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Berit Holmqvist

Biographic Data

ID1059647
NAMEBerit Holmqvist
GIVEN NAMESBerit
FAMILY NAMEHolmqvist
SIGNATUREHOLMQVIST B
AFFILIATIONSAarhus University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS1
AUTHOR COUNT2
EDITOR COUNT1
FIRST PUBLICATION YEAR1987
LATEST PUBLICATION YEAR1994
H-INDEX1
  • The Computer as Medium

    Open Access•Peter Bøgh Andersen, David Piotrowski et al.•BOOK•Computer as Medium•1994

    Computers are developing into a powerful medium integrating film, pictures, text and sound, and the use of computers for communication and information is rapidly expanding. The Computer as Medium brings insights from art, literature and theatre to bear on computers and discusses the communicative and organizational nature of computer networks within a historical perspective. The book consists of three parts. The first part characterizes the semio…

  • Interactive fiction

    Open Access•Peter Bøgh Andersen, Berit Holmqvist•ARTICLE•AI & Society•1989

  • Work language and information technology

    Open Access•Berit Holmqvist, Peter Bøgh Andersen•ARTICLE•Journal of Pragmatics•1987•Cited by: 1•References: 1

  • Work language and information technology

    Open Access•Berit Holmqvist, Peter Bøgh Andersen•ARTICLE•Journal of Pragmatics•1987•Cited by: 1•References: 1

  • Work language and information technology

    Open Access•Berit Holmqvist, Peter Bøgh Andersen•ARTICLE•Journal of Pragmatics•1987•Cited by: 1•References: 1

  • Interactive fiction

    Open Access•Peter Bøgh Andersen, Berit Holmqvist•ARTICLE•AI & Society•1989

  • The Computer as Medium

    Open Access•Peter Bøgh Andersen, David Piotrowski et al.•BOOK•Computer as Medium•1994

    Computers are developing into a powerful medium integrating film, pictures, text and sound, and the use of computers for communication and information is rapidly expanding. The Computer as Medium brings insights from art, literature and theatre to bear on computers and discusses the communicative and organizational nature of computer networks within a historical perspective. The book consists of three parts. The first part characterizes the semio…

Computer Science (3 works) · Art (2 works) · Digital Games and Media (2 works) · Human–computer interaction (2 works) · Linguistics (2 works) · Multimedia (2 works) · Sociology (2 works) · World Wide Web (2 works) · Aesthetics (1 works) · Appeal (1 works)

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