Sang Quang Nguyen
Biographic Data
| ID | 10909224 |
|---|---|
| NAME | Sang Quang Nguyen |
| GIVEN NAMES | Sang Quang |
| FAMILY NAME | Nguyen |
| SIGNATURE | NGUYEN S Q |
| AFFILIATIONS | Université de Montréal |
| ORCID | 0000-0002-1798-2296 |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1983 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
It felt like the digital hands were my hands
How people use virtual reality to connect, communicate, and learn is increasingly important as the metaverse expands. Using affordance theory, we analyze a university classroom, a collaborative virtual environment, situated in virtual reality (VR). Our longitudinal study spans 10 weeks and follows 15 participants who spent over 25 hours together in meta-space classroom habitats. To capture a wide range of conditions around VR affordances (avatars…
Solution Algorithms for a Combined Residential Location and Transportation Model
A model is specified for predicting residential location, modal choice, and transportation system performance which is formulated as a convex programming problem. Two solution algorithms belonging to the class of feasible descent direction methods are proposed for solving this problem. Several extensions of the basic model are discussed and the associated solution algorithms are outlined
Solution Algorithms for a Combined Residential Location and Transportation Model
A model is specified for predicting residential location, modal choice, and transportation system performance which is formulated as a convex programming problem. Two solution algorithms belonging to the class of feasible descent direction methods are proposed for solving this problem. Several extensions of the basic model are discussed and the associated solution algorithms are outlined
Solution Algorithms for a Combined Residential Location and Transportation Model
A model is specified for predicting residential location, modal choice, and transportation system performance which is formulated as a convex programming problem. Two solution algorithms belonging to the class of feasible descent direction methods are proposed for solving this problem. Several extensions of the basic model are discussed and the associated solution algorithms are outlined
It felt like the digital hands were my hands
How people use virtual reality to connect, communicate, and learn is increasingly important as the metaverse expands. Using affordance theory, we analyze a university classroom, a collaborative virtual environment, situated in virtual reality (VR). Our longitudinal study spans 10 weeks and follows 15 participants who spent over 25 hours together in meta-space classroom habitats. To capture a wide range of conditions around VR affordances (avatars…
Computer Science (2 works) · Aesthetics (1 work) · Algorithm (1 work) · Art (1 work) · Artificial Intelligence (1 work) · Communication (1 work) · Digital Games and Media (1 work) · Engineering (1 work) · Habituation (1 work) · Human–computer interaction (1 work)