Martijn Wesselman
Biographic Data
| ID | 10828659 |
|---|---|
| NAME | Martijn Wesselman |
| GIVEN NAMES | Martijn |
| FAMILY NAME | Wesselman |
| SIGNATURE | WESSELMAN M |
| AFFILIATIONS | Amsterdam Public Health |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2014 |
| H-INDEX | 0 |
Dutch children and parents' views on active and non-active video gaming
Active video games that require whole body movement to play the game may be an innovative health promotion tool to substitute sedentary pastime with more active time and may therefore contribute to children's health. To inform strategies aimed at reducing sedentary behavior by replacing non-active by active gaming, opinions about active and non-active video games are explored among 8- to 12-year-old children and their parents. Six qualitative, se…
No prominent works on this page.
Dutch children and parents' views on active and non-active video gaming
Active video games that require whole body movement to play the game may be an innovative health promotion tool to substitute sedentary pastime with more active time and may therefore contribute to children's health. To inform strategies aimed at reducing sedentary behavior by replacing non-active by active gaming, opinions about active and non-active video games are explored among 8- to 12-year-old children and their parents. Six qualitative, se…
Active learning (machine learning) (1 work) · Applied Psychology (1 work) · Business (1 work) · Child Development and Digital Technology (1 work) · Computer Science (1 work) · Context (archaeology) (1 work) · Focus group (1 work) · Health promotion (1 work) · Impact of Technology on Adolescents (1 work) · Marketing (1 work)