Will Slocombe
Biographic Data
| ID | 1102772 |
|---|---|
| NAME | Will Slocombe |
| GIVEN NAMES | Will |
| FAMILY NAME | Slocombe |
| SIGNATURE | SLOCOMBE W |
| AFFILIATIONS | University of Liverpool |
| ORCID | 0000-0002-4350-102X |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 23 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 2 |
Estrangement, immersion, and the future: Designing the speculative environments of the virtual reality “Museum of the Future”
This article examines the creation of three speculative environments within the Museum of the Future (MOTF), a virtual-reality environment (VRE) designed by Dstl to promote awareness of future defence and security technologies. In contrast to other areas of the MOTF, these speculative settings are experimental, and are intended to highlight the uncertainty of the future, using techniques of cognitive estrangement and other appropriate narrative a…
Futures literacy through narrative
An Archive of SF Archives
131 BOOKS IN REVIEW show the viewer where “real” space has been cut in half, as the earth drops away in darkness to the lower left corner. Another challenge to the legibility of the works in Geostories is that all the images are reproduced in black and white, except for a small section of photographic reproductions that depict Design Earth projects installed in galleries and in public spaces. Indeed, it was this section that drove me to research …
Playing Games with Technology: Fictions of Science in theCivilizationSeries
This article investigates the ways in which the history of technology has been modeled in “4X strategy” games, especially in a series called Civilization (which comprises six games and expansions introduced from 1991 to 2016). Although there have been various studies interrogating the ideological biases in strategy games’ modeling of civilization and society, to date there has only been partial exploration of the ideological biases within their m…
An Idiosyncratic Labor of Love
Training humanities doctoral students in collaborative and digital multimedia
This study reports on the pedagogic rationale, didactic design and implications of an AHRC-funded doctoral training scheme in collaborative and digital multimedia in the humanities. In the second part of this article we discuss three areas of provision that were identified as particularly significant and/or controversial. These include (1) desktop publishing and information design for academic posters, (2) quantitative, corpus-based approaches to…
Archive-Text: An Interdisciplinary Dialogue
Research Article| March 01 2007 Archive-Text: An Interdisciplinary Dialogue Will Slocombe; Will Slocombe University of Wales, Aberystwyth [email protected] Will Slocombe teaches in the areas of nineteenth- and twentieth-century British and American literature, and specializes in postmodernism and post-war literature. He is the author of Nihilism and the Sublime Postmodern (Routledge, 2006), and various articles on new media narratology and poststruc…
Futures literacy through narrative
Estrangement, immersion, and the future: Designing the speculative environments of the virtual reality “Museum of the Future”
This article examines the creation of three speculative environments within the Museum of the Future (MOTF), a virtual-reality environment (VRE) designed by Dstl to promote awareness of future defence and security technologies. In contrast to other areas of the MOTF, these speculative settings are experimental, and are intended to highlight the uncertainty of the future, using techniques of cognitive estrangement and other appropriate narrative a…
Archive-Text: An Interdisciplinary Dialogue
Research Article| March 01 2007 Archive-Text: An Interdisciplinary Dialogue Will Slocombe; Will Slocombe University of Wales, Aberystwyth [email protected] Will Slocombe teaches in the areas of nineteenth- and twentieth-century British and American literature, and specializes in postmodernism and post-war literature. He is the author of Nihilism and the Sublime Postmodern (Routledge, 2006), and various articles on new media narratology and poststruc…
Training humanities doctoral students in collaborative and digital multimedia
This study reports on the pedagogic rationale, didactic design and implications of an AHRC-funded doctoral training scheme in collaborative and digital multimedia in the humanities. In the second part of this article we discuss three areas of provision that were identified as particularly significant and/or controversial. These include (1) desktop publishing and information design for academic posters, (2) quantitative, corpus-based approaches to…
An Idiosyncratic Labor of Love
Playing Games with Technology: Fictions of Science in theCivilizationSeries
This article investigates the ways in which the history of technology has been modeled in “4X strategy” games, especially in a series called Civilization (which comprises six games and expansions introduced from 1991 to 2016). Although there have been various studies interrogating the ideological biases in strategy games’ modeling of civilization and society, to date there has only been partial exploration of the ideological biases within their m…
An Archive of SF Archives
131 BOOKS IN REVIEW show the viewer where “real” space has been cut in half, as the earth drops away in darkness to the lower left corner. Another challenge to the legibility of the works in Geostories is that all the images are reproduced in black and white, except for a small section of photographic reproductions that depict Design Earth projects installed in galleries and in public spaces. Indeed, it was this section that drove me to research …
Futures literacy through narrative
Estrangement, immersion, and the future: Designing the speculative environments of the virtual reality “Museum of the Future”
This article examines the creation of three speculative environments within the Museum of the Future (MOTF), a virtual-reality environment (VRE) designed by Dstl to promote awareness of future defence and security technologies. In contrast to other areas of the MOTF, these speculative settings are experimental, and are intended to highlight the uncertainty of the future, using techniques of cognitive estrangement and other appropriate narrative a…
Computer Science (5 works) · Sociology (4 works) · Art (3 works) · History (3 works) · Digital Humanities and Scholarship (2 works) · Economics (2 works) · Futures contract (2 works) · Human–computer interaction (2 works) · Narrative (2 works) · Philosophy (2 works)