Teodora Mihailova
Biographic Data
| ID | 109573 |
|---|---|
| NAME | Teodora Mihailova |
| GIVEN NAMES | Teodora |
| FAMILY NAME | Mihailova |
| SIGNATURE | MIHAILOVA T |
| AFFILIATIONS | University of Kansas |
| ORCID | 0000-0001-6074-9732 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 9 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Interpersonal Media and Face-to-Face Communication
Typicality and volition as fundamental features of everyday relational communication
Drawing from communicate bond belong theory, two dimensions of routine social interactions (i.e., volition, typicality) are examined in the context of everyday talk to advance theory on relationship maintenance. Adults' ( N = 127) social interactions ( n = 2537) were collected using experience sampling. Testing preregistered hypotheses, multilevel modeling results suggest that in more typical interactions individuals reported more connection and …
Navigating ambiguous negativity
On Twitch.tv, the gaming-oriented live streaming platform, users interact by sharing and viewing gameplay and participating in live chats. Negativity in online gaming is often explored on a large scale using broad categories. This study offers a nuanced look at Twitch.tv communities dedicated to the Dark Souls game series to examine the descriptive and injunctive community norms surrounding both aggressive negativity and ambiguous negativity, whi…
Navigating ambiguous negativity
On Twitch.tv, the gaming-oriented live streaming platform, users interact by sharing and viewing gameplay and participating in live chats. Negativity in online gaming is often explored on a large scale using broad categories. This study offers a nuanced look at Twitch.tv communities dedicated to the Dark Souls game series to examine the descriptive and injunctive community norms surrounding both aggressive negativity and ambiguous negativity, whi…
Navigating ambiguous negativity
On Twitch.tv, the gaming-oriented live streaming platform, users interact by sharing and viewing gameplay and participating in live chats. Negativity in online gaming is often explored on a large scale using broad categories. This study offers a nuanced look at Twitch.tv communities dedicated to the Dark Souls game series to examine the descriptive and injunctive community norms surrounding both aggressive negativity and ambiguous negativity, whi…
Typicality and volition as fundamental features of everyday relational communication
Drawing from communicate bond belong theory, two dimensions of routine social interactions (i.e., volition, typicality) are examined in the context of everyday talk to advance theory on relationship maintenance. Adults' ( N = 127) social interactions ( n = 2537) were collected using experience sampling. Testing preregistered hypotheses, multilevel modeling results suggest that in more typical interactions individuals reported more connection and …
Interpersonal Media and Face-to-Face Communication
Psychology (3 works) · Attachment and Relationship Dynamics (2 works) · Cognitive psychology (2 works) · Media Influence and Health (2 works) · Social Psychology (2 works) · Behavioral Health and Interventions (1 work) · Bullying, Victimization, and Aggression (1 work) · Computer Science (1 work) · Death Anxiety and Social Exclusion (1 work) · Experience sampling method (1 work)