Gerald Doherty
Biographic Data
| ID | 1220951 |
|---|---|
| NAME | Gerald Doherty |
| GIVEN NAMES | Gerald |
| FAMILY NAME | Doherty |
| SIGNATURE | DOHERTY G |
| AFFILIATIONS | Trinity College Dublin |
| ORCID | 0000-0002-9617-7008 |
| VERIFIED | Yes |
| TOTAL WORKS | 12 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 12 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1987 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Mental health management as a social endeavour
Conversational agents (CAs) are a tempting type of computer interface for assisting people’s mental health due to their ability to simulate human-like interactions, however their integration within the broader social context of mental health management remains largely under-explored. Recognizing that managing one’s mental health is often a social rather than individual activity involving close persons such as partners, family, and friends, our re…
Designing personalized mental health interventions for anxiety
Anxiety disorders are the most common mental health problem, and cognitive-behavioral therapy is one of the most widely used, evidence-based treatments. While several mobile apps for anxiety that integrate cognitive-behavioral therapy (CBT) techniques exist, ma- jor challenges remain concerning uptake and engagement. Personalization is one strategy that can be used to improve client engagement, and integrating therapist input is one mechanism for…
Exploring how politeness impacts the user experience of chatbots for mental health support
Personal information and public health
Mobile technologies are valuable tools for the self-report of mental health and wellbeing. These systems pose many unique design challenges which have received considerable attention within HCI, including the engagement of users. However, less attention has been paid to the use of personal devices in public health. Integrating self-reported data within the context of clinical care suggests the need to design interfaces to support data management,…
Machine learning applications
The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading and emerging voices in the field
ACM SIGCHI/EIT health summer school on user-centered design in e-health
No abstract available
European chapter initiative
No abstract available
What we talk about when we talk about interactivity
This study offers new insights into interactivity by examining its association with empowerment in public discourse. Using data from 20 years of newspaper coverage, a mixed methods analysis reveals different ‘modes’ of interactivity in discourse. Empowerment is the dominant mode of interactivity despite substantial changes in technologies and uses over this time. A content analysis shows that older discourses associate interactivity with specific…
Collaboration in Translation
Featurethe invisible user
research-article Share on FEATUREThe invisible user Authors: Mark Matthews Trinity College Dublin Trinity College DublinView Profile , Gavin Doherty Trinity College Dublin Trinity College DublinView Profile Authors Info & Claims InteractionsVolume 16Issue 6November + December 2009 pp 13–19https://doi.org/10.1145/1620693.1620697Published:01 November 2009Publication History 3citation690DownloadsMetricsTotal Citations3Total Downloads690Last 12 Month…
The Metaphorical Imperative
The plot of D. H. Lawrence's The Rainbow has never been an object of much fascination since commentators have generally assumed that Lawrence's dispensing with plots was a major mark of his modernity. In so far as realist plots traded on vulgarities of a plausible concatenation-Samuel Beckett's phrase-then such an assumption is entirely justified. Marking the contrast with Middlemarch, where, as he puts it, the mechanics of the Raffles affair soa…
The secret plot of metaphor
What we talk about when we talk about interactivity
This study offers new insights into interactivity by examining its association with empowerment in public discourse. Using data from 20 years of newspaper coverage, a mixed methods analysis reveals different ‘modes’ of interactivity in discourse. Empowerment is the dominant mode of interactivity despite substantial changes in technologies and uses over this time. A content analysis shows that older discourses associate interactivity with specific…
The secret plot of metaphor
The Metaphorical Imperative
The plot of D. H. Lawrence's The Rainbow has never been an object of much fascination since commentators have generally assumed that Lawrence's dispensing with plots was a major mark of his modernity. In so far as realist plots traded on vulgarities of a plausible concatenation-Samuel Beckett's phrase-then such an assumption is entirely justified. Marking the contrast with Middlemarch, where, as he puts it, the mechanics of the Raffles affair soa…
Featurethe invisible user
research-article Share on FEATUREThe invisible user Authors: Mark Matthews Trinity College Dublin Trinity College DublinView Profile , Gavin Doherty Trinity College Dublin Trinity College DublinView Profile Authors Info & Claims InteractionsVolume 16Issue 6November + December 2009 pp 13–19https://doi.org/10.1145/1620693.1620697Published:01 November 2009Publication History 3citation690DownloadsMetricsTotal Citations3Total Downloads690Last 12 Month…
Collaboration in Translation
European chapter initiative
No abstract available
What we talk about when we talk about interactivity
This study offers new insights into interactivity by examining its association with empowerment in public discourse. Using data from 20 years of newspaper coverage, a mixed methods analysis reveals different ‘modes’ of interactivity in discourse. Empowerment is the dominant mode of interactivity despite substantial changes in technologies and uses over this time. A content analysis shows that older discourses associate interactivity with specific…
ACM SIGCHI/EIT health summer school on user-centered design in e-health
No abstract available
Personal information and public health
Mobile technologies are valuable tools for the self-report of mental health and wellbeing. These systems pose many unique design challenges which have received considerable attention within HCI, including the engagement of users. However, less attention has been paid to the use of personal devices in public health. Integrating self-reported data within the context of clinical care suggests the need to design interfaces to support data management,…
Machine learning applications
The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading and emerging voices in the field
Designing personalized mental health interventions for anxiety
Anxiety disorders are the most common mental health problem, and cognitive-behavioral therapy is one of the most widely used, evidence-based treatments. While several mobile apps for anxiety that integrate cognitive-behavioral therapy (CBT) techniques exist, ma- jor challenges remain concerning uptake and engagement. Personalization is one strategy that can be used to improve client engagement, and integrating therapist input is one mechanism for…
Exploring how politeness impacts the user experience of chatbots for mental health support
Mental health management as a social endeavour
Conversational agents (CAs) are a tempting type of computer interface for assisting people’s mental health due to their ability to simulate human-like interactions, however their integration within the broader social context of mental health management remains largely under-explored. Recognizing that managing one’s mental health is often a social rather than individual activity involving close persons such as partners, family, and friends, our re…
Computer Science (9 works) · Digital Mental Health Interventions (4 works) · Linguistics (4 works) · Mental health (4 works) · Sociology (4 works) · Internet privacy (3 works) · Psychology (3 works) · World Wide Web (3 works) · Art (2 works) · Big Data and Business Intelligence (2 works)