Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Martin Kaplan

Biographic Data

ID10328512
NAMEMartin Kaplan
GIVEN NAMESMartin
FAMILY NAMEKaplan
SIGNATUREKAPLAN M
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR1969
LATEST PUBLICATION YEAR2017
H-INDEX0
  • How Narrative Functions in Entertainment to Communicate Science

    Martin F Kaplan, Martin Kaplan et al.•BOOK•Oxford Handbook of the Science of…•2017

    Entertainment media can use storytelling—narrative tools like drama, characterization, and conflict—to draw audiences deeper into scientific content. Without careful scrutiny of the content being conveyed, entertainment has the potential to distort scientific knowledge and warp beliefs, but entertainment also has the useful power to capture attention, increase engagement, and promote the understanding and enjoyment of science. Narratives are the …

  • Some Factors Related to Architectural Creativity in Graduating Architecture Students

    Marvin Karlins, Charles Schuerhoff et al.•ARTICLE•The Journal of General Psychology•1969•References: 3

    (1969). Some Factors Related to Architectural Creativity in Graduating Architecture Students. The Journal of General Psychology: Vol. 81, No. 2, pp. 203-215

No prominent works on this page.

  • Some Factors Related to Architectural Creativity in Graduating Architecture Students

    Marvin Karlins, Charles Schuerhoff et al.•ARTICLE•The Journal of General Psychology•1969•References: 3

    (1969). Some Factors Related to Architectural Creativity in Graduating Architecture Students. The Journal of General Psychology: Vol. 81, No. 2, pp. 203-215

  • How Narrative Functions in Entertainment to Communicate Science

    Martin F Kaplan, Martin Kaplan et al.•BOOK•Oxford Handbook of the Science of…•2017

    Entertainment media can use storytelling—narrative tools like drama, characterization, and conflict—to draw audiences deeper into scientific content. Without careful scrutiny of the content being conveyed, entertainment has the potential to distort scientific knowledge and warp beliefs, but entertainment also has the useful power to capture attention, increase engagement, and promote the understanding and enjoyment of science. Narratives are the …

Art (2 works) · Psychology (2 works) · Visual arts (2 works) · Architectural engineering (1 works) · Architecture (1 works) · Architecture (1 works) · Art Education and Development (1 works) · Climate Change Communication and Perception (1 works) · Computer architecture (1 works) · Computer Science (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae