Elly A Konijn
Dados Biográficos
| ID | 113597 |
|---|---|
| NOME | Elly A Konijn |
| PRENOMES | Elly A |
| SOBRENOME | Konijn |
| ASSINATURA | KONIJN E A |
| AFILIAÇÕES | Vrije Universiteit Amsterdam |
| ORCID | 0000-0002-6134-8700 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 45 |
| TOTAL DE CITAÇÕES | 170 |
| TOTAL COMO AUTOR | 43 |
| TOTAL COMO EDITOR | 2 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 1999 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 6 |
Examining the Potential of Social Robots to Increase Adherence in Internet-based CBT
Internet-based applications of Cognitive Behavioral Therapy (iCBT) are promising to alleviate mood problems and depression. However, versions without personal support (i.e., unguided) still fall short in establishing meaningful therapeutic relationships, despite recent versions also embedding virtual avatars, potentially resulting in low levels of adherence. The current paper systematically examined whether a physically present embodied social ro…
Making Sense of Complex Cinema
Mainstream complex films like Pulp Fiction and Memento have captivated audiences while challenging classical norms through narrational complexity. David Bordwell's seminal work mapped these formal strategies, emphasizing they are not qualitatively different from classical ones. However, there is growing recognition that these films offer a unique experience, where coherence is built through effortful and variable processes. Building on this, we i…
Theory of affective bonding
As social beings, we humans are driven to connect, and not only to fellow humans. We readily develop emotional connections toward “beings” that are in fact not humans, demonstrated by millennia-old fascinations with fictional characters. More recently observed with technologies capable of socially engaging as artificial others, responding almost as if they were humans themselves. As these technologies advance, digital and robotic entities become …
The active-passive dichotomy refined
Frame Repertoires at the Genre Level
Previous research suggests that, compared to regular news, satirical news has its own frame repertoire, which differs by outlet characteristics (e.g. medium type, political leaning). We analyzed two large corpora of satirical and regular news: television show episodes (8,925,180 words) and online written articles (64,301,669 words) of liberal and conservative outlets for character, emotional, and moral framing. Contrary to expectations, findings …
The impact of seeing and posting photos on mental health and body satisfaction
A vivid scholarly debate addresses the extent to which social media usage is detrimental for adolescents’ mental health and body satisfaction. The current study aims to advance the debate in three ways: (1) we differentiate between different types of active and passive social media use (i.e., authentic vs. edited content), (2) we examine both between- and within-person results, and (3) we take a cross-national approach. Therefore, a three-wave pa…
Ethno-racial identity and digitalisation in self-presentation
This study addresses the question to which extent individual online self-presentations become more similar globally, due globalisation and digitalisation, or whether ethno-racial identity predisposes individuals’ online self-presentation. That is, we examined the degree to which individuals varying in ethno-racial identity converge or diverge in online self-presentation. A large-scale content analysis was conducted by collecting selfies on Instag…
The role of processing foregrounding in empathic reactions in literary reading
A considerable body of research has examined the age-old assertion that reading literature enhances empathy, however, mixed results have been found. The present study attempts to clarify such disparities, investigating the role of foregrounding in possible differences in readers’ processing of literary texts and its connection with readers’ empathic reactions. We asked participants (N = 78) to mark parts of the text they considered as “foreground…
Is it painful? Playing violent video games affects brain responses to painful pictures
Previous research showed mixed evidence on how violent video game exposure (VVGE) may affect empathy for pain in the brain. This study applied an event-related potential (ERPs) approach to improve understanding of how habitual and short-term violent game play may affect top-down and bottom-up empathy for pain brain responses. A total of 58 male participants with different levels of habitual VVGE performed a pain judgment task before and after 40 …
Shaping film
Previous research suggests that particular formal features of film, such as the use of close-ups, can affect the levels of empathy experienced by viewers. As empathy is a key aspect of audience’s filmic experience, creative decisions in editing and cinematography may be motivated by the filmmaker’s intention of eliciting empathy. The goal of this study is to investigate what film scenes intended to elicit empathy look like in terms of those visua…
Humor in Satirical News Headlines
Satirical news presents a critique of current affairs through humor. Previous research suggests that satirical news can have different humor forms (e.g. linguistic strategies) and humor contents (e.g. news topics, targets), and that such differences in humor characteristics can influence audience effects of satirical news. This paper extends this research by analyzing these relationships across different types of outlets in a content analysis (St…
How Physical Presence Overrides Emotional (Coping) Effects in HRI
The increasing pressure on healthcare systems calls for innovative solutions, such as social robots. However, healthcare situations often are highly emotional while little is known about how people’s prior emotional state may affect the perception and acceptance of such robots. Following appraisal theories of emotion, the appraisal of coping potential related to one’s emotions was found to be important in acting as mediator between emotional stat…
From The Daily Show to Last Week Tonight
Satirical news shows constitute an innovative hybrid genre that mixes regular news and fiction. The discursive integration hypothesis posits that the defining characteristic of satirical news shows is that news and fiction elements are integrated such that boundaries between the preexisting genres have blurred. The current study quantitatively tests this hypothesis on both long-running American shows such as The Daily Show and more recent shows s…
Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games
Developmental changes during adolescence may make youth susceptible to violent media effects. Two studies with male adolescents (N 1 = 241; N 2 = 161; aged 12-17) examined how habitual and short-term violent video gaming may affect emotion recognition and inhibitory control. We found that not habitual exposure to violent video games, but to antisocial media content predicted worse emotion recognition. Furthermore, higher habitual exposure to viol…
When Figurative Frames Decrease Political Persuasion
The rhetoric used by right-wing anti-immigration politicians is considered important to their political success. Such rhetoric commonly contains figurative frames with metaphor and/or hyperbole. In two experiments (nexperiment1 = 411, nexperiment2 = 407), we tested when and how such figurative frames add to the intense and emotive character of anti-immigration statements and their subsequent persuasiveness. Results showed that different voters re…
Social Robots for (Second) Language Learning in (Migrant) Primary School Children
Especially these days, innovation and support from technology to relieve pressure in education is highly urgent. This study tested the potential advantage of a social robot over a tablet in (second) language learning on performance, engagement, and enjoyment. Shortages in primary education call for new technology solutions. Previous studies combined robots with tablets, to compensate for robot’s limitations, however, this study applied direct hum…
Plurality in the Measurement of Social Media Use and Mental Health
On a daily basis, individuals between 12 and 25 years of age engage with their mobile devices for many hours. Social Media Use (SMU) has important implications for the social life of younger individuals in particular. However, measuring SMU and its effects often poses challenges to researchers. In this exploratory study, we focus on some of these challenges, by addressing how plurality in the measurement and age-specific characteristics of SMU ca…
Me, my selfie, and I
Due to the enormous popularity of social networking sites (SNSs), online and offline social lives seem inextricably linked, which raises concerns for how SNS use relates to psychological health. Similarly, the omnipresence of selfies on SNSs-a form of appearance-related exposure-raises concerns regarding psychological health. This study aimed to investigate the relationships between body image, self-objectification, self-esteem, and various selfi…
Robot tutor and pupils’ educational ability
Satirical news from left to right
Previous research suggests that a defining characteristic of satirical news shows (e.g. The Daily Show ) is discursive integration: a creative blend of genre conventions of regular news and fiction. This study aimed to extend the concept of discursive integration to another popular form of satirical news: written satirical news. We focused on both liberal (e.g. The Onion ) and conservative (e.g. The Babylon Bee ) online outlets of satire. We coll…
Media use and brain development during adolescence
The current generation of adolescents grows up in a media-saturated world. However, it is unclear how media influences the maturational trajectories of brain regions involved in social interactions. Here we review the neural development in adolescence and show how neuroscience can provide a deeper understanding of developmental sensitivities related to adolescents’ media use. We argue that adolescents are highly sensitive to acceptance and reject…
The Effects of Metaphorical Framing on Political Persuasion
Measuring Exposure to Media with Antisocial and Prosocial Content
The present research developed a measure for exposure to both antisocial and prosocial media content by revising and extending a previous Content-based Media Exposure Scale (C-ME). The validity and reliability of the C-ME2 was tested in two independent samples (N = 678), among young adults (Study 1) and adolescents (Study 2). Results of Confirmatory Factor Analyses showed good fit, in both studies, for both antisocial and prosocial dimensions of …
Figurative Framing
Framing is an important concept in communication, yet many framing studies set out to develop frames relevant to only one issue. We expand framing theory by introducing figurative framing. We posit that figurative language types like metaphor, hyperbole and irony are important in shaping public discourse, because these figures contain important linguistic and conceptual content about the issue under discussion. We first explicate the role of each…
Emotions and mass media
I wish I were a warrior
This study tested the hypothesis that violent video games are especially likely to increase aggression when players identify with violent game characters. Dutch adolescent boys with low education ability (N=112) were randomly assigned to play a realistic or fantasy violent or nonviolent video game. Next, they competed with an ostensible partner on a reaction time task in which the winner could blast the loser with loud noise through headphones (t…
Figurative Framing
Framing is an important concept in communication, yet many framing studies set out to develop frames relevant to only one issue. We expand framing theory by introducing figurative framing. We posit that figurative language types like metaphor, hyperbole and irony are important in shaping public discourse, because these figures contain important linguistic and conceptual content about the issue under discussion. We first explicate the role of each…
Playful Identities
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…
Robot tutor and pupils’ educational ability
The need for public participation in the governance of science centers
Science centers and museums are developing new strategies to increase inclusiveness, to engage the public more actively and to respond to the need to present contemporary science and research as part of their public programs. In order to do so, they need to increase the level of public participation not only to inform the development of specific exhibitions and programs, but also to share authority in their interpretive and decision-making proces…
Satirical news from left to right
Previous research suggests that a defining characteristic of satirical news shows (e.g. The Daily Show ) is discursive integration: a creative blend of genre conventions of regular news and fiction. This study aimed to extend the concept of discursive integration to another popular form of satirical news: written satirical news. We focused on both liberal (e.g. The Onion ) and conservative (e.g. The Babylon Bee ) online outlets of satire. We coll…
Designing Robot Embodiments for Social Interaction
In the near future, human-like social robots will become indispensable for providing support in various social tasks, in particular for healthcare (e.g., assistance, coaching). The perception of realism, in particular human-like features, can help facilitate mediated social interaction. The current study investigated the effects of form realism on engagement with and use intentions of social robot embodiments. We have defined (perceived) form rea…
Acting Emotions
I will be brief.Do you believe that there is any controversial issue, given equally strong arguments for and against, which remains unresolved?DENIS 01 DEIl.OT ('98o, 45) 1.1 '3 Oustin Hoff',"an decided 10 slay awake for )6 hours 10 feel just like his charilcler Babe levy.According 10 Iht scripl ofthe film Marathon Man he had nol seen a bed for Ihree days.When Hoff'man's co-sur ta.wrence Olivier heard this , he remarked wf')'ly: 'Have you nOI sle…
Social Robots for (Second) Language Learning in (Migrant) Primary School Children
Especially these days, innovation and support from technology to relieve pressure in education is highly urgent. This study tested the potential advantage of a social robot over a tablet in (second) language learning on performance, engagement, and enjoyment. Shortages in primary education call for new technology solutions. Previous studies combined robots with tablets, to compensate for robot’s limitations, however, this study applied direct hum…
Emotions Bias Perceptions of Realism in Audiovisual Media
This study investigated whether emotions induced in TV-viewers (either as an emotional state or co-occurring with emotional involvement) would increase viewers' perception of realism in a fake documentary and affect the information value that viewers would attribute to its content. To that end, two experiments were conducted that manipulated (a) participants' emotions and (b) the framing of a TV-documentary (fiction vs. reality-based). The result…
Rejected by peers—Attracted to antisocial media content
Adolescence is an important developmental stage during which both peers and the media have a strong influence. Both peer rejection and the use of morally adverse media are associated with negative developmental outcomes. This study examines processes by which peer rejection might drive adolescents to select antisocial media content by tying together developmental research on peer rejection and research on media effects. Assumed underlying mechani…
Science Centers and Public Participation
Science centers and museums are currently experimenting to strengthen the participation of the public in two-way conversations between the public and the institution. Eventually, these activities will lead to a stronger role of the public in the decision-making process of the museum. We analyzed the current situation faced by science museums in Europe in light of the recent discourse on public engagement with science and identified the main barri…
From The Daily Show to Last Week Tonight
Satirical news shows constitute an innovative hybrid genre that mixes regular news and fiction. The discursive integration hypothesis posits that the defining characteristic of satirical news shows is that news and fiction elements are integrated such that boundaries between the preexisting genres have blurred. The current study quantitatively tests this hypothesis on both long-running American shows such as The Daily Show and more recent shows s…
When Figurative Frames Decrease Political Persuasion
The rhetoric used by right-wing anti-immigration politicians is considered important to their political success. Such rhetoric commonly contains figurative frames with metaphor and/or hyperbole. In two experiments (nexperiment1 = 411, nexperiment2 = 407), we tested when and how such figurative frames add to the intense and emotive character of anti-immigration statements and their subsequent persuasiveness. Results showed that different voters re…
Measuring Exposure to Media with Antisocial and Prosocial Content
The present research developed a measure for exposure to both antisocial and prosocial media content by revising and extending a previous Content-based Media Exposure Scale (C-ME). The validity and reliability of the C-ME2 was tested in two independent samples (N = 678), among young adults (Study 1) and adolescents (Study 2). Results of Confirmatory Factor Analyses showed good fit, in both studies, for both antisocial and prosocial dimensions of …
She said/he said
Spotlight on spectators
In investigating theater spectators and their aesthetic experiences, a sociological and a psychological orientation on contemporary theater research were compared. Field studies usually concern sociological variables (e.g., age, education, and appreciation). If occasionally the spectator's emotional experience is explored, the Aristotelian viewpoint prevails, resulting in the identification hypothesis. This study opts for a broader perspective ba…
Humor in Satirical News Headlines
Satirical news presents a critique of current affairs through humor. Previous research suggests that satirical news can have different humor forms (e.g. linguistic strategies) and humor contents (e.g. news topics, targets), and that such differences in humor characteristics can influence audience effects of satirical news. This paper extends this research by analyzing these relationships across different types of outlets in a content analysis (St…
Plurality in the Measurement of Social Media Use and Mental Health
On a daily basis, individuals between 12 and 25 years of age engage with their mobile devices for many hours. Social Media Use (SMU) has important implications for the social life of younger individuals in particular. However, measuring SMU and its effects often poses challenges to researchers. In this exploratory study, we focus on some of these challenges, by addressing how plurality in the measurement and age-specific characteristics of SMU ca…
Negotiated media effects. Peer feedback modifies effects of media’s thin-body ideal on adolescent girls
Reality-Based Genre Preferences Do Not Direct Personal Involvement
Although it seems plausible that people who prefer a particular genre would appreciate characters from that category more than those from other genres, this appears not to be the case. We devised a parsimonious reality-based genre taxonomy that differentiates nonfiction, realism, fantasy, and humor. In Study 1, evidence from film viewers' genre preferences prompted slight adjustments in that taxonomy. In Study 2, however, we found that their real…
Spotlight on spectators
In investigating theater spectators and their aesthetic experiences, a sociological and a psychological orientation on contemporary theater research were compared. Field studies usually concern sociological variables (e.g., age, education, and appreciation). If occasionally the spectator's emotional experience is explored, the Aristotelian viewpoint prevails, resulting in the identification hypothesis. This study opts for a broader perspective ba…
Acting Emotions
I will be brief.Do you believe that there is any controversial issue, given equally strong arguments for and against, which remains unresolved?DENIS 01 DEIl.OT ('98o, 45) 1.1 '3 Oustin Hoff',"an decided 10 slay awake for )6 hours 10 feel just like his charilcler Babe levy.According 10 Iht scripl ofthe film Marathon Man he had nol seen a bed for Ihree days.When Hoff'man's co-sur ta.wrence Olivier heard this , he remarked wf')'ly: 'Have you nOI sle…
Perceiving and experiencing fictional characters
Fictional characters (FCs) and mediated persons in literature, theater, film, art, TV, and digital media fulfill basic psychological functions, although the processes involved remain unspecified. Departing from identification and empathy hypotheses, a new context‐sensitive model draws upon similarity studies, empirical aesthetics, persuasion, emotion, and social psychology. The Perceiving and Experiencing Fictional Characters model (PEFiC‐model) …
Reality-Based Genre Preferences Do Not Direct Personal Involvement
Although it seems plausible that people who prefer a particular genre would appreciate characters from that category more than those from other genres, this appears not to be the case. We devised a parsimonious reality-based genre taxonomy that differentiates nonfiction, realism, fantasy, and humor. In Study 1, evidence from film viewers' genre preferences prompted slight adjustments in that taxonomy. In Study 2, however, we found that their real…
I wish I were a warrior
This study tested the hypothesis that violent video games are especially likely to increase aggression when players identify with violent game characters. Dutch adolescent boys with low education ability (N=112) were randomly assigned to play a realistic or fantasy violent or nonviolent video game. Next, they competed with an ostensible partner on a reaction time task in which the winner could blast the loser with loud noise through headphones (t…
Mediated Interpersonal Communication
Part I. Bridging the disciplines * Elly A. Konijn, Sonja Utz, Martin Tanis, & Susan B. Barnes (editors) How Technology Affects Human Interaction (Introduction) 2. Susan B. Barnes, Ph.D. (Associate Professor Rochester Institute of Technology): Understanding Social Media from the Media Ecological Perspective 3. Melanie D. Polkosky, Ph.D. (CCC-SLP, IBM Corporation and University of South Florida): Machines as Mediators: The Challenge of Technology f…
Emotions Bias Perceptions of Realism in Audiovisual Media
This study investigated whether emotions induced in TV-viewers (either as an emotional state or co-occurring with emotional involvement) would increase viewers' perception of realism in a fake documentary and affect the information value that viewers would attribute to its content. To that end, two experiments were conducted that manipulated (a) participants' emotions and (b) the framing of a TV-documentary (fiction vs. reality-based). The result…
The need for public participation in the governance of science centers
Science centers and museums are developing new strategies to increase inclusiveness, to engage the public more actively and to respond to the need to present contemporary science and research as part of their public programs. In order to do so, they need to increase the level of public participation not only to inform the development of specific exhibitions and programs, but also to share authority in their interpretive and decision-making proces…
The Routledge Handbook of Emotions and Mass Media
1. Emotions and Mass Media: An Interdisciplinary Approach Katrin Doveling, Christian von Scheve, and Elly A. Konijn Part I: Emotions and Mass Media: From Motives and Consequences to Meaning and Measurement 2. The Descent of Emotions in Media: Darwinian Perspectives Frank Schwab and Clemens Schwender 3. From Noise to Nucleus: Emotion as Key Construct in Processing Media Messages Elly A. Konijn and Jelte M. ten Holt 4. Affective and Emotional Conse…
Routledge Handbook of Emotions and Mass Media
A healthy dose of trust
The positive effects of trust are manifold. Recent research has shown that trust levels may even influence physical health. The current work explores this issue and aims to shed light on the mechanisms underlying the relationship between trust and health in a 5‐wave longitudinal data set. Results showed that trust was positively related to physical health: Participants report fewer health problems when they trust their partner more, replicating e…
Rejected by peers—Attracted to antisocial media content
Adolescence is an important developmental stage during which both peers and the media have a strong influence. Both peer rejection and the use of morally adverse media are associated with negative developmental outcomes. This study examines processes by which peer rejection might drive adolescents to select antisocial media content by tying together developmental research on peer rejection and research on media effects. Assumed underlying mechani…
Science Centers and Public Participation
Science centers and museums are currently experimenting to strengthen the participation of the public in two-way conversations between the public and the institution. Eventually, these activities will lead to a stronger role of the public in the decision-making process of the museum. We analyzed the current situation faced by science museums in Europe in light of the recent discourse on public engagement with science and identified the main barri…
Negotiated media effects. Peer feedback modifies effects of media’s thin-body ideal on adolescent girls
Emotions and mass media
From noise to nucleus
Public Participation and Scientific Citizenship in the Science Museum in London
Science museums in Europe play an emerging and important role as brokers between the public and policy-making institutions and are becoming platforms that enable scientific citizenship. To do so, museums rely on the participation of their visitors. However, little is known about the relation between visitors’ interest to participate, their engagement with science, and their perceptions of the museum as a platform of scientific citizenship. This s…
She said/he said
Possible Solution to Publication Bias Through Bayesian Statistics, Including Proper Null Hypothesis Testing
The present paper argues that an important cause of publication bias resides in traditional frequentist statistics forcing binary decisions. An alternative approach through Bayesian statistics provides various degrees of support for any hypothesis allowing balanced decisions and proper null hypothesis testing, which may prevent publication bias. Testing a null hypothesis becomes increasingly relevant in mediated communication and virtual environm…
Designing Robot Embodiments for Social Interaction
In the near future, human-like social robots will become indispensable for providing support in various social tasks, in particular for healthcare (e.g., assistance, coaching). The perception of realism, in particular human-like features, can help facilitate mediated social interaction. The current study investigated the effects of form realism on engagement with and use intentions of social robot embodiments. We have defined (perceived) form rea…
Playful Identities
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…
Figurative Framing
Framing is an important concept in communication, yet many framing studies set out to develop frames relevant to only one issue. We expand framing theory by introducing figurative framing. We posit that figurative language types like metaphor, hyperbole and irony are important in shaping public discourse, because these figures contain important linguistic and conceptual content about the issue under discussion. We first explicate the role of each…
The Effects of Metaphorical Framing on Political Persuasion
Measuring Exposure to Media with Antisocial and Prosocial Content
The present research developed a measure for exposure to both antisocial and prosocial media content by revising and extending a previous Content-based Media Exposure Scale (C-ME). The validity and reliability of the C-ME2 was tested in two independent samples (N = 678), among young adults (Study 1) and adolescents (Study 2). Results of Confirmatory Factor Analyses showed good fit, in both studies, for both antisocial and prosocial dimensions of …
Media use and brain development during adolescence
The current generation of adolescents grows up in a media-saturated world. However, it is unclear how media influences the maturational trajectories of brain regions involved in social interactions. Here we review the neural development in adolescence and show how neuroscience can provide a deeper understanding of developmental sensitivities related to adolescents’ media use. We argue that adolescents are highly sensitive to acceptance and reject…
Psychology (33 obras) · Computer Science (21 obras) · Social Psychology (21 obras) · Sociology (17 obras) · Media Influence and Health (16 obras) · Social Psychology (12 obras) · Art (9 obras) · Political science (9 obras) · Linguistics (8 obras) · Artificial Intelligence (7 obras)