Ali Emadzadeh
Biographic Data
| ID | 10381577 |
|---|---|
| NAME | Ali Emadzadeh |
| GIVEN NAMES | Ali |
| FAMILY NAME | Emadzadeh |
| SIGNATURE | EMADZADEH A |
| AFFILIATIONS | Mashhad University of Medical Sciences |
| ORCID | 0009-0000-7311-1164 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2026 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
History of medicine
The Article Abstract is not available.
Design and evaluation of a gamified mobile application for teaching cardiac rhythm interpretation to nursing students
BACKGROUND: Gamification has emerged as an innovative educational approach to enhance learner engagement and motivation in health professions education. In nursing education, accurate interpretation of cardiac rhythms is a critical competency that requires repeated practice and timely feedback. This study aimed to design, develop, and evaluate a gamified mobile application (RhythmPath) to support nursing students’ learning of cardiac rhythm inter…
Changing the landscape of medical anatomy education
BACKGROUND: Anatomy education faces challenges such as reduced teaching hours and limited cadaver access, emphasizing the need for innovative instructional strategies. The flipped classroom model, which shifts knowledge acquisition to pre-class activities and fosters active learning during class, has shown promise but remains underexplored in practical gastrointestinal anatomy teaching. METHODS: This quasi-experimental study involved 63 medical s…
Design, development and preliminary usability evaluation of “PhysioMaster”
BACKGROUND: Traditional teaching methods in Neurorehabilitation often struggle to address diverse educational needs, which can lead to reduced student engagement. Gamification offers a promising strategy to enhance motivation and learning outcomes in medical education. This study aimed to design, develop, and perform a preliminary usability evaluation of "PhysioMaster," a gamified educational system tailored for the undergraduate course 'Physioth…
No prominent works on this page.
History of medicine
The Article Abstract is not available.
Design and evaluation of a gamified mobile application for teaching cardiac rhythm interpretation to nursing students
BACKGROUND: Gamification has emerged as an innovative educational approach to enhance learner engagement and motivation in health professions education. In nursing education, accurate interpretation of cardiac rhythms is a critical competency that requires repeated practice and timely feedback. This study aimed to design, develop, and evaluate a gamified mobile application (RhythmPath) to support nursing students’ learning of cardiac rhythm inter…
Changing the landscape of medical anatomy education
BACKGROUND: Anatomy education faces challenges such as reduced teaching hours and limited cadaver access, emphasizing the need for innovative instructional strategies. The flipped classroom model, which shifts knowledge acquisition to pre-class activities and fosters active learning during class, has shown promise but remains underexplored in practical gastrointestinal anatomy teaching. METHODS: This quasi-experimental study involved 63 medical s…
Design, development and preliminary usability evaluation of “PhysioMaster”
BACKGROUND: Traditional teaching methods in Neurorehabilitation often struggle to address diverse educational needs, which can lead to reduced student engagement. Gamification offers a promising strategy to enhance motivation and learning outcomes in medical education. This study aimed to design, develop, and perform a preliminary usability evaluation of "PhysioMaster," a gamified educational system tailored for the undergraduate course 'Physioth…
Educational Games and Gamification (2 works) · Usability (2 works) · Alternative medicine (1 work) · Anatomy and Medical Technology (1 work) · Cardiac Arrest and Resuscitation (1 work) · Curriculum (1 work) · Exploratory research (1 work) · Flipped Classroom (1 work) · Flipped learning (1 work) · Focus group (1 work)