Bernhard E Riecke
Biographic Data
| ID | 1185601 |
|---|---|
| NAME | Bernhard E Riecke |
| GIVEN NAMES | Bernhard E |
| FAMILY NAME | Riecke |
| SIGNATURE | RIECKE B E |
| AFFILIATIONS | Bernhard E. Riecke, Simon Fraser University, School of Interactive Arts and Technology, 250-13450 102nd Avenue, Surrey, BC, V3T 0A3, Canada. Email: [email protected]. |
| ORCID | 0000-0001-7974-0850 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Breath of Light
Breath of Light is an immersive breath-responsive installation aiming to reclaim the connective act of sharing breath in public spaces. During the exhibition at the 13th Shanghai Biennale in March 2021, the lead author interviewed and observed participants to better understand their experience. A follow-up interview conducted in January 2023 illustrated the work's long-term effect on participants. This technological mediation of breathing explore…
Body RemiXer
Body RemiXer is a mixed reality installation that connects immersants across the virtual/actual divide through emergent tactility and abstract embodiment. Using a virtual reality headset, Kinect and projections, the installation explores the potential of immersive technology to create copresent experiences that foster intercorporeal relationships between immersants wearing a headset and those using the projections. Immersants’ bodies are at the c…
Social presence in online discussions as a process predictor of academic performance
With the steady development of online education and online learning environments, possibilities to support social interactions between students have advanced significantly. This study examined the relationship between indicators of social presence and academic performance. Social presence is defined as students' ability to engage socially with an online learning community. The results of a multiple regression analysis showed that certain indicato…
Breath of Light
Breath of Light is an immersive breath-responsive installation aiming to reclaim the connective act of sharing breath in public spaces. During the exhibition at the 13th Shanghai Biennale in March 2021, the lead author interviewed and observed participants to better understand their experience. A follow-up interview conducted in January 2023 illustrated the work's long-term effect on participants. This technological mediation of breathing explore…
Social presence in online discussions as a process predictor of academic performance
With the steady development of online education and online learning environments, possibilities to support social interactions between students have advanced significantly. This study examined the relationship between indicators of social presence and academic performance. Social presence is defined as students' ability to engage socially with an online learning community. The results of a multiple regression analysis showed that certain indicato…
Body RemiXer
Body RemiXer is a mixed reality installation that connects immersants across the virtual/actual divide through emergent tactility and abstract embodiment. Using a virtual reality headset, Kinect and projections, the installation explores the potential of immersive technology to create copresent experiences that foster intercorporeal relationships between immersants wearing a headset and those using the projections. Immersants’ bodies are at the c…
Breath of Light
Breath of Light is an immersive breath-responsive installation aiming to reclaim the connective act of sharing breath in public spaces. During the exhibition at the 13th Shanghai Biennale in March 2021, the lead author interviewed and observed participants to better understand their experience. A follow-up interview conducted in January 2023 illustrated the work's long-term effect on participants. This technological mediation of breathing explore…
Computer Science (3 works) · Psychology (3 works) · Innovative Human-Technology Interaction (2 works) · Virtual Reality Applications and Impacts (2 works) · Academic achievement (1 works) · Action Observation and Synchronization (1 works) · Aesthetics (1 works) · Affect (linguistics) (1 works) · Art (1 works) · Breathing (1 works)