Gokilavani Gokilavani
Biographic Data
| ID | 10372330 |
|---|---|
| NAME | Gokilavani Gokilavani |
| GIVEN NAMES | Gokilavani |
| FAMILY NAME | Gokilavani |
| SIGNATURE | GOKILAVANI G |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2026 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Gamification as Pedagogical Innovation
This study aims to design, develop, and evaluate a gamified instructional tool Story Cube to reduce English-speaking anxiety among primary Tamil school students in Malaysia. Using a Design and Development Research (DDR) approach (Richey & Klein, 2013), data were gathered from interviews and focus groups with English teachers and SISC+ officers in Tamil schools. The iterative process involved analysis, design, development, and implementation phase…
No prominent works on this page.
Gamification as Pedagogical Innovation
This study aims to design, develop, and evaluate a gamified instructional tool Story Cube to reduce English-speaking anxiety among primary Tamil school students in Malaysia. Using a Design and Development Research (DDR) approach (Richey & Klein, 2013), data were gathered from interviews and focus groups with English teachers and SISC+ officers in Tamil schools. The iterative process involved analysis, design, development, and implementation phase…
Anxiety (1 work) · E-Learning and COVID-19 (1 work) · Educational Games and Gamification (1 work) · Focus group (1 work) · Psychological intervention (1 work) · Storytelling (1 work) · Tamil (1 work) · Technology-Enhanced Education Studies (1 work) · Thematic analysis (1 work) · Vernacular (1 work)