Esteban Vázquez-Cano
Biographic Data
| ID | 1101644 |
|---|---|
| NAME | Esteban Vázquez-Cano |
| GIVEN NAMES | Esteban |
| FAMILY NAME | Vázquez-Cano |
| SIGNATURE | VÁZQUEZ-CANO E |
| AFFILIATIONS | Universidad Nacional de Educación a Distancia |
| ORCID | 0000-0002-6694-7948 |
| VERIFIED | Yes |
| TOTAL WORKS | 25 |
| TOTAL CITATIONS | 10 |
| WORKS AS AUTHOR | 25 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
From autonomy to digital leadership
This study examines the association between principals’ decision autonomy, digital leadership, and perceived school improvement across OECD education systems. Using data from the TALIS 2024) principal questionnaire (N = 22,450; 29 countries), we estimate within-country associations using regression models with country fixed effects and design-adjusted standard errors. Digital leadership is examined in relation to decision autonomy, digital compet…
A Model to Measure University Students’ Learning Efficacy and Satisfaction During the Covid-19 Pandemic/Model mjerenja učinkovitosti učenja i zadovoljstva studenata tijekom pandemije bolesti Covid-19
The aim of this research was to assess the learning efficacy and level of satisfaction of university students as they adapted to the online teaching model amid the restrictions imposed as a result of COVID-19. The sample consisted of 467 students attending a public University of Spain. The study applied a structural equations methodology with a triangulated approach. The results show that the most influential factor in student online learning sat…
Comparison of Learning Content Representations to Improve L2 Vocabulary Acquisition Using m-learning
Previous works reveal that there is potential in the use of mobile devices as a useful tool to help learn new vocabulary and it allows the learning materials can be displayed with different Learning Content Representation (LCR) types. Nevertheless, there are no conclusive results about which LCR type is better to improve L2 vocabulary acquisition using m-learning. The purpose of this study was to explore the effects of improving the students’ aca…
References on innovative methodologies for adult training
This article shows the result of an international project from the European Commission, and it aimed to analyse 30 cases of effective European entities in the field of adult education, from Poland, Spain, Finland and Italy. The objective was to collect the best strategies that generate good employment and social inclusion results. The research analyses the methodologies of official educational corporations, such as vocational training centres and…
The influence of emotional intelligence on internships in higher Education
Las prácticas consisten en trabajos temporales que brindan experiencia en tiempo real a los estudiantes. Estas prácticas son especialmente valoradas no solo por los estudiantes, sino también por el profesorado y las empresas. A pesar de la importancia y el crecimiento de los programas de prácticas profesionales en la educación superior, no se ha estudiado suficientemente la influencia de la Inteligencia Emocional (IE) en estos programas. Este est…
Protección de datos y uso ético de la tecnología para una didáctica sostenible
This article presents an investigation that analyzes teachers' knowledge of data protection procedures and ethical and responsible use of technology within the parameters established by the European Union for the sustainable use of technology in Education. The study has been approached from a double quantitative and qualitative approach that aims to assess the knowledge and the importance that teachers give to data protection procedures, copyrigh…
Graphic Model of Virtual Teaching Supervision through Fuzzy Logic in Non-University Educational Centers
This research analyzes the supervision of non-university virtual training due to the unexpected non-face-to-face teaching scenario caused by COVID-19 with a graphic model using the SULODITOOL® instrument. It arises as a research line of the Chair of Education and Emerging Technologies, Gamification and Artificial Intelligence of the Pablo de Olavide University (Seville) and is developed under the auspices of other assessment instruments within th…
Academic and Social Behaviour Profile of the Primary School Students who Possess and Play Video Games
The aim of this research was to analyze the typologies of primary education students with regard to possession and use of video games, and the possible psycho-emotional and educational implications. To identify the different typologies, a latent class model using Latent Gold v4.5 software was applied in order to model relations between the variables observed, assuming that the structure of underlying relations was explained by a latent categorica…
La Calidad de la Docencia Online en la Educación Superior
El uso de Internet y el desarrollo de las nuevas tecnologías han provocado importantes cambios en la enseñanza y en el aprendizaje de los estudiantes de educación superior. La pandemia provocada por la Covid-19 ha hecho que muchas universidades hayan tenido que transferir sus actividades presenciales a la docencia online. Por este motivo, el objetivo de este trabajo es medir la calidad de servicio de la docencia online que se ha impartido durante…
Facebook or LMS in Distance Education? Why University Students Prefer to Interact in Facebook Groups
This article describes an investigation into the level of satisfaction among students at Spain’s National Distance Education University (UNED) regarding use of Facebook groups as an environment for learning. Based on a structural equation methodology, the research analyzed the most relevant personal and socio-educational factors that affect satisfaction. The sample consisted of 418 undergraduate and master’s degree students at UNED’s Faculty of E…
A science mapping analysis of ‘marginality, stigmatization and social cohesion’ in WoS (1963–2019)
Influence of Computer Knowledge and Level of Education on Spanish Citizens’ Propensity to Use E-Commerce
This article analyzes the influence of Spanish citizens’ computer knowledge and level of education on their tolerance of, or aversion to, risk in the online purchase of goods and services. To this end, annual survey data from Spain’s National Statistics Institute were used to know the incidence in e-commerce of the following variables: “computer knowledge,” “electronic commerce,” and “socioeconomic characteristics.” A method based on the design o…
La innovación en el aula universitaria a través de la realidad aumentada. Análisis desde la perspectiva del estudiantado español y latinoamericano
Objetivo. Este artículo analiza las experiencias de innovación universitaria con tecnologías inmersivas (realidad aumentada, RA) de diversas titulaciones de la Universidad Pablo de Olavide de Sevilla (España) y de la Universidad Católica de Santiago de Guayaquil (Ecuador) correspondiente al curso académico 2018-2019. Metodología. A través de una metodología mixta de análisis de datos (cuantitativa y cualitativa) y el diseño de un cuestionario ad …
Posibilidades formativas de la tecnología aumentada. Un estudio diacrónico en escenarios universitarios
Este artículo presenta un estudio diacrónico circunscrito a dos titulaciones cursadas en la Universidad Pablo de Olavide de Sevilla en el que se describe una experiencia didáctica con 236 estudiantes que cursan asignaturas de “Tecnología de la Información y la Comunicación”. La acción formativa se desarrolló a través de un Seminario de Tecnologías Emergentes para analizar diversas aplicaciones de Realidad Aumentada en escenarios formativos y sus …
An evaluation of university students' latent and self‐perceived digital competence in the use of mobile devices
This article presents an experimental study of the assessment made by university students of their level of digital competence in the use of mobile devices such as smartphones, laptops and tablets. The study was part of an investigation into ubiquitous learning with mobile devices and is based on the analysis of responses from a sample of 203 university students at eleven European and Latin American universities. Participants were asked questions…
University students’ digital competence in three areas of the DigCom 2.1 model
This study analysed the digital competence of 1,073 students at one Italian and two Spanish universities using the COBADI 2.0 (Basic Digital Competences/Registered Trademark 2970648) questionnaire. A quantitative methodology was applied to university students’ use of, and competence in, three areas of DigCom 2.1: information and data literacy, communication and collaboration, and digital content creation. The results showed that these future grad…
Socioeconomic Effects in Cyberbullying
Nowadays, cyberbullying has become a problem of social harassment in numerous educational centres worldwide. New communication technologies have provided the perfect support for the development of this type of harassment in peer relationships, in addition to being linked to broad social and economic circumstances. In this study, the global trends of the socioeconomic implications of cyberbullying in the educational context have been analysed, fro…
Gamificación para fomentar la activación del alumnado en su aprendizage
La gamificación es una de las metodologías activas actuales utilizadas para motivar al alumnado y que de manera activa construyan su aprendizaje. En esta investigación, se analiza la activación desde la perspectiva de las experiencias gamificadas en estudiantes universitarios. Dentro del conjunto de dimensiones desarrolladas y puesta a prueba por la literatura científica ponemos en valor la importancia de la misma como precursora de otro tipo de …
Los portafolios digitales grupales
The present research analyzes the experiences in educational innovation of 607 students from Social Educator and Social Work University degrees at the University Pablo de Olavide in Seville, Spain, over six academic years (2009 to 2015). These experiences consist of the use of group e-portfolios inside and outside the classrooms, which were applied by the students to verify the achievements, difficulties, and most relevant evidence in the plannin…
Visual programming languages integrated across the curriculum in elementary school
Propuesta y Análisis de un Modelo para la Supervisión e Inspección de los Procesos de Evaluación del Alumnado en Centros Educativos “Mosupev”
Este artículo describe y analiza un modelo de supervisión e inspección del proceso de evaluación del alumnado denominado “MOSUPEV” (MOdelo de SUPervisión de la EValuación) que de forma experimental se ha desarrollado en la provincia de Toledo (Castilla-La Mancha) durante dos cursos académicos 2009/11. La supervisión e inspección de los procesos evaluación del alumnado es uno de los pilares fundamentales para el cambio y transformación del sistema…
Análisis computacional de las características ortotipográficas y paralinguísticas de los tweets periodísticos
The main orthotypographic and paralinguistic characteristics of journalistic tweets using a sample of ten of the most media active Spanish journalists in the network of microblogging Twitter are analyzed. Through a research methodology based on the computer-mediated discourse of computational linguistics and statistical processing of digital messages, 178 journalistic tweets are analyzed using computational linguistics techniques (tokenization an…
Analysis and Implications of the Impact of Mooc Movement in the Scientific Community
The emergence of massive open online course (MOOCs) has been a turning point for the academic world and, especially, in the design and provision of training courses in Higher Education. Now that the first moments of the information explosion have passed, a rigorous analysis of the effect of the movement in high-impact scientific world is needed in order to assess the state of the art and future lines of research. This study analyzes the impact of…
The videoarticle
The new training context in higher education is moving toward a new model of massive, open and free education through a methodology based on video simulation and students’ collaborative work. Using a descriptive methodology, we analyze the formats and Web content presentation of 72 journals indexed in the Journal Citation Reports® (2013) in the field of communication, and their presence in the development of massive open online courses (MOOCs) at…
Open Government and E-Leadership in Schools Mediated by Ict / Otvorena Uprava I E-Vodstvo U Školama Posredovani Informacijsko-Komunikacijskim Tehnologijama
In this study, open government is considered within the context of schools and their educational communities, and its broader implications for the future of e-government and e-leadership at schools. The research was conducted in 10 secondary schools in Spain. By means of quantitative and qualitative methodologies we assessed the educational community’s appreciation of the principles of open government and e-leadership applied to schools with the …
Analysis and Implications of the Impact of Mooc Movement in the Scientific Community
The emergence of massive open online course (MOOCs) has been a turning point for the academic world and, especially, in the design and provision of training courses in Higher Education. Now that the first moments of the information explosion have passed, a rigorous analysis of the effect of the movement in high-impact scientific world is needed in order to assess the state of the art and future lines of research. This study analyzes the impact of…
References on innovative methodologies for adult training
This article shows the result of an international project from the European Commission, and it aimed to analyse 30 cases of effective European entities in the field of adult education, from Poland, Spain, Finland and Italy. The objective was to collect the best strategies that generate good employment and social inclusion results. The research analyses the methodologies of official educational corporations, such as vocational training centres and…
Influence of Computer Knowledge and Level of Education on Spanish Citizens’ Propensity to Use E-Commerce
This article analyzes the influence of Spanish citizens’ computer knowledge and level of education on their tolerance of, or aversion to, risk in the online purchase of goods and services. To this end, annual survey data from Spain’s National Statistics Institute were used to know the incidence in e-commerce of the following variables: “computer knowledge,” “electronic commerce,” and “socioeconomic characteristics.” A method based on the design o…
La innovación en el aula universitaria a través de la realidad aumentada. Análisis desde la perspectiva del estudiantado español y latinoamericano
Objetivo. Este artículo analiza las experiencias de innovación universitaria con tecnologías inmersivas (realidad aumentada, RA) de diversas titulaciones de la Universidad Pablo de Olavide de Sevilla (España) y de la Universidad Católica de Santiago de Guayaquil (Ecuador) correspondiente al curso académico 2018-2019. Metodología. A través de una metodología mixta de análisis de datos (cuantitativa y cualitativa) y el diseño de un cuestionario ad …
Gamificación para fomentar la activación del alumnado en su aprendizage
La gamificación es una de las metodologías activas actuales utilizadas para motivar al alumnado y que de manera activa construyan su aprendizaje. En esta investigación, se analiza la activación desde la perspectiva de las experiencias gamificadas en estudiantes universitarios. Dentro del conjunto de dimensiones desarrolladas y puesta a prueba por la literatura científica ponemos en valor la importancia de la misma como precursora de otro tipo de …
Análisis computacional de las características ortotipográficas y paralinguísticas de los tweets periodísticos
The main orthotypographic and paralinguistic characteristics of journalistic tweets using a sample of ten of the most media active Spanish journalists in the network of microblogging Twitter are analyzed. Through a research methodology based on the computer-mediated discourse of computational linguistics and statistical processing of digital messages, 178 journalistic tweets are analyzed using computational linguistics techniques (tokenization an…
The videoarticle
The new training context in higher education is moving toward a new model of massive, open and free education through a methodology based on video simulation and students’ collaborative work. Using a descriptive methodology, we analyze the formats and Web content presentation of 72 journals indexed in the Journal Citation Reports® (2013) in the field of communication, and their presence in the development of massive open online courses (MOOCs) at…
Open Government and E-Leadership in Schools Mediated by Ict / Otvorena Uprava I E-Vodstvo U Školama Posredovani Informacijsko-Komunikacijskim Tehnologijama
In this study, open government is considered within the context of schools and their educational communities, and its broader implications for the future of e-government and e-leadership at schools. The research was conducted in 10 secondary schools in Spain. By means of quantitative and qualitative methodologies we assessed the educational community’s appreciation of the principles of open government and e-leadership applied to schools with the …
The videoarticle
The new training context in higher education is moving toward a new model of massive, open and free education through a methodology based on video simulation and students’ collaborative work. Using a descriptive methodology, we analyze the formats and Web content presentation of 72 journals indexed in the Journal Citation Reports® (2013) in the field of communication, and their presence in the development of massive open online courses (MOOCs) at…
Analysis and Implications of the Impact of Mooc Movement in the Scientific Community
The emergence of massive open online course (MOOCs) has been a turning point for the academic world and, especially, in the design and provision of training courses in Higher Education. Now that the first moments of the information explosion have passed, a rigorous analysis of the effect of the movement in high-impact scientific world is needed in order to assess the state of the art and future lines of research. This study analyzes the impact of…
Visual programming languages integrated across the curriculum in elementary school
Propuesta y Análisis de un Modelo para la Supervisión e Inspección de los Procesos de Evaluación del Alumnado en Centros Educativos “Mosupev”
Este artículo describe y analiza un modelo de supervisión e inspección del proceso de evaluación del alumnado denominado “MOSUPEV” (MOdelo de SUPervisión de la EValuación) que de forma experimental se ha desarrollado en la provincia de Toledo (Castilla-La Mancha) durante dos cursos académicos 2009/11. La supervisión e inspección de los procesos evaluación del alumnado es uno de los pilares fundamentales para el cambio y transformación del sistema…
Análisis computacional de las características ortotipográficas y paralinguísticas de los tweets periodísticos
The main orthotypographic and paralinguistic characteristics of journalistic tweets using a sample of ten of the most media active Spanish journalists in the network of microblogging Twitter are analyzed. Through a research methodology based on the computer-mediated discourse of computational linguistics and statistical processing of digital messages, 178 journalistic tweets are analyzed using computational linguistics techniques (tokenization an…
Los portafolios digitales grupales
The present research analyzes the experiences in educational innovation of 607 students from Social Educator and Social Work University degrees at the University Pablo de Olavide in Seville, Spain, over six academic years (2009 to 2015). These experiences consist of the use of group e-portfolios inside and outside the classrooms, which were applied by the students to verify the achievements, difficulties, and most relevant evidence in the plannin…
Posibilidades formativas de la tecnología aumentada. Un estudio diacrónico en escenarios universitarios
Este artículo presenta un estudio diacrónico circunscrito a dos titulaciones cursadas en la Universidad Pablo de Olavide de Sevilla en el que se describe una experiencia didáctica con 236 estudiantes que cursan asignaturas de “Tecnología de la Información y la Comunicación”. La acción formativa se desarrolló a través de un Seminario de Tecnologías Emergentes para analizar diversas aplicaciones de Realidad Aumentada en escenarios formativos y sus …
An evaluation of university students' latent and self‐perceived digital competence in the use of mobile devices
This article presents an experimental study of the assessment made by university students of their level of digital competence in the use of mobile devices such as smartphones, laptops and tablets. The study was part of an investigation into ubiquitous learning with mobile devices and is based on the analysis of responses from a sample of 203 university students at eleven European and Latin American universities. Participants were asked questions…
University students’ digital competence in three areas of the DigCom 2.1 model
This study analysed the digital competence of 1,073 students at one Italian and two Spanish universities using the COBADI 2.0 (Basic Digital Competences/Registered Trademark 2970648) questionnaire. A quantitative methodology was applied to university students’ use of, and competence in, three areas of DigCom 2.1: information and data literacy, communication and collaboration, and digital content creation. The results showed that these future grad…
Socioeconomic Effects in Cyberbullying
Nowadays, cyberbullying has become a problem of social harassment in numerous educational centres worldwide. New communication technologies have provided the perfect support for the development of this type of harassment in peer relationships, in addition to being linked to broad social and economic circumstances. In this study, the global trends of the socioeconomic implications of cyberbullying in the educational context have been analysed, fro…
Gamificación para fomentar la activación del alumnado en su aprendizage
La gamificación es una de las metodologías activas actuales utilizadas para motivar al alumnado y que de manera activa construyan su aprendizaje. En esta investigación, se analiza la activación desde la perspectiva de las experiencias gamificadas en estudiantes universitarios. Dentro del conjunto de dimensiones desarrolladas y puesta a prueba por la literatura científica ponemos en valor la importancia de la misma como precursora de otro tipo de …
Facebook or LMS in Distance Education? Why University Students Prefer to Interact in Facebook Groups
This article describes an investigation into the level of satisfaction among students at Spain’s National Distance Education University (UNED) regarding use of Facebook groups as an environment for learning. Based on a structural equation methodology, the research analyzed the most relevant personal and socio-educational factors that affect satisfaction. The sample consisted of 418 undergraduate and master’s degree students at UNED’s Faculty of E…
A science mapping analysis of ‘marginality, stigmatization and social cohesion’ in WoS (1963–2019)
Influence of Computer Knowledge and Level of Education on Spanish Citizens’ Propensity to Use E-Commerce
This article analyzes the influence of Spanish citizens’ computer knowledge and level of education on their tolerance of, or aversion to, risk in the online purchase of goods and services. To this end, annual survey data from Spain’s National Statistics Institute were used to know the incidence in e-commerce of the following variables: “computer knowledge,” “electronic commerce,” and “socioeconomic characteristics.” A method based on the design o…
La innovación en el aula universitaria a través de la realidad aumentada. Análisis desde la perspectiva del estudiantado español y latinoamericano
Objetivo. Este artículo analiza las experiencias de innovación universitaria con tecnologías inmersivas (realidad aumentada, RA) de diversas titulaciones de la Universidad Pablo de Olavide de Sevilla (España) y de la Universidad Católica de Santiago de Guayaquil (Ecuador) correspondiente al curso académico 2018-2019. Metodología. A través de una metodología mixta de análisis de datos (cuantitativa y cualitativa) y el diseño de un cuestionario ad …
The influence of emotional intelligence on internships in higher Education
Las prácticas consisten en trabajos temporales que brindan experiencia en tiempo real a los estudiantes. Estas prácticas son especialmente valoradas no solo por los estudiantes, sino también por el profesorado y las empresas. A pesar de la importancia y el crecimiento de los programas de prácticas profesionales en la educación superior, no se ha estudiado suficientemente la influencia de la Inteligencia Emocional (IE) en estos programas. Este est…
Protección de datos y uso ético de la tecnología para una didáctica sostenible
This article presents an investigation that analyzes teachers' knowledge of data protection procedures and ethical and responsible use of technology within the parameters established by the European Union for the sustainable use of technology in Education. The study has been approached from a double quantitative and qualitative approach that aims to assess the knowledge and the importance that teachers give to data protection procedures, copyrigh…
Graphic Model of Virtual Teaching Supervision through Fuzzy Logic in Non-University Educational Centers
This research analyzes the supervision of non-university virtual training due to the unexpected non-face-to-face teaching scenario caused by COVID-19 with a graphic model using the SULODITOOL® instrument. It arises as a research line of the Chair of Education and Emerging Technologies, Gamification and Artificial Intelligence of the Pablo de Olavide University (Seville) and is developed under the auspices of other assessment instruments within th…
Academic and Social Behaviour Profile of the Primary School Students who Possess and Play Video Games
The aim of this research was to analyze the typologies of primary education students with regard to possession and use of video games, and the possible psycho-emotional and educational implications. To identify the different typologies, a latent class model using Latent Gold v4.5 software was applied in order to model relations between the variables observed, assuming that the structure of underlying relations was explained by a latent categorica…
La Calidad de la Docencia Online en la Educación Superior
El uso de Internet y el desarrollo de las nuevas tecnologías han provocado importantes cambios en la enseñanza y en el aprendizaje de los estudiantes de educación superior. La pandemia provocada por la Covid-19 ha hecho que muchas universidades hayan tenido que transferir sus actividades presenciales a la docencia online. Por este motivo, el objetivo de este trabajo es medir la calidad de servicio de la docencia online que se ha impartido durante…
A Model to Measure University Students’ Learning Efficacy and Satisfaction During the Covid-19 Pandemic/Model mjerenja učinkovitosti učenja i zadovoljstva studenata tijekom pandemije bolesti Covid-19
The aim of this research was to assess the learning efficacy and level of satisfaction of university students as they adapted to the online teaching model amid the restrictions imposed as a result of COVID-19. The sample consisted of 467 students attending a public University of Spain. The study applied a structural equations methodology with a triangulated approach. The results show that the most influential factor in student online learning sat…
Comparison of Learning Content Representations to Improve L2 Vocabulary Acquisition Using m-learning
Previous works reveal that there is potential in the use of mobile devices as a useful tool to help learn new vocabulary and it allows the learning materials can be displayed with different Learning Content Representation (LCR) types. Nevertheless, there are no conclusive results about which LCR type is better to improve L2 vocabulary acquisition using m-learning. The purpose of this study was to explore the effects of improving the students’ aca…
References on innovative methodologies for adult training
This article shows the result of an international project from the European Commission, and it aimed to analyse 30 cases of effective European entities in the field of adult education, from Poland, Spain, Finland and Italy. The objective was to collect the best strategies that generate good employment and social inclusion results. The research analyses the methodologies of official educational corporations, such as vocational training centres and…
From autonomy to digital leadership
This study examines the association between principals’ decision autonomy, digital leadership, and perceived school improvement across OECD education systems. Using data from the TALIS 2024) principal questionnaire (N = 22,450; 29 countries), we estimate within-country associations using regression models with country fixed effects and design-adjusted standard errors. Digital leadership is examined in relation to decision autonomy, digital compet…
Computer Science (15 works) · Psychology (13 works) · Political science (11 works) · Sociology (9 works) · E-Learning and Knowledge Management (8 works) · Humanities (8 works) · Mathematics education (6 works) · Pedagogy (6 works) · World Wide Web (6 works) · Art (5 works)