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Jane Prophet

Biographic Data

ID1122641
NAMEJane Prophet
GIVEN NAMESJane
FAMILY NAMEProphet
SIGNATUREPROPHET J
AFFILIATIONSUniversity of Michigan
ORCID0000-0002-8422-3230
VERIFIEDYes
TOTAL WORKS9
TOTAL CITATIONS3
AUTHOR COUNT9
EDITOR COUNT0
FIRST PUBLICATION YEAR1996
LATEST PUBLICATION YEAR2026
H-INDEX1
  • My more-than-human digital twin: Embodiment, feminist AI, and the struggle for representation

    Open Access•Jane Prophet•ARTICLE•AI & Society•2026

    Artificial intelligence is an entangled, more-than-human relational network, shaping and being shaped by the societal, cultural, and political structures in which it is embedded. This paper explores the role of artists as critical practitioners engaging with AI, to examine how AI-generated self-representations materialise identity and reinforce or counter well-known AI biases in gender, race, and embodiment. Drawing on feminist technoscience – pa…

  • An Online Photovoice Study Designed by Researchers from Art and Social Work to Better Understand the Experience of Chronic Pain by Women of Color

    Open Access•Jane Prophet, Rahbel Rahman et al.•ARTICLE•AM Journal of Art and Media Studies•2023

    In 1980s British feminist artist-photographer Jo Spence used phototherapy to challenge normative and medicalized constructions of the female cancer patient by documenting her illness and was then employed as a consultant by hospitals who, through her work, recognized the need to change physicians’ practices and attitudes, which objectified patients. Photovoice, a Community Based Participatory Design method where participants take photographs and …

  • Signs of Life – Hearts, Blood and our Breath: An artistic dialogue on embodiment and boundaries

    Open Access•Tobias Klein, Jane Prophet•ARTICLE•Performance Research•2023

    In their piece ‘Signs of Life - Hearts, Blood and our Breath: An artistic dialogue on embodiment and boundaries’, the authors and interdisciplinary artists Jane Prophet and Tobias Klein discuss three recent collaborative artworks made with Victor Leung and contextualise those works by referencing their individual art practices. Sensemaking with the heart and blood is central to these kinetic installation artworks: ‘Blood work 1.0’, ‘Blood work 2.…

  • The state of immersive technology research: A literature analysis

    Open Access•Ayoung Suh, Jane Prophet•ARTICLE•Computers in Human Behavior•2018

  • Model Ideas: From Stem Cell Simulation to Floating Art Work

    Jane Prophet•ARTICLE•Leonardo•2011•References: 1

    This paper discusses the role of models in the development of an interactive artwork made as the result of interdisciplinary collaboration. A variety of different types of model were used, each with different functions and status to the team

  • Perspectives on Aesthetic Computing

    Paul A Fishwick, Paul Fishwick et al.•ARTICLE•Leonardo•2005•Cited by: 1•References: 2

    The authors present an introduction to the new interdisciplinary area of aesthetic computing and proceed to define this area with examples from each of their own disciplines, practices and research. While several decades of publication and work have resulted in significant advancements in art as implemented through technology, less emphasis has been placed on studying the converse issue of art's effect on computing, or “aesthetic computing.” The …

  • TechnoSphere: Real" Time, "Artificial" Life

    Jane Prophet•ARTICLE•Leonardo•2001•Cited by: 2

    This paper focuses on the real-time 3D version of the artificial-life art piece TechnoSphere, a collaborative project by the author, Mark Hurry and Gordon Selley. It begins by positioning TechnoSphere's simulated landscapes in relationship to the English landscape and its tradition in painting and problematizes ideas of "the natural." The TechnoSphere creatures are evaluated as both artificial wildlife and domesticated animals before the authors …

  • Technosphere III

    Jane Prophet, Gordon Selley•ARTICLE•Leonardo•2000

    April 01 2000 Technosphere III Jane Prophet, Jane Prophet Search for other works by this author on: This Site Google Scholar Gordon Selley Gordon Selley Search for other works by this author on: This Site Google Scholar Author and Article Information Jane Prophet Gordon Selley Online ISSN: 1530-9282 Print ISSN: 0024-094X © 2000 ISAST2000 Leonardo (2000) 33 (2): 92. https://doi.org/10.1162/leon.2000.33.2.92 Cite Icon Cite Permissions Share Icon Sh…

  • Sublime Ecologies and Artistic Endeavors: "Artificial Life and Interactivity in the Online Project "TechnoSphere

    Jane Prophet•ARTICLE•Leonardo•1996

    Art works generated and delivered using digital technology, particularly interactive pieces, challenge established notions of the identity of the artist, the curator and the gallery audience.By chronicling TechnoSphere, an interactive artwork accessed via the internet, I will address some of these issues.It is the development of a grammar of digital media that many practitioners, curators and theorists are engaged with now and some are focussing …

  • TechnoSphere: Real" Time, "Artificial" Life

    Jane Prophet•ARTICLE•Leonardo•2001•Cited by: 2

    This paper focuses on the real-time 3D version of the artificial-life art piece TechnoSphere, a collaborative project by the author, Mark Hurry and Gordon Selley. It begins by positioning TechnoSphere's simulated landscapes in relationship to the English landscape and its tradition in painting and problematizes ideas of "the natural." The TechnoSphere creatures are evaluated as both artificial wildlife and domesticated animals before the authors …

  • Perspectives on Aesthetic Computing

    Paul A Fishwick, Paul Fishwick et al.•ARTICLE•Leonardo•2005•Cited by: 1•References: 2

    The authors present an introduction to the new interdisciplinary area of aesthetic computing and proceed to define this area with examples from each of their own disciplines, practices and research. While several decades of publication and work have resulted in significant advancements in art as implemented through technology, less emphasis has been placed on studying the converse issue of art's effect on computing, or “aesthetic computing.” The …

  • Sublime Ecologies and Artistic Endeavors: "Artificial Life and Interactivity in the Online Project "TechnoSphere

    Jane Prophet•ARTICLE•Leonardo•1996

    Art works generated and delivered using digital technology, particularly interactive pieces, challenge established notions of the identity of the artist, the curator and the gallery audience.By chronicling TechnoSphere, an interactive artwork accessed via the internet, I will address some of these issues.It is the development of a grammar of digital media that many practitioners, curators and theorists are engaged with now and some are focussing …

  • Technosphere III

    Jane Prophet, Gordon Selley•ARTICLE•Leonardo•2000

    April 01 2000 Technosphere III Jane Prophet, Jane Prophet Search for other works by this author on: This Site Google Scholar Gordon Selley Gordon Selley Search for other works by this author on: This Site Google Scholar Author and Article Information Jane Prophet Gordon Selley Online ISSN: 1530-9282 Print ISSN: 0024-094X © 2000 ISAST2000 Leonardo (2000) 33 (2): 92. https://doi.org/10.1162/leon.2000.33.2.92 Cite Icon Cite Permissions Share Icon Sh…

  • TechnoSphere: Real" Time, "Artificial" Life

    Jane Prophet•ARTICLE•Leonardo•2001•Cited by: 2

    This paper focuses on the real-time 3D version of the artificial-life art piece TechnoSphere, a collaborative project by the author, Mark Hurry and Gordon Selley. It begins by positioning TechnoSphere's simulated landscapes in relationship to the English landscape and its tradition in painting and problematizes ideas of "the natural." The TechnoSphere creatures are evaluated as both artificial wildlife and domesticated animals before the authors …

  • Perspectives on Aesthetic Computing

    Paul A Fishwick, Paul Fishwick et al.•ARTICLE•Leonardo•2005•Cited by: 1•References: 2

    The authors present an introduction to the new interdisciplinary area of aesthetic computing and proceed to define this area with examples from each of their own disciplines, practices and research. While several decades of publication and work have resulted in significant advancements in art as implemented through technology, less emphasis has been placed on studying the converse issue of art's effect on computing, or “aesthetic computing.” The …

  • Model Ideas: From Stem Cell Simulation to Floating Art Work

    Jane Prophet•ARTICLE•Leonardo•2011•References: 1

    This paper discusses the role of models in the development of an interactive artwork made as the result of interdisciplinary collaboration. A variety of different types of model were used, each with different functions and status to the team

  • The state of immersive technology research: A literature analysis

    Open Access•Ayoung Suh, Jane Prophet•ARTICLE•Computers in Human Behavior•2018

  • An Online Photovoice Study Designed by Researchers from Art and Social Work to Better Understand the Experience of Chronic Pain by Women of Color

    Open Access•Jane Prophet, Rahbel Rahman et al.•ARTICLE•AM Journal of Art and Media Studies•2023

    In 1980s British feminist artist-photographer Jo Spence used phototherapy to challenge normative and medicalized constructions of the female cancer patient by documenting her illness and was then employed as a consultant by hospitals who, through her work, recognized the need to change physicians’ practices and attitudes, which objectified patients. Photovoice, a Community Based Participatory Design method where participants take photographs and …

  • Signs of Life – Hearts, Blood and our Breath: An artistic dialogue on embodiment and boundaries

    Open Access•Tobias Klein, Jane Prophet•ARTICLE•Performance Research•2023

    In their piece ‘Signs of Life - Hearts, Blood and our Breath: An artistic dialogue on embodiment and boundaries’, the authors and interdisciplinary artists Jane Prophet and Tobias Klein discuss three recent collaborative artworks made with Victor Leung and contextualise those works by referencing their individual art practices. Sensemaking with the heart and blood is central to these kinetic installation artworks: ‘Blood work 1.0’, ‘Blood work 2.…

  • My more-than-human digital twin: Embodiment, feminist AI, and the struggle for representation

    Open Access•Jane Prophet•ARTICLE•AI & Society•2026

    Artificial intelligence is an entangled, more-than-human relational network, shaping and being shaped by the societal, cultural, and political structures in which it is embedded. This paper explores the role of artists as critical practitioners engaging with AI, to examine how AI-generated self-representations materialise identity and reinforce or counter well-known AI biases in gender, race, and embodiment. Drawing on feminist technoscience – pa…

Computer Science (6 works) · Art (5 works) · Art, Technology, and Culture (3 works) · Artificial Intelligence (3 works) · Human–computer interaction (3 works) · Visual arts (3 works) · Aesthetics (2 works) · Art history (2 works) · Psychology (2 works) · Sociology (2 works)

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