Yiming Skylar Lei
Biographic Data
| ID | 10640622 |
|---|---|
| NAME | Yiming Skylar Lei |
| GIVEN NAMES | Yiming Skylar |
| FAMILY NAME | Lei |
| SIGNATURE | LEI Y S |
| AFFILIATIONS | Michigan State University |
| ORCID | 0000-0003-3906-5939 |
| VERIFIED | No |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Openness to the Metaverse Workplace
The metaverse—a network of three‐dimensional virtual worlds in which people can engage in everyday activities—could augment future workplaces given the widespread acceptance of remote work. While it is not fully conceptualized, many have experienced, observed, or learned about metaverse‐related technologies (e.g., online gaming and virtual reality), which will likely influence their openness to using the metaverse for professional purposes. In or…
Casa Renovations
To extend our understanding of CASA and account for changes in technological complexity and configuration, this research asks: Do increasing levels of social cues in a media representative that is separate from the core technology it represents lead to increased perceived anthropomorphism of the core technology? And does such perceived anthropomorphism predict positive treatment of the core technology? We conducted two complementary studies obser…
An Avatar's worth in the metaverse workplace
Virtual economies with 3D assets have been studied for decades, often in the context of entertainment, but the concept of the metaverse as a workplace platform has only recently begun to take hold. This research addresses a gap in our understanding of how the enhanced ability for impression management in the metaverse workplace may relate to worker well-being and equity. We explore how demographics and previous virtual meeting (VM) experiences re…
How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains
AI as a boss? A national US survey of predispositions governing comfort with expanded AI roles in society
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How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains
AI as a boss? A national US survey of predispositions governing comfort with expanded AI roles in society
An Avatar's worth in the metaverse workplace
Virtual economies with 3D assets have been studied for decades, often in the context of entertainment, but the concept of the metaverse as a workplace platform has only recently begun to take hold. This research addresses a gap in our understanding of how the enhanced ability for impression management in the metaverse workplace may relate to worker well-being and equity. We explore how demographics and previous virtual meeting (VM) experiences re…
Openness to the Metaverse Workplace
The metaverse—a network of three‐dimensional virtual worlds in which people can engage in everyday activities—could augment future workplaces given the widespread acceptance of remote work. While it is not fully conceptualized, many have experienced, observed, or learned about metaverse‐related technologies (e.g., online gaming and virtual reality), which will likely influence their openness to using the metaverse for professional purposes. In or…
Casa Renovations
To extend our understanding of CASA and account for changes in technological complexity and configuration, this research asks: Do increasing levels of social cues in a media representative that is separate from the core technology it represents lead to increased perceived anthropomorphism of the core technology? And does such perceived anthropomorphism predict positive treatment of the core technology? We conducted two complementary studies obser…
Computer Science (5 works) · Psychology (5 works) · Sociology (4 works) · Social Psychology (3 works) · Death Anxiety and Social Exclusion (2 works) · Human–computer interaction (2 works) · Impact of Technology on Adolescents (2 works) · Metaverse (2 works) · Virtual Reality Applications and Impacts (2 works) · World Wide Web (2 works)