Björn Remneland-Wikhamn
Biographic Data
| ID | 10410382 |
|---|---|
| NAME | Björn Remneland-Wikhamn |
| GIVEN NAMES | Björn |
| FAMILY NAME | Remneland-Wikhamn |
| SIGNATURE | REMNELAND-WIKHAMN B |
| AFFILIATIONS | University of Gothenburg |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
The video game as agencement and the image of new gaming experiences
The growth of the global video game industry has resulted in an inflow of new entrants who aspire to create novel video games and preferably new video game genres. From an empiricist perspective presented by Gilles Deleuze, a video game is an agencement that materialize on the basis of the relations between the elements included in the game (e.g. computer code, game design ideas, the narrative structure of the game, interface design, etc.). A stu…
The ambiguities of money-making
Purpose Indie developers are part of the creative fringe of the video game industry, fashioning an identity for themselves as a community committed to the development of video games as a cultural expression and art form. In playing this role, money-making is ambiguous inasmuch as economic return is honorable if such interests remain unarticulated and execute minimal influence on the development work process, while the possibility of producing a s…
The video game as agencement and the image of new gaming experiences
The growth of the global video game industry has resulted in an inflow of new entrants who aspire to create novel video games and preferably new video game genres. From an empiricist perspective presented by Gilles Deleuze, a video game is an agencement that materialize on the basis of the relations between the elements included in the game (e.g. computer code, game design ideas, the narrative structure of the game, interface design, etc.). A stu…
The ambiguities of money-making
Purpose Indie developers are part of the creative fringe of the video game industry, fashioning an identity for themselves as a community committed to the development of video games as a cultural expression and art form. In playing this role, money-making is ambiguous inasmuch as economic return is honorable if such interests remain unarticulated and execute minimal influence on the development work process, while the possibility of producing a s…
The video game as agencement and the image of new gaming experiences
The growth of the global video game industry has resulted in an inflow of new entrants who aspire to create novel video games and preferably new video game genres. From an empiricist perspective presented by Gilles Deleuze, a video game is an agencement that materialize on the basis of the relations between the elements included in the game (e.g. computer code, game design ideas, the narrative structure of the game, interface design, etc.). A stu…
Computer Science (2 works) · Digital Games and Media (2 works) · Game design (2 works) · Game Developer (2 works) · Indie film (2 works) · Media studies (2 works) · Multimedia (2 works) · Sociology (2 works) · Video game (2 works) · Art (1 works)