Sita Popat
Biographic Data
| ID | 1209943 |
|---|---|
| NAME | Sita Popat |
| GIVEN NAMES | Sita |
| FAMILY NAME | Popat |
| SIGNATURE | POPAT S |
| AFFILIATIONS | University of Leeds |
| VERIFIED | No |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 4 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2002 |
| LATEST PUBLICATION YEAR | 2017 |
| H-INDEX | 1 |
Bodily extensions and performance
In contemporary technological society, bodily extension has become a regular occurrence for many people. Extensions can attach to or connect with human bodies to adjust, change or augment them in p
Missing in Action
This essay examines embodied experience in virtual reality (VR) theatre, performance art, and installations in one-to-one engagements with virtual worlds and in telematic interactions with other people. It proposes that bodies in VR are blurred, virtual and physical, absent and present, compounded and indivisible, even though body and environment have different materialities. This blurring can cause confusion in the ethics of embodiment that usua…
Featuredancing in the streets
research-article Share on FEATUREDancing in the streets Authors: Scott Palmer University of Leeds University of LeedsView Profile , Sita Popat University of Leeds University of LeedsView Profile Authors Info & Claims InteractionsVolume 15Issue 3May + June 2008 pp 55–59https://doi.org/10.1145/1353782.1353797Published:01 May 2008Publication History 6citation1,317DownloadsMetricsTotal Citations6Total Downloads1,317Last 12 Months94Last 6 weeks17 Get …
Dancing in the Streets
This article builds on the binary rhythms of transparency and reflectivity described by Bolter and Gromala (2003) as being central to the design of interfaces in digital artifacts. It starts from the concept of experience design and suggests that the experience of the interface might better be considered in terms of the ‘sensuous manifold’. The authors present the interactive kinetic light installation, Dancing in the Streets, as an example of ho…
Emergent objects
This paper presents Emergent Objects 2, a portfolio of sub-projects funded by the EPSRC/AHRC Designing for the Twenty-first Century (D4C21) initiative. Our focus is on the way interdisciplinary exchange and collaboration allows fluidity and responsiveness in uncertain design contexts. Resisting the Modernist, instrumental conception of design, Emergent Objects 2 does not propose an alternative model for direct emulation. Rather, the aim is to def…
Ways of Thinking, Ways of Doing
Creating common ground
This article addresses the challenge of collaborative research between performance and digital technologies, seeking a model by which synthesis between the two aspects can be achieved. It draws upon the authors? experiences of projects where creative laboratory situations were used to support open-ended processes of exploration. The Performance Robotics project demonstrates how a cycle of iterative knowledge exchange was achieved through an embod…
Dance-Making on the Internet
Interactive Internet artworks invite viewers to become involved as user-participants as the creative process unfolds. Through analysis of selected Internet projects, the authors discuss the potential for facilitating an interactive, creative experience for participants in the process of making dance. This study was carried out in 1998 and 1999, but the findings remain relevant, as there have been few subsequent develop-ments in the field
Missing in Action
This essay examines embodied experience in virtual reality (VR) theatre, performance art, and installations in one-to-one engagements with virtual worlds and in telematic interactions with other people. It proposes that bodies in VR are blurred, virtual and physical, absent and present, compounded and indivisible, even though body and environment have different materialities. This blurring can cause confusion in the ethics of embodiment that usua…
Dance-Making on the Internet
Interactive Internet artworks invite viewers to become involved as user-participants as the creative process unfolds. Through analysis of selected Internet projects, the authors discuss the potential for facilitating an interactive, creative experience for participants in the process of making dance. This study was carried out in 1998 and 1999, but the findings remain relevant, as there have been few subsequent develop-ments in the field
Creating common ground
This article addresses the challenge of collaborative research between performance and digital technologies, seeking a model by which synthesis between the two aspects can be achieved. It draws upon the authors? experiences of projects where creative laboratory situations were used to support open-ended processes of exploration. The Performance Robotics project demonstrates how a cycle of iterative knowledge exchange was achieved through an embod…
Ways of Thinking, Ways of Doing
Dancing in the Streets
This article builds on the binary rhythms of transparency and reflectivity described by Bolter and Gromala (2003) as being central to the design of interfaces in digital artifacts. It starts from the concept of experience design and suggests that the experience of the interface might better be considered in terms of the ‘sensuous manifold’. The authors present the interactive kinetic light installation, Dancing in the Streets, as an example of ho…
Emergent objects
This paper presents Emergent Objects 2, a portfolio of sub-projects funded by the EPSRC/AHRC Designing for the Twenty-first Century (D4C21) initiative. Our focus is on the way interdisciplinary exchange and collaboration allows fluidity and responsiveness in uncertain design contexts. Resisting the Modernist, instrumental conception of design, Emergent Objects 2 does not propose an alternative model for direct emulation. Rather, the aim is to def…
Featuredancing in the streets
research-article Share on FEATUREDancing in the streets Authors: Scott Palmer University of Leeds University of LeedsView Profile , Sita Popat University of Leeds University of LeedsView Profile Authors Info & Claims InteractionsVolume 15Issue 3May + June 2008 pp 55–59https://doi.org/10.1145/1353782.1353797Published:01 May 2008Publication History 6citation1,317DownloadsMetricsTotal Citations6Total Downloads1,317Last 12 Months94Last 6 weeks17 Get …
Missing in Action
This essay examines embodied experience in virtual reality (VR) theatre, performance art, and installations in one-to-one engagements with virtual worlds and in telematic interactions with other people. It proposes that bodies in VR are blurred, virtual and physical, absent and present, compounded and indivisible, even though body and environment have different materialities. This blurring can cause confusion in the ethics of embodiment that usua…
Bodily extensions and performance
In contemporary technological society, bodily extension has become a regular occurrence for many people. Extensions can attach to or connect with human bodies to adjust, change or augment them in p
Computer Science (8 works) · Art (5 works) · Psychology (5 works) · Sociology (5 works) · Visual arts (5 works) · Human–computer interaction (4 works) · Aesthetics (3 works) · Epistemology (3 works) · Multimedia (3 works) · Theatre and Performance Studies (3 works)