Gary R Greenfield
Biographic Data
| ID | 1187280 |
|---|---|
| NAME | Gary R Greenfield |
| GIVEN NAMES | Gary R |
| FAMILY NAME | Greenfield |
| SIGNATURE | GREENFIELD G R |
| AFFILIATIONS | Department of Mathematics and Computer Science, the University of Richmond, Richmond, VA 23173, U.S.A. E-mail: <>. |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1999 |
| LATEST PUBLICATION YEAR | 2002 |
| H-INDEX | 1 |
Simulated Aesthetics and Evolving Artworks: A Coevolutionary Approach
The application of artificial-life principles for artistic use has its origins in the early works of Sommerer and Mignonneau, Sims and Latham. Most of these works are based on simulated evolution and the determination of fitness according to aesthetics. Of particular interest is the use of evolving expressions, which were first introduced by Sims. The author documents refinements to the method of evolving expressions by Rooke, Ibrahim, Musgrave, …
Evolving Expressions and Art by Choice
One common criticism of algorithmic art is its slavish devotion to technical virtuosity at the expense of artistic intent and content. To address this problem, the author uses an algorithmic method known as "evolving expressions," which both challenges the technical ability of the artist and also paves the way to "art by choice"-an art that re-creates what lies in the imagination by visualizing the creatures that live there, the creatures of our …
The Next Computer Art
August 01 1999 The Next Computer Art Gary R. Greenfield Gary R. Greenfield Search for other works by this author on: This Site Google Scholar Author and Article Information Gary R. Greenfield Online ISSN: 1530-9282 Print ISSN: 0024-094X © 1999 ISAST1999 Leonardo (1999) 32 (4): 339–343. https://doi.org/10.1162/002409499553352 Cite Icon Cite Permissions Share Icon Share Facebook Twitter LinkedIn Email Views Icon Views Article contents Figures & tab…
Evolving Expressions and Art by Choice
One common criticism of algorithmic art is its slavish devotion to technical virtuosity at the expense of artistic intent and content. To address this problem, the author uses an algorithmic method known as "evolving expressions," which both challenges the technical ability of the artist and also paves the way to "art by choice"-an art that re-creates what lies in the imagination by visualizing the creatures that live there, the creatures of our …
Simulated Aesthetics and Evolving Artworks: A Coevolutionary Approach
The application of artificial-life principles for artistic use has its origins in the early works of Sommerer and Mignonneau, Sims and Latham. Most of these works are based on simulated evolution and the determination of fitness according to aesthetics. Of particular interest is the use of evolving expressions, which were first introduced by Sims. The author documents refinements to the method of evolving expressions by Rooke, Ibrahim, Musgrave, …
The Next Computer Art
August 01 1999 The Next Computer Art Gary R. Greenfield Gary R. Greenfield Search for other works by this author on: This Site Google Scholar Author and Article Information Gary R. Greenfield Online ISSN: 1530-9282 Print ISSN: 0024-094X © 1999 ISAST1999 Leonardo (1999) 32 (4): 339–343. https://doi.org/10.1162/002409499553352 Cite Icon Cite Permissions Share Icon Share Facebook Twitter LinkedIn Email Views Icon Views Article contents Figures & tab…
Evolving Expressions and Art by Choice
One common criticism of algorithmic art is its slavish devotion to technical virtuosity at the expense of artistic intent and content. To address this problem, the author uses an algorithmic method known as "evolving expressions," which both challenges the technical ability of the artist and also paves the way to "art by choice"-an art that re-creates what lies in the imagination by visualizing the creatures that live there, the creatures of our …
Simulated Aesthetics and Evolving Artworks: A Coevolutionary Approach
The application of artificial-life principles for artistic use has its origins in the early works of Sommerer and Mignonneau, Sims and Latham. Most of these works are based on simulated evolution and the determination of fitness according to aesthetics. Of particular interest is the use of evolving expressions, which were first introduced by Sims. The author documents refinements to the method of evolving expressions by Rooke, Ibrahim, Musgrave, …
Art (3 works) · Computer Graphics and Visualization Techniques (3 works) · Computer Science (3 works) · Music Technology and Sound Studies (3 works) · Aesthetic Perception and Analysis (2 works) · Aesthetics (2 works) · Art history (2 works) · Art, Technology, and Culture (2 works) · Performance art (2 works) · Visual arts (2 works)