Nina Glaser
Biographic Data
| ID | 1209934 |
|---|---|
| NAME | Nina Glaser |
| GIVEN NAMES | Nina |
| FAMILY NAME | Glaser |
| SIGNATURE | GLASER N |
| AFFILIATIONS | University of Missouri |
| ORCID | 0000-0002-1966-2720 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 10 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1993 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
A systematic literature review on the impact of XR on pro-environmental knowledge, attitudes, and behaviors
The integration of Extended Reality (XR) technologies in environmental education represents a potentially transformative way to engage and educate the public about ecological issues. This systematic literature review seeks to examine the expanding use of XR technologies within environmental education. It addresses key research questions regarding the extent, design, methods, and results of XR interventions, offering an in-depth analysis of their …
Exploring Content Integration in Educational Video Games
Unlocking the Everdoor
This qualitative research study aims to examine the potential of the commercially available serious game, Spiritfarer. The study focuses on the game's unique approach to serious themes and its ability to facilitate discussions about grief. A grounded theory approach was used to analyze lived experience descriptions from 54 participants. Findings indicate that Spiritfarer can impact gamers' outlook, knowledge, and behaviors, particularly related t…
The Museum of Instructional Design
Detecting fluctuations in student engagement and retention during video lectures using electroencephalography
Video lectures are commonly used in online and flipped courses, but students often find it challenging to stay engaged and retain lecture content. The current study examined to what extent the power of electroencephalography (EEG) brain activity in the theta (4–7 Hz), alpha (8–12 Hz) and beta (13–20 Hz) bands can dynamically capture fluctuations of student engagement and retention throughout pre‐recorded lectures. EEG activity was recorded from 3…
The Implementation of Virtual Reality in Organizational Learning
Investigating Students’ Learning Experiences in a Neural Engineering Integrated STEM High School Curriculum
STEM integration has become a national and international priority, but our understanding of student learning experiences in integrated STEM courses, especially those that integrate life sciences and engineering design, is limited. Our team has designed a new high school curriculum unit that focuses on neural engineering, an emerging interdisciplinary field that brings together neuroscience, technology, and engineering. Through the implementation …
Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder
Fils de rien
“Fils de rien” Nina Glaser (bio) Jenin, fils de rien, 1 “une farce géniale et méconnue du XVe siècle,” 2 est l’histoire d’une recherche en paternité: Et pourtant le povre Jenin C’est voulu mettre par chemin, Cherchant de recouvrer ung pere. (v. 138–140) A travers cette recherche de son père, de son origine, c’est son identité—ce que c’est que moi (v. 450)—que Jenin interroge. Au terme de sa quête, qui se finira dans un ultime vacillement faisant …
Proust du côté de chez Sand
Despite Proust's stated hostility to Sand, her work is central to Remembrance - not only with François the Champi : Proust's manuscripts reveal that all four of her « romans champêtres » could have held its role. Furthermore, in Sand's corpus they are linked to her own « night of insomnia and despair » at separation from her mother. Proust's choice in Sand's work recognises and reworks - consciously or unconsciously - this paradigm of unrequited …
No prominent works on this page.
Proust du côté de chez Sand
Despite Proust's stated hostility to Sand, her work is central to Remembrance - not only with François the Champi : Proust's manuscripts reveal that all four of her « romans champêtres » could have held its role. Furthermore, in Sand's corpus they are linked to her own « night of insomnia and despair » at separation from her mother. Proust's choice in Sand's work recognises and reworks - consciously or unconsciously - this paradigm of unrequited …
Fils de rien
“Fils de rien” Nina Glaser (bio) Jenin, fils de rien, 1 “une farce géniale et méconnue du XVe siècle,” 2 est l’histoire d’une recherche en paternité: Et pourtant le povre Jenin C’est voulu mettre par chemin, Cherchant de recouvrer ung pere. (v. 138–140) A travers cette recherche de son père, de son origine, c’est son identité—ce que c’est que moi (v. 450)—que Jenin interroge. Au terme de sa quête, qui se finira dans un ultime vacillement faisant …
Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder
Investigating Students’ Learning Experiences in a Neural Engineering Integrated STEM High School Curriculum
STEM integration has become a national and international priority, but our understanding of student learning experiences in integrated STEM courses, especially those that integrate life sciences and engineering design, is limited. Our team has designed a new high school curriculum unit that focuses on neural engineering, an emerging interdisciplinary field that brings together neuroscience, technology, and engineering. Through the implementation …
Detecting fluctuations in student engagement and retention during video lectures using electroencephalography
Video lectures are commonly used in online and flipped courses, but students often find it challenging to stay engaged and retain lecture content. The current study examined to what extent the power of electroencephalography (EEG) brain activity in the theta (4–7 Hz), alpha (8–12 Hz) and beta (13–20 Hz) bands can dynamically capture fluctuations of student engagement and retention throughout pre‐recorded lectures. EEG activity was recorded from 3…
The Implementation of Virtual Reality in Organizational Learning
Unlocking the Everdoor
This qualitative research study aims to examine the potential of the commercially available serious game, Spiritfarer. The study focuses on the game's unique approach to serious themes and its ability to facilitate discussions about grief. A grounded theory approach was used to analyze lived experience descriptions from 54 participants. Findings indicate that Spiritfarer can impact gamers' outlook, knowledge, and behaviors, particularly related t…
The Museum of Instructional Design
A systematic literature review on the impact of XR on pro-environmental knowledge, attitudes, and behaviors
The integration of Extended Reality (XR) technologies in environmental education represents a potentially transformative way to engage and educate the public about ecological issues. This systematic literature review seeks to examine the expanding use of XR technologies within environmental education. It addresses key research questions regarding the extent, design, methods, and results of XR interventions, offering an in-depth analysis of their …
Exploring Content Integration in Educational Video Games
Psychology (9 works) · Computer Science (6 works) · Mathematics education (6 works) · Educational technology (3 works) · Human–computer interaction (3 works) · Multimedia (3 works) · Virtual reality (3 works) · Art (2 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works)