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Robert Edsall

Biographic Data

ID11022871
NAMERobert Edsall
GIVEN NAMESRobert
FAMILY NAMEEdsall
SIGNATUREEDSALL R
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2007
H-INDEX1
  • Comparing Strategies for Presenting Concepts in Introductory Undergraduate Geography

    Robert M Edsall, Robert Edsall et al.•ARTICLE•Journal of Geography in Higher…•2007•Cited by: 1•References: 6

    Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be considered active learning tools. Thus, this report compares a pair of learning strategies using interac…

  • Comparing Strategies for Presenting Concepts in Introductory Undergraduate Geography

    Robert M Edsall, Robert Edsall et al.•ARTICLE•Journal of Geography in Higher…•2007•Cited by: 1•References: 6

    Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be considered active learning tools. Thus, this report compares a pair of learning strategies using interac…

  • Comparing Strategies for Presenting Concepts in Introductory Undergraduate Geography

    Robert M Edsall, Robert Edsall et al.•ARTICLE•Journal of Geography in Higher…•2007•Cited by: 1•References: 6

    Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be considered active learning tools. Thus, this report compares a pair of learning strategies using interac…

Animation (1 work) · Artificial Intelligence (1 work) · Cognition (1 work) · Computer graphics (1 work) · Computer graphics (images (1 work) · Computer Science (1 work) · Computer-Assisted Instruction (1 work) · Educational Games and Gamification (1 work) · Geography Education and Pedagogy (1 work) · Human–computer interaction (1 work)

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