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Chee-Onn Wong

Biographic Data

ID1101541
NAMEChee-Onn Wong
GIVEN NAMESChee-Onn
FAMILY NAMEWong
SIGNATUREWONG C
AFFILIATIONSSoongsil University
ORCID0000-0002-9020-7405
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS2
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2009
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Usability and User Advocacy of a Digital Twin-Inspired Metaverse Orientation System

    Open Access•Jia-Hui Tan, Soon-Nyean Cheong et al.•ARTICLE•Social Sciences•2026

    University orientation programmes are a primary mechanism through which new students become familiar with campus facilities, academic spaces, and institutional procedures. However, many orientation activities are delivered as single in-person sessions, limiting opportunities for students to revisit spatial and procedural information after the event. To help address this constraint, a digital twin-inspired metaverse orientation application, the Di…

  • Evaluation of a Digital Twin Metaverse Classroom in Higher Education

    Open Access•Sing-Jian Teoh, Soon-Nyean Cheong et al.•ARTICLE•Social Sciences•2026

    This paper describes design, implementation and initial evaluation of Digital Twin Metaverse Classroom for higher education. Digital Twin Metaverse Classroom refers to highly realistic digital replicas or virtual replicas or prototypes of university classrooms or learning spaces. This paper focuses on creating high-fidelity digital replica of typical university lecture room. The main purpose of the Digital Twin Metaverse Classroom is to support t…

  • Emotion Gesture Art

    Eunjung Han, Eun‐Jung Han et al.•ARTICLE•Leonardo•2010•Cited by: 1•References: 6

    Emotion gesture art is a new type of user modeling and representation in a form of aesthetic art. It consists of a unique combination of color, sound and animation (shape) that in itself creates the same emotional feeling for spectators. Emotion gesture art takes the body posture expression and remaps the communication of emotions into an aesthetic representation. This paper also presents an emotion gesture art installation (eG-art), a system pro…

  • Dynamic Display System for Better Interaction Ability in Interactive Installation

    Kirak Kim, Chee-Onn Wong et al.•ARTICLE•Leonardo•2009•References: 8

    In this paper, a dynamic display system that increases the ability of an interactive artwork is presented on an interactive installation. The dynamic display system aims to widen an interactive range to provide the maximum freedom to all spectators. The installation creates a high immersion and due to this, the artist can channel their somesthesia to be accessed easily by spectators. In addition, this installation provides flexible space in which…

  • Interactive Art

    Chee-Onn Wong, Keechul Jung et al.•ARTICLE•Leonardo•2009•Cited by: 1

    This paper highlights the intrinsic communication in interactive art. The authors propose knowledge discovery or data mining as a technique to measure the communication between the spectator and the intelligent interactive artwork. Due to the nature of interactive art, this aspect of technology is an essential part to integrate the artist's representation with the spectator. An example of interactive SwarmArt using knowledge discovery for persona…

  • Emotion Gesture Art

    Eunjung Han, Eun‐Jung Han et al.•ARTICLE•Leonardo•2010•Cited by: 1•References: 6

    Emotion gesture art is a new type of user modeling and representation in a form of aesthetic art. It consists of a unique combination of color, sound and animation (shape) that in itself creates the same emotional feeling for spectators. Emotion gesture art takes the body posture expression and remaps the communication of emotions into an aesthetic representation. This paper also presents an emotion gesture art installation (eG-art), a system pro…

  • Interactive Art

    Chee-Onn Wong, Keechul Jung et al.•ARTICLE•Leonardo•2009•Cited by: 1

    This paper highlights the intrinsic communication in interactive art. The authors propose knowledge discovery or data mining as a technique to measure the communication between the spectator and the intelligent interactive artwork. Due to the nature of interactive art, this aspect of technology is an essential part to integrate the artist's representation with the spectator. An example of interactive SwarmArt using knowledge discovery for persona…

  • Dynamic Display System for Better Interaction Ability in Interactive Installation

    Kirak Kim, Chee-Onn Wong et al.•ARTICLE•Leonardo•2009•References: 8

    In this paper, a dynamic display system that increases the ability of an interactive artwork is presented on an interactive installation. The dynamic display system aims to widen an interactive range to provide the maximum freedom to all spectators. The installation creates a high immersion and due to this, the artist can channel their somesthesia to be accessed easily by spectators. In addition, this installation provides flexible space in which…

  • Interactive Art

    Chee-Onn Wong, Keechul Jung et al.•ARTICLE•Leonardo•2009•Cited by: 1

    This paper highlights the intrinsic communication in interactive art. The authors propose knowledge discovery or data mining as a technique to measure the communication between the spectator and the intelligent interactive artwork. Due to the nature of interactive art, this aspect of technology is an essential part to integrate the artist's representation with the spectator. An example of interactive SwarmArt using knowledge discovery for persona…

  • Emotion Gesture Art

    Eunjung Han, Eun‐Jung Han et al.•ARTICLE•Leonardo•2010•Cited by: 1•References: 6

    Emotion gesture art is a new type of user modeling and representation in a form of aesthetic art. It consists of a unique combination of color, sound and animation (shape) that in itself creates the same emotional feeling for spectators. Emotion gesture art takes the body posture expression and remaps the communication of emotions into an aesthetic representation. This paper also presents an emotion gesture art installation (eG-art), a system pro…

  • Usability and User Advocacy of a Digital Twin-Inspired Metaverse Orientation System

    Open Access•Jia-Hui Tan, Soon-Nyean Cheong et al.•ARTICLE•Social Sciences•2026

    University orientation programmes are a primary mechanism through which new students become familiar with campus facilities, academic spaces, and institutional procedures. However, many orientation activities are delivered as single in-person sessions, limiting opportunities for students to revisit spatial and procedural information after the event. To help address this constraint, a digital twin-inspired metaverse orientation application, the Di…

  • Evaluation of a Digital Twin Metaverse Classroom in Higher Education

    Open Access•Sing-Jian Teoh, Soon-Nyean Cheong et al.•ARTICLE•Social Sciences•2026

    This paper describes design, implementation and initial evaluation of Digital Twin Metaverse Classroom for higher education. Digital Twin Metaverse Classroom refers to highly realistic digital replicas or virtual replicas or prototypes of university classrooms or learning spaces. This paper focuses on creating high-fidelity digital replica of typical university lecture room. The main purpose of the Digital Twin Metaverse Classroom is to support t…

Computer Science (3 works) · Human–computer interaction (3 works) · Art (2 works) · Computer graphics (images) (2 works) · Computer vision (2 works) · Interactive art (2 works) · Metaverse (2 works) · Multimedia (2 works) · Representation (politics) (2 works) · Virtual Reality Applications and Impacts (2 works)

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