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Nina Glaser

Biographic Data

ID1209934
NAMENina Glaser
GIVEN NAMESNina
FAMILY NAMEGlaser
SIGNATUREGLASER N
AFFILIATIONSUniversity of Missouri
ORCID0000-0002-1966-2720
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS0
WORKS AS AUTHOR10
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1993
LATEST PUBLICATION YEAR2025
H-INDEX0
  • A systematic literature review on the impact of XR on pro-environmental knowledge, attitudes, and behaviors

    Katharina R Mendoza, Nina Glaser et al.•ARTICLE•The Journal of Environmental…•2025

    The integration of Extended Reality (XR) technologies in environmental education represents a potentially transformative way to engage and educate the public about ecological issues. This systematic literature review seeks to examine the expanding use of XR technologies within environmental education. It addresses key research questions regarding the extent, design, methods, and results of XR interventions, offering an in-depth analysis of their …

  • Exploring Content Integration in Educational Video Games

    Open Access•Amogh Joshi, Samin Shahriar Tokey et al.•ARTICLE•TechTrends•2025•References: 4

  • Unlocking the Everdoor

    Open Access•Nina Glaser, Lucas Jensen et al.•ARTICLE•Educational Technology Research…•2024

    This qualitative research study aims to examine the potential of the commercially available serious game, Spiritfarer. The study focuses on the game's unique approach to serious themes and its ability to facilitate discussions about grief. A grounded theory approach was used to analyze lived experience descriptions from 54 participants. Findings indicate that Spiritfarer can impact gamers' outlook, knowledge, and behaviors, particularly related t…

  • The Museum of Instructional Design

    Open Access•Nina Glaser, Mohan Yang et al.•ARTICLE•TechTrends•2024•References: 2

  • Detecting fluctuations in student engagement and retention during video lectures using electroencephalography

    Open Access•Ido Davidesco, Nina Glaser et al.•ARTICLE•British Journal of Educational…•2023

    Video lectures are commonly used in online and flipped courses, but students often find it challenging to stay engaged and retain lecture content. The current study examined to what extent the power of electroencephalography (EEG) brain activity in the theta (4–7 Hz), alpha (8–12 Hz) and beta (13–20 Hz) bands can dynamically capture fluctuations of student engagement and retention throughout pre‐recorded lectures. EEG activity was recorded from 3…

  • The Implementation of Virtual Reality in Organizational Learning

    Open Access•Mohan Yang, Courtney Miller et al.•ARTICLE•TechTrends•2023•References: 5

  • Investigating Students’ Learning Experiences in a Neural Engineering Integrated STEM High School Curriculum

    Open Access•Tugce Aldemir, Ido Davidesco et al.•ARTICLE•Education Sciences•2022

    STEM integration has become a national and international priority, but our understanding of student learning experiences in integrated STEM courses, especially those that integrate life sciences and engineering design, is limited. Our team has designed a new high school curriculum unit that focuses on neural engineering, an emerging interdisciplinary field that brings together neuroscience, technology, and engineering. Through the implementation …

  • Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder

    Open Access•Matthew Schmidt, Nina Glaser•ARTICLE•Educational Technology Research…•2021

  • Fils de rien

    Nina Glaser•ARTICLE•Modern Language Notes•1996

    “Fils de rien” Nina Glaser (bio) Jenin, fils de rien, 1 “une farce géniale et méconnue du XVe siècle,” 2 est l’histoire d’une recherche en paternité: Et pourtant le povre Jenin C’est voulu mettre par chemin, Cherchant de recouvrer ung pere. (v. 138–140) A travers cette recherche de son père, de son origine, c’est son identité—ce que c’est que moi (v. 450)—que Jenin interroge. Au terme de sa quête, qui se finira dans un ultime vacillement faisant …

  • Proust du côté de chez Sand

    Nina Glaser•ARTICLE•Littérature•1993

    Despite Proust's stated hostility to Sand, her work is central to Remembrance - not only with François the Champi : Proust's manuscripts reveal that all four of her « romans champêtres » could have held its role. Furthermore, in Sand's corpus they are linked to her own « night of insomnia and despair » at separation from her mother. Proust's choice in Sand's work recognises and reworks - consciously or unconsciously - this paradigm of unrequited …

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  • Proust du côté de chez Sand

    Nina Glaser•ARTICLE•Littérature•1993

    Despite Proust's stated hostility to Sand, her work is central to Remembrance - not only with François the Champi : Proust's manuscripts reveal that all four of her « romans champêtres » could have held its role. Furthermore, in Sand's corpus they are linked to her own « night of insomnia and despair » at separation from her mother. Proust's choice in Sand's work recognises and reworks - consciously or unconsciously - this paradigm of unrequited …

  • Fils de rien

    Nina Glaser•ARTICLE•Modern Language Notes•1996

    “Fils de rien” Nina Glaser (bio) Jenin, fils de rien, 1 “une farce géniale et méconnue du XVe siècle,” 2 est l’histoire d’une recherche en paternité: Et pourtant le povre Jenin C’est voulu mettre par chemin, Cherchant de recouvrer ung pere. (v. 138–140) A travers cette recherche de son père, de son origine, c’est son identité—ce que c’est que moi (v. 450)—que Jenin interroge. Au terme de sa quête, qui se finira dans un ultime vacillement faisant …

  • Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder

    Open Access•Matthew Schmidt, Nina Glaser•ARTICLE•Educational Technology Research…•2021

  • Investigating Students’ Learning Experiences in a Neural Engineering Integrated STEM High School Curriculum

    Open Access•Tugce Aldemir, Ido Davidesco et al.•ARTICLE•Education Sciences•2022

    STEM integration has become a national and international priority, but our understanding of student learning experiences in integrated STEM courses, especially those that integrate life sciences and engineering design, is limited. Our team has designed a new high school curriculum unit that focuses on neural engineering, an emerging interdisciplinary field that brings together neuroscience, technology, and engineering. Through the implementation …

  • Detecting fluctuations in student engagement and retention during video lectures using electroencephalography

    Open Access•Ido Davidesco, Nina Glaser et al.•ARTICLE•British Journal of Educational…•2023

    Video lectures are commonly used in online and flipped courses, but students often find it challenging to stay engaged and retain lecture content. The current study examined to what extent the power of electroencephalography (EEG) brain activity in the theta (4–7 Hz), alpha (8–12 Hz) and beta (13–20 Hz) bands can dynamically capture fluctuations of student engagement and retention throughout pre‐recorded lectures. EEG activity was recorded from 3…

  • The Implementation of Virtual Reality in Organizational Learning

    Open Access•Mohan Yang, Courtney Miller et al.•ARTICLE•TechTrends•2023•References: 5

  • Unlocking the Everdoor

    Open Access•Nina Glaser, Lucas Jensen et al.•ARTICLE•Educational Technology Research…•2024

    This qualitative research study aims to examine the potential of the commercially available serious game, Spiritfarer. The study focuses on the game's unique approach to serious themes and its ability to facilitate discussions about grief. A grounded theory approach was used to analyze lived experience descriptions from 54 participants. Findings indicate that Spiritfarer can impact gamers' outlook, knowledge, and behaviors, particularly related t…

  • The Museum of Instructional Design

    Open Access•Nina Glaser, Mohan Yang et al.•ARTICLE•TechTrends•2024•References: 2

  • A systematic literature review on the impact of XR on pro-environmental knowledge, attitudes, and behaviors

    Katharina R Mendoza, Nina Glaser et al.•ARTICLE•The Journal of Environmental…•2025

    The integration of Extended Reality (XR) technologies in environmental education represents a potentially transformative way to engage and educate the public about ecological issues. This systematic literature review seeks to examine the expanding use of XR technologies within environmental education. It addresses key research questions regarding the extent, design, methods, and results of XR interventions, offering an in-depth analysis of their …

  • Exploring Content Integration in Educational Video Games

    Open Access•Amogh Joshi, Samin Shahriar Tokey et al.•ARTICLE•TechTrends•2025•References: 4

Psychology (9 works) · Computer Science (6 works) · Mathematics education (6 works) · Educational technology (3 works) · Human–computer interaction (3 works) · Multimedia (3 works) · Virtual reality (3 works) · Art (2 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works)

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