or absence of the intention of media communication participants to form a simulacrum which acts as a virtual mask replacing and even modifying real personality. The authors focus on identifying a statistically significant tendency towards cognit…

Social media (2 works) · Anonymity (1 work) · Art (1 work) · Artificial Intelligence (1 work) · Augmented reality (1 work) · Cognitive dissonance (1 work) · Computer Science (1 work) · Educational Games and Gamification (1 work) · Elite (1 work) · Epistemology (1 work)

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