Oskar T Milik
Biographic Data
| ID | 10316723 |
|---|---|
| NAME | Oskar T Milik |
| GIVEN NAMES | Oskar T |
| FAMILY NAME | Milik |
| SIGNATURE | MILIK O T |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Netnography
Netnography refers to a particular set of research methods and practices developed for digital systems and users of digital platforms. Netnography may consist of traditional methodologies, much like digital ethnography, but is differentiated by a greater use of other readily available data made possible by the growing use of smart devices and digital communications systems. With the ever increasing speed of technological development, social norms…
Virtual Sports
Virtual sports refer to digitalized systems, either in games or in simulations, that replicate the social experience, physical actions, and/or cognitive processes of a real‐world, or physical, sport. Between digital games and virtualized practice systems for players, these sports have been around since the 1970s. Over time, virtual sports have evolved into a variety of experiences, each with different connections to modern society. From casual ga…
No prominent works on this page.
Virtual Sports
Virtual sports refer to digitalized systems, either in games or in simulations, that replicate the social experience, physical actions, and/or cognitive processes of a real‐world, or physical, sport. Between digital games and virtualized practice systems for players, these sports have been around since the 1970s. Over time, virtual sports have evolved into a variety of experiences, each with different connections to modern society. From casual ga…
Netnography
Netnography refers to a particular set of research methods and practices developed for digital systems and users of digital platforms. Netnography may consist of traditional methodologies, much like digital ethnography, but is differentiated by a greater use of other readily available data made possible by the growing use of smart devices and digital communications systems. With the ever increasing speed of technological development, social norms…
Computer Science (2 works) · Digital Games and Media (2 works) · Computer graphics (images (1 works) · Impact of Technology on Adolescents (1 works) · Multimedia Communication and Technology (1 works) · Netnography (1 works) · Social media (1 works) · World Wide Web (1 works)