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Alissa Leavitt-Reynolds

Biographic Data

ID110083
NAMEAlissa Leavitt-Reynolds
GIVEN NAMESAlissa
FAMILY NAMELeavitt-Reynolds
SIGNATURELEAVITT-REYNOLDS A
AFFILIATIONSColorado State University
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS13
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2012
H-INDEX1
  • Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Games and Culture•2012•Cited by: 13•References: 30

    Combining perspectives from the new science of happiness with discussions regarding "problematic" and "addictive" play in multiplayer online games, the authors examine how player motivations pattern both positive and negative gaming experiences. Specifically, using ethnographic interviews and a survey, the authors explore the utility of Yee's three-factor motivational framework for explaining the positive or negative quality of experiences in the…

  • Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Games and Culture•2012•Cited by: 13•References: 30

    Combining perspectives from the new science of happiness with discussions regarding "problematic" and "addictive" play in multiplayer online games, the authors examine how player motivations pattern both positive and negative gaming experiences. Specifically, using ethnographic interviews and a survey, the authors explore the utility of Yee's three-factor motivational framework for explaining the positive or negative quality of experiences in the…

  • Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Games and Culture•2012•Cited by: 13•References: 30

    Combining perspectives from the new science of happiness with discussions regarding "problematic" and "addictive" play in multiplayer online games, the authors examine how player motivations pattern both positive and negative gaming experiences. Specifically, using ethnographic interviews and a survey, the authors explore the utility of Yee's three-factor motivational framework for explaining the positive or negative quality of experiences in the…

Addiction (1 works) · Adventure (1 works) · Digital Games and Media (1 works) · Ethnography (1 works) · Game studies (1 works) · Gender, Feminism, and Media (1 works) · Happiness (1 works) · Impact of Technology on Adolescents (1 works) · Media studies (1 works) · Pleasure (1 works)

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