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Andy Cockburn

Biographic Data

ID11031216
NAMEAndy Cockburn
GIVEN NAMESAndy
FAMILY NAMECockburn
SIGNATURECOCKBURN A
AFFILIATIONSUniversity of Canterbury
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2008
LATEST PUBLICATION YEAR2018
H-INDEX0
  • Loss Aversion and Preferences in Interaction

    Philip Quinn, Alexander Cockburn et al.•ARTICLE•Human-Computer Interaction•2018

    Many interfaces attempt to assist users by offering suggestions, predicting actions, or correcting user input. Although these attempts may often be beneficial, they will occasionally fail, and prior research from psychology and behavioral economics on loss aversion suggests that such failures may have an overweighted impact on subjective preferences. To better understand the relationship between interface outcomes and subjective preferences, we a…

  • A Predictive Model of Human Performance With Scrolling and Hierarchical Lists

    Alexander Cockburn, Andy Cockburn et al.•ARTICLE•Human-Computer Interaction•2009

    Many interactive tasks in graphical user interfaces involve finding an item in a list but with the item not currently in sight. The two main ways of bringing the item into view are scrolling of one-dimensional lists and expansion of a level in a hierarchical list. Examples include selecting items in hierarchical menus and navigating through “tree” browsers to find files, folders, commands, or e-mail messages. System designers are often responsibl…

  • The Impact of Control-Display Gain on User Performance in Pointing Tasks

    Géry Casiez, Daniel Vogel et al.•ARTICLE•Human-Computer Interaction•2008

    We theoretically and empirically examine the impact of control display (CD) gain on mouse pointing performance. Two techniques for modifying CD gain are considered: constant gain (CG) where CD gain is uniformly adjusted by a constant multiplier, and pointer acceleration (PA) where CD gain is adjusted using a nonuniform function depending on movement characteristics. Both CG and PA are evaluated at various levels of relationship between mouse and …

No prominent works on this page.

  • The Impact of Control-Display Gain on User Performance in Pointing Tasks

    Géry Casiez, Daniel Vogel et al.•ARTICLE•Human-Computer Interaction•2008

    We theoretically and empirically examine the impact of control display (CD) gain on mouse pointing performance. Two techniques for modifying CD gain are considered: constant gain (CG) where CD gain is uniformly adjusted by a constant multiplier, and pointer acceleration (PA) where CD gain is adjusted using a nonuniform function depending on movement characteristics. Both CG and PA are evaluated at various levels of relationship between mouse and …

  • A Predictive Model of Human Performance With Scrolling and Hierarchical Lists

    Alexander Cockburn, Andy Cockburn et al.•ARTICLE•Human-Computer Interaction•2009

    Many interactive tasks in graphical user interfaces involve finding an item in a list but with the item not currently in sight. The two main ways of bringing the item into view are scrolling of one-dimensional lists and expansion of a level in a hierarchical list. Examples include selecting items in hierarchical menus and navigating through “tree” browsers to find files, folders, commands, or e-mail messages. System designers are often responsibl…

  • Loss Aversion and Preferences in Interaction

    Philip Quinn, Alexander Cockburn et al.•ARTICLE•Human-Computer Interaction•2018

    Many interfaces attempt to assist users by offering suggestions, predicting actions, or correcting user input. Although these attempts may often be beneficial, they will occasionally fail, and prior research from psychology and behavioral economics on loss aversion suggests that such failures may have an overweighted impact on subjective preferences. To better understand the relationship between interface outcomes and subjective preferences, we a…

Artificial Intelligence (3 works) · Computer Science (3 works) · Human–computer interaction (2 works) · Interactive and Immersive Displays (2 works) · Psychology (2 works) · Selection (genetic algorithm (2 works) · Animation (1 work) · Anticipation (artificial intelligence (1 work) · Cognitive psychology (1 work) · Contrast (vision (1 work)

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