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Patrícia Sofia Carvalho Simões Henrique

Biographic Data

ID10945141
NAMEPatrícia Sofia Carvalho Simões Henrique
GIVEN NAMESPatrícia Sofia Carvalho Simões
FAMILY NAMEHenrique
SIGNATUREHENRIQUE P S C S
AFFILIATIONSAutonomous University of Lisbon
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2024
H-INDEX1
  • When breaking glass ceiling leads to glass screens

    Genta Kulari, Luisa Ribeiro et al.•ARTICLE•European Journal for Sport and…•2024•Cited by: 1•References: 3

    The purpose of this paper is to examine whether gender differences exist in terms of the perceived response to civility as well as competitive aggressiveness and anger in esports. There is a dearth of literature on how these variables affect male and female participation in esports. To fill this gap, a total of 84 professional esports players from 27 different countries completed a quantitative survey of measures related to their competitive aggr…

  • When breaking glass ceiling leads to glass screens

    Genta Kulari, Luisa Ribeiro et al.•ARTICLE•European Journal for Sport and…•2024•Cited by: 1•References: 3

    The purpose of this paper is to examine whether gender differences exist in terms of the perceived response to civility as well as competitive aggressiveness and anger in esports. There is a dearth of literature on how these variables affect male and female participation in esports. To fill this gap, a total of 84 professional esports players from 27 different countries completed a quantitative survey of measures related to their competitive aggr…

  • When breaking glass ceiling leads to glass screens

    Genta Kulari, Luisa Ribeiro et al.•ARTICLE•European Journal for Sport and…•2024•Cited by: 1•References: 3

    The purpose of this paper is to examine whether gender differences exist in terms of the perceived response to civility as well as competitive aggressiveness and anger in esports. There is a dearth of literature on how these variables affect male and female participation in esports. To fill this gap, a total of 84 professional esports players from 27 different countries completed a quantitative survey of measures related to their competitive aggr…

Anger (1 works) · Bullying, Victimization, and Aggression (1 works) · Business (1 works) · Civility (1 works) · Competition (biology (1 works) · Competitor analysis (1 works) · Digital Games and Media (1 works) · Glass ceiling (1 works) · Law (1 works) · Law (1 works)

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