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Alessandro Rizzi

Biographic Data

ID113974
NAMEAlessandro Rizzi
GIVEN NAMESAlessandro
FAMILY NAMERizzi
SIGNATURERIZZI A
AFFILIATIONSUniversity of Milan
ORCID0000-0001-6240-4383
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS8
WORKS AS AUTHOR10
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2004
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Subjectivity in color film restoration

    Open Access•Lucia Becatti, Beatrice Sarti et al.•ARTICLE•Digital Applications in…•2026

  • Don't Flip the Table Yet

    Open Access•Marcello Passarelli, Michele Masini et al.•ARTICLE•Games and Culture•2024

    Board games provide immersive and enjoyable experiences for players, but they can also pose usability challenges. This article presents a comprehensive framework for analyzing board game design, focusing on identifying the elements that make play inadvertently difficult or fatiguing. The proposed framework analyses board games as a user interface between the players and the board game mechanics, thereby focusing on the presentation aspects withou…

  • On the Identification of Colour Photographic Processes

    Open Access•Ambra Cattaneo, Beatrice Sarti et al.•ARTICLE•Heritage•2022

    To determine the best investigations for restoration and storage procedures, a visual inspection can provide a preliminary screen for the colour processes used to print the photographs. The high costs of the instruments required to follow the protocols present in the literature make these methodologies challenging to reproduce, especially for institutions with limited resources. Hence, a cheap and advanced investigation protocol is needed. This w…

  • Civil Liability of Regional Health Services

    Open Access•Alessandro Rizzi, Enrico Sorano et al.•ARTICLE•International Journal of…•2021

    Civil liability represents one of the main responsibilities for healthcare facilities; it is the legal responsibility of paying money for damage to a person's health. Even though this responsibility plays a key role in the economic sustainability of healthcare facilities, the literature does not enough investigate this responsibility in regional health services. The paper aims to define the evolution of compensation models for health civil liabil…

  • Etruscans in 3D - Surveying and 3D modeling for a better access and understanding of heritage

    Open Access•Belen Jiménez Fernández-Palacios, Alessandro Rizzi et al.•ARTICLE•Virtual Archaeology Review•2015

    Archaeological 3D digital documentation of monuments and historical sites should be considered a precious source of information and it can be very useful for preservation, conservation, restoration and reconstruction of Cultural Heritage. This paper reports a work dealing with 3D surveying and modeling of different Etruscan heritage sites, featuring necropolis with underground frescoed tombs dating back to VII-IV century B.C., located in the area…

  • ARC ube—The Augmented Reality Cube for Archaeology

    Open Access•Belen Jiménez Fernández-Palacios, B Jiménez Fernández‐Palacios et al.•ARTICLE•Archaeometry•2015•Cited by: 2•References: 9

    Augmented Reality ( AR ) allows the direct and intuitive access of digital objects visualized in real time on computer screens. AR applications are commonly used in many different areas, such as entertainment, sports and tourism, while their use in archaeology is still limited. When employed, current archaeological AR applications use expensive devices or flat targets, which are insufficient for visualizing complex artefacts. In this paper, we pr…

  • A perceptual approach to the fusion of visible and NIR images in the examination of ancient documents

    Open Access•Marco Gargano, Duilio Bertani et al.•ARTICLE•Journal of Cultural Heritage•2015•Cited by: 5•References: 22

  • Methods and application for photorealistic rendering and lighting of ancient buildings

    Open Access•Maurizio Rossi, Daniele Marini et al.•ARTICLE•Journal of Cultural Heritage•2004

  • Work memories in Super 8

    Alice Plutino, Matteo Paolo Lanaro et al.

  • Perceptual enhancement of degraded Etruscan wall paintings

    Davide Gadia, Cristian Bonanomi et al.•Cited by: 1•References: 21

  • A perceptual approach to the fusion of visible and NIR images in the examination of ancient documents

    Open Access•Marco Gargano, Duilio Bertani et al.•ARTICLE•Journal of Cultural Heritage•2015•Cited by: 5•References: 22

  • ARC ube—The Augmented Reality Cube for Archaeology

    Open Access•Belen Jiménez Fernández-Palacios, B Jiménez Fernández‐Palacios et al.•ARTICLE•Archaeometry•2015•Cited by: 2•References: 9

    Augmented Reality ( AR ) allows the direct and intuitive access of digital objects visualized in real time on computer screens. AR applications are commonly used in many different areas, such as entertainment, sports and tourism, while their use in archaeology is still limited. When employed, current archaeological AR applications use expensive devices or flat targets, which are insufficient for visualizing complex artefacts. In this paper, we pr…

  • Perceptual enhancement of degraded Etruscan wall paintings

    Davide Gadia, Cristian Bonanomi et al.•Cited by: 1•References: 21

  • Methods and application for photorealistic rendering and lighting of ancient buildings

    Open Access•Maurizio Rossi, Daniele Marini et al.•ARTICLE•Journal of Cultural Heritage•2004

  • Etruscans in 3D - Surveying and 3D modeling for a better access and understanding of heritage

    Open Access•Belen Jiménez Fernández-Palacios, Alessandro Rizzi et al.•ARTICLE•Virtual Archaeology Review•2015

    Archaeological 3D digital documentation of monuments and historical sites should be considered a precious source of information and it can be very useful for preservation, conservation, restoration and reconstruction of Cultural Heritage. This paper reports a work dealing with 3D surveying and modeling of different Etruscan heritage sites, featuring necropolis with underground frescoed tombs dating back to VII-IV century B.C., located in the area…

  • ARC ube—The Augmented Reality Cube for Archaeology

    Open Access•Belen Jiménez Fernández-Palacios, B Jiménez Fernández‐Palacios et al.•ARTICLE•Archaeometry•2015•Cited by: 2•References: 9

    Augmented Reality ( AR ) allows the direct and intuitive access of digital objects visualized in real time on computer screens. AR applications are commonly used in many different areas, such as entertainment, sports and tourism, while their use in archaeology is still limited. When employed, current archaeological AR applications use expensive devices or flat targets, which are insufficient for visualizing complex artefacts. In this paper, we pr…

  • A perceptual approach to the fusion of visible and NIR images in the examination of ancient documents

    Open Access•Marco Gargano, Duilio Bertani et al.•ARTICLE•Journal of Cultural Heritage•2015•Cited by: 5•References: 22

  • Civil Liability of Regional Health Services

    Open Access•Alessandro Rizzi, Enrico Sorano et al.•ARTICLE•International Journal of…•2021

    Civil liability represents one of the main responsibilities for healthcare facilities; it is the legal responsibility of paying money for damage to a person's health. Even though this responsibility plays a key role in the economic sustainability of healthcare facilities, the literature does not enough investigate this responsibility in regional health services. The paper aims to define the evolution of compensation models for health civil liabil…

  • On the Identification of Colour Photographic Processes

    Open Access•Ambra Cattaneo, Beatrice Sarti et al.•ARTICLE•Heritage•2022

    To determine the best investigations for restoration and storage procedures, a visual inspection can provide a preliminary screen for the colour processes used to print the photographs. The high costs of the instruments required to follow the protocols present in the literature make these methodologies challenging to reproduce, especially for institutions with limited resources. Hence, a cheap and advanced investigation protocol is needed. This w…

  • Don't Flip the Table Yet

    Open Access•Marcello Passarelli, Michele Masini et al.•ARTICLE•Games and Culture•2024

    Board games provide immersive and enjoyable experiences for players, but they can also pose usability challenges. This article presents a comprehensive framework for analyzing board game design, focusing on identifying the elements that make play inadvertently difficult or fatiguing. The proposed framework analyses board games as a user interface between the players and the board game mechanics, thereby focusing on the presentation aspects withou…

  • Subjectivity in color film restoration

    Open Access•Lucia Becatti, Beatrice Sarti et al.•ARTICLE•Digital Applications in…•2026

  • Work memories in Super 8

    Alice Plutino, Matteo Paolo Lanaro et al.

  • Perceptual enhancement of degraded Etruscan wall paintings

    Davide Gadia, Cristian Bonanomi et al.•Cited by: 1•References: 21

Computer Science (8 works) · Artificial Intelligence (6 works) · 3D Surveying and Cultural Heritage (4 works) · Art (4 works) · Computer vision (4 works) · Visual arts (4 works) · Advanced Vision and Imaging (3 works) · Archaeology (3 works) · Cultural Heritage Materials Analysis (3 works) · Image Enhancement Techniques (3 works)

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