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Arthur Guez

Biographic Data

ID10720177
NAMEArthur Guez
GIVEN NAMESArthur
FAMILY NAMEGuez
SIGNATUREGUEZ A
AFFILIATIONSGoogle DeepMind (United Kingdom)
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2018
H-INDEX0
  • A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play

    Open Access•David Silver, Thomas Hubert et al.•ARTICLE•Science•2018

    One program to rule them all Computers can beat humans at increasingly complex games, including chess and Go. However, these programs are typically constructed for a particular game, exploiting its properties, such as the symmetries of the board on which it is played. Silver et al. developed a program called AlphaZero, which taught itself to play Go, chess, and shogi (a Japanese version of chess) (see the Editorial, and the Perspective by Campbel…

  • Mastering the game of Go without human knowledge

    Open Access•David Silver, Julian Schrittwieser et al.•ARTICLE•Nature•2017

  • Mastering the game of Go with deep neural networks and tree search

    Open Access•David Silver, Aja Huang et al.•ARTICLE•Nature•2016

No prominent works on this page.

  • Mastering the game of Go with deep neural networks and tree search

    Open Access•David Silver, Aja Huang et al.•ARTICLE•Nature•2016

  • Mastering the game of Go without human knowledge

    Open Access•David Silver, Julian Schrittwieser et al.•ARTICLE•Nature•2017

  • A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play

    Open Access•David Silver, Thomas Hubert et al.•ARTICLE•Science•2018

    One program to rule them all Computers can beat humans at increasingly complex games, including chess and Go. However, these programs are typically constructed for a particular game, exploiting its properties, such as the symmetries of the board on which it is played. Silver et al. developed a program called AlphaZero, which taught itself to play Go, chess, and shogi (a Japanese version of chess) (see the Editorial, and the Perspective by Campbel…

Artificial Intelligence (3 works) · Artificial Intelligence in Games (3 works) · Computer Science (3 works) · Machine learning (3 works) · Reinforcement learning (3 works) · Artificial neural network (2 works) · Champion (2 works) · Educational Games and Gamification (2 works) · Mathematics (2 works) · Reinforcement Learning in Robotics (2 works)

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