Melania Borit
Biographic Data
| ID | 117354 |
|---|---|
| NAME | Melania Borit |
| GIVEN NAMES | Melania |
| FAMILY NAME | Borit |
| SIGNATURE | BORIT M |
| AFFILIATIONS | UiT The Arctic University of Norway |
| ORCID | 0000-0002-1305-8581 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 1 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Conceptualizing fishery systems: An analysis of definitions
Thinking of fisheries as a social-ecological system is a relatively new approach in fisheries science and management. As part of a novel contribution to this perspective, this study uses mental models analysis as a new approach to gain insights into how fisheries might be conceptualized. Following an established methodology for analyzing mental models, we established a reference model of fishery systems. This reference model was then compared wit…
Hack it with Educhic ! Educational hackathons and interdisciplinary challenges—Definitions, principles, and pedagogical guidelines
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated to introducing EDUCational Hackathons for learning how to solve Interdisciplinary Challenges (EDUCHIC)…
An introduction to the themed section on ‘ Using agent-based simulation for integrating qualitative and quantitative evidence ’
KEYWORDS: Agent-based modellingdata integrationevidence integrationinterdisciplinaritysocial simulation
Rat-Rs: A reporting standard for improving the documentation of data use in agent-based modelling
This article describes and justifies a reporting standard to improve data use documentation in Agent-Based Modelling. Following the development of reporting standards for models themselves, empirical modelling has now developed to the point where these standards need to take equally effective account of data use (which previously has tended to be an afterthought to model description). It is particularly important that a standard should allow the …
GAM on! Six ways to explore social complexity by combining games and agent-based models
GAM, combining games and agent-based models, shows potential for investigating complex social phenomena. Games offer engaging environments generating insights into social dynamics, perceptions, and behaviours, while agent-based models support the analysis of complexity. Games and agent-based models share the important ability both to input and output qualitative and quantitative data. Currently, there is no overview of GAM approaches. In a system…
Better Game Worlds by Design: The GAS Framework for Designing and Analyzing Games Based on Socio-Ecological Systems Thinking, Demonstrated on Nusfjord (2017)
The goal of this article is to propose Game World Design and Analysis for Socio-Ecological Systems (GAS), a framework for the design and analysis of game worlds through socio-ecological systems lenses. Game World Design and Analysis for Socio-Ecological Systems invites designers to a structured reflection of their choices regarding game world correspondence with a real or fictional reference system (assessed through accuracy, comprehensiveness, a…
Advances in Social Simulation: Looking in the Mirror
Computational Models That Matter During a Global Pandemic Outbreak: A Call to Action
The COVID-pandemic is causing a dramatic loss of lives worldwide, challenging the sustainability of our health care systems, threatening economic meltdown, and putting pressure on the mental health of individuals (due to social distancing and lock-down measures). The pandemic is also posing severe challenges to the scientific community, with scholars under pressure to respond to policymakers' demands for advice despite the absence of adequate, tr…
Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago
With all its intricate processes, colonialism, both as an ideology and a historical period, has been a rich source of inspiration for contemporary popular culture, whether in the form of movies, novels, digital games, or analogue games. This article presents a critical analysis of colonial representations in three examples of the latter: Puerto Rico (2002), Struggle of Empires (2004), and Archipelago (2012). These three games are simulation, stra…
Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago
With all its intricate processes, colonialism, both as an ideology and a historical period, has been a rich source of inspiration for contemporary popular culture, whether in the form of movies, novels, digital games, or analogue games. This article presents a critical analysis of colonial representations in three examples of the latter: Puerto Rico (2002), Struggle of Empires (2004), and Archipelago (2012). These three games are simulation, stra…
Rat-Rs: A reporting standard for improving the documentation of data use in agent-based modelling
This article describes and justifies a reporting standard to improve data use documentation in Agent-Based Modelling. Following the development of reporting standards for models themselves, empirical modelling has now developed to the point where these standards need to take equally effective account of data use (which previously has tended to be an afterthought to model description). It is particularly important that a standard should allow the …
GAM on! Six ways to explore social complexity by combining games and agent-based models
GAM, combining games and agent-based models, shows potential for investigating complex social phenomena. Games offer engaging environments generating insights into social dynamics, perceptions, and behaviours, while agent-based models support the analysis of complexity. Games and agent-based models share the important ability both to input and output qualitative and quantitative data. Currently, there is no overview of GAM approaches. In a system…
Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago
With all its intricate processes, colonialism, both as an ideology and a historical period, has been a rich source of inspiration for contemporary popular culture, whether in the form of movies, novels, digital games, or analogue games. This article presents a critical analysis of colonial representations in three examples of the latter: Puerto Rico (2002), Struggle of Empires (2004), and Archipelago (2012). These three games are simulation, stra…
Advances in Social Simulation: Looking in the Mirror
Computational Models That Matter During a Global Pandemic Outbreak: A Call to Action
The COVID-pandemic is causing a dramatic loss of lives worldwide, challenging the sustainability of our health care systems, threatening economic meltdown, and putting pressure on the mental health of individuals (due to social distancing and lock-down measures). The pandemic is also posing severe challenges to the scientific community, with scholars under pressure to respond to policymakers' demands for advice despite the absence of adequate, tr…
Better Game Worlds by Design: The GAS Framework for Designing and Analyzing Games Based on Socio-Ecological Systems Thinking, Demonstrated on Nusfjord (2017)
The goal of this article is to propose Game World Design and Analysis for Socio-Ecological Systems (GAS), a framework for the design and analysis of game worlds through socio-ecological systems lenses. Game World Design and Analysis for Socio-Ecological Systems invites designers to a structured reflection of their choices regarding game world correspondence with a real or fictional reference system (assessed through accuracy, comprehensiveness, a…
An introduction to the themed section on ‘ Using agent-based simulation for integrating qualitative and quantitative evidence ’
KEYWORDS: Agent-based modellingdata integrationevidence integrationinterdisciplinaritysocial simulation
Rat-Rs: A reporting standard for improving the documentation of data use in agent-based modelling
This article describes and justifies a reporting standard to improve data use documentation in Agent-Based Modelling. Following the development of reporting standards for models themselves, empirical modelling has now developed to the point where these standards need to take equally effective account of data use (which previously has tended to be an afterthought to model description). It is particularly important that a standard should allow the …
GAM on! Six ways to explore social complexity by combining games and agent-based models
GAM, combining games and agent-based models, shows potential for investigating complex social phenomena. Games offer engaging environments generating insights into social dynamics, perceptions, and behaviours, while agent-based models support the analysis of complexity. Games and agent-based models share the important ability both to input and output qualitative and quantitative data. Currently, there is no overview of GAM approaches. In a system…
Hack it with Educhic ! Educational hackathons and interdisciplinary challenges—Definitions, principles, and pedagogical guidelines
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated to introducing EDUCational Hackathons for learning how to solve Interdisciplinary Challenges (EDUCHIC)…
Conceptualizing fishery systems: An analysis of definitions
Thinking of fisheries as a social-ecological system is a relatively new approach in fisheries science and management. As part of a novel contribution to this perspective, this study uses mental models analysis as a new approach to gain insights into how fisheries might be conceptualized. Following an established methodology for analyzing mental models, we established a reference model of fishery systems. This reference model was then compared wit…
Computer Science (6 works) · Engineering (5 works) · Management science (4 works) · Sociology (4 works) · Data science (3 works) · Human–computer interaction (3 works) · Biology (2 works) · Business (2 works) · Digital Games and Media (2 works) · Documentation (2 works)