Fan Ke
Biographic Data
| ID | 1258209 |
|---|---|
| NAME | Fan Ke |
| GIVEN NAMES | Fan |
| FAMILY NAME | Ke |
| SIGNATURE | KE F |
| AFFILIATIONS | Florida State University |
| ORCID | 0000-0003-4203-1203 |
| VERIFIED | Yes |
| TOTAL WORKS | 28 |
| TOTAL CITATIONS | 29 |
| AUTHOR COUNT | 28 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1961 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 3 |
Investigating preservice teachers’ emotions and dialogic teaching practices in simulation-based learning with artificial intelligence-powered virtual student agents
Preparing preservice teachers to foster students' critical thinking through productive and constructive teaching practices is a central goal in teacher education, yet difficult to accomplish in clinical settings. Virtual reality (VR) simulations, featuring artificial intelligence (AI)-powered student agents, offer a promising avenue for developing and rehearsing core teaching skills. Despite this potential, limited research has explored preservic…
Model-based support for teaching practice and self-efficacy in artificial intelligence-enhanced virtual reality teaching simulation
Effective teaching plays a vital role in fostering cognitive and psychological development in humans. Virtual reality simulations, along with the embedded, artificial intelligence (AI)-powered virtual student agents, offer opportunities for preservice teachers to practice teaching iteratively in a dynamic, context-rich manner. However, preservice teachers face challenges when practicing in these AI-enhanced VR simulations. In this study, we desig…
Enhancing responsive teaching through in-the-moment interpretations of student resources
Assessing Rural Care Ecosystems for Individuals With Neurodiversity
This systematic literature review synthesized the results of 95 papers on neurodiversity (autism spectrum disorder, dyslexia, attention deficit hyperactivity disorder, intellectual disability) in rural areas between 2003 and 2023 to chart the status quo in current practices and understand the barriers and challenges. We find that most studies focused on understanding neurodiverse populations and their care ecosystems, and few implemented interven…
Seeking to support preservice teachers' responsive teaching
Preparing preservice teachers (PSTs) to be able to notice, interpret, respond to and orchestrate student ideas—the core practices of responsive teaching—is a key goal for contemporary science and mathematics teacher education. This mixed‐methods study, employing a virtual reality (VR)‐supported simulation integrated with artificial intelligence (AI)‐powered virtual students, explored the frequent patterns of PSTs' talk moves as they attempted to …
Science and mathematics preservice teachers’ perceptions and experiences of practicing dialogic teaching in generative AI-powered virtual reality simulation
Including neurodiversity in computational thinking
Introduction The foundational practices of Computational Thinking (CT) present an interesting overlap with neurodiversity, specifically with differences in executive function (EF). An analysis of CT teaching and learning materials designed for differentiation and support of EF show promise to reveal problem-solving strengths of neurodivergent learners. Methods To examine this potential, studies were conducted using a computer-supported, inclusive…
Using eye-tracking in education
Mathematical experience in game‐based problem‐solving
Engagement and effectiveness of symbolic and iconic learning support for math problem representation
Successful problem solving begins with constructing mental problem representations and the identification of problem characteristics to clarify the solution. The purpose of the current study is to examine the design principles of learning supports promoting mental problem representation in the math problem solving setting. We investigated the mental problem representations and problem solving performance influenced by the formats of the learning …
Effects of game-based learning supports on students’ math performance and perceived game flow
Exploring students’ learning support use in digital game-based math learning
Improving teaching practices via virtual reality‐supported simulation‐based learning
Graduate Teaching Assistants (GTAs), or student instructors, are the crucial force in college for undergraduates' learning in Science, Technology, Engineering and Maths (STEM) disciplines. However, professional development of student instructors is often neglected. Providing adequate and appropriate teacher training for student instructors is a critical challenge. When the technology is available, open‐source non‐immersive virtual reality (VR) ca…
Narrative-supported math problem solving in digital game-based learning
Maximizing learning without sacrificing the fun
In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game‐level delivery methods and various in‐game supports on learning. Using a game called Physics Playground , we randomly assigned 263 ninth‐ to eleventh‐grade students into four groups: adaptive, linear, free choice and no‐treatment control. Each condition had access to the same in‐game l…
Exploring multiuser virtual teaching simulation as an alternative learning environment for student instructors
Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning
Background. Middle school students’ math anxiety and low engagement have been major issues in math education. In order to reduce their anxiety and support their math learning, game-based learning (GBL) has been implemented. GBL research has underscored the role of social dynamics to facilitate a qualitative understanding of students’ knowledge. Whereas students’ peer interactions have been deemed a social dynamic, the relationships among peer int…
Virtual reality simulation‐based learning of teaching with alternative perspectives taking
This study examined participatory simulation‐based learning of teaching in a virtual reality (VR) supported learning environment and its affordance for alternative perspectives taking. This VR‐supported, embodiment‐integrated learning environment is designed to enable collaborative and contextualized microteaching practicing by university teaching assistants. A total of 42 chemistry teaching assistants participated in a 3‐hour teaching training s…
Automatic assessment of cognitive and emotional states in virtual reality‐based flexibility training for four adolescents with autism
Tracking students’ learning states to provide tailored learner support is a critical element of an adaptive learning system. This study explores how an automatic assessment is capable of tracking learners’ cognitive and emotional states during virtual reality (VR)‐based representational‐flexibility training. This VR‐based training program aims to promote the flexibility of adolescents with autism spectrum disorder (ASD) in interpreting, selecting…
Designing and integrating purposeful learning in game play
Clan, Sage, and Sky
Colleges and universities retain Native American and Latino college students at lower rates than other ethnic groups even when culturally based services, financial assistance, and support are provided. College teaching and conceptions of learning have yet to evolve on a widespread basis toward culturally diverse epistemologies and practice. This narrative inquiry explores meaning making of 50 Native, Hispano, and Mestizo American students about t…
Ethnic Configuration and State-Making
This paper examines the relationship between ethnic configuration and state social policy in a Chinese context. Why did the Chinese communist government have to implement a preferential policy towards ethnic minorities, and to what extent has this policy come to reshape peoples' consciousness of their group membership? As well as analysing the reasons and intents of the Chinese Communist Party when dealing with the minority issue before and after…
A case study of computer gaming for math
Ups and Downs
2003). Ups and Downs: Local Muslim History in South China. Journal of Muslim Minority Affairs: Vol. 23, No. 1, pp. 63-87
Guest Editors' Introduction
Maritime Muslims and Hui Identity
2001). Maritime Muslims and Hui Identity: A South Fujian Case. Journal of Muslim Minority Affairs: Vol. 21, No. 2, pp. 309-332
Ethnic Configuration and State-Making
This paper examines the relationship between ethnic configuration and state social policy in a Chinese context. Why did the Chinese communist government have to implement a preferential policy towards ethnic minorities, and to what extent has this policy come to reshape peoples' consciousness of their group membership? As well as analysing the reasons and intents of the Chinese Communist Party when dealing with the minority issue before and after…
Ups and Downs
2003). Ups and Downs: Local Muslim History in South China. Journal of Muslim Minority Affairs: Vol. 23, No. 1, pp. 63-87
A case study of computer gaming for math
Guest Editors' Introduction
Arms and the man
Nationalism and Ethnic Questions in Western Academic Circles
On the issue of nationalism, it is widely accepted in contemporary Western academic circles that views differ on the intrinsic nature of a nation. Tied as they are to specific self-representations, however, expressions of ethnicity spring from the awakening of a group's consciousness of self and are possible only in modern society
Maritime Muslims and Hui Identity
2001). Maritime Muslims and Hui Identity: A South Fujian Case. Journal of Muslim Minority Affairs: Vol. 21, No. 2, pp. 309-332
Ups and Downs
2003). Ups and Downs: Local Muslim History in South China. Journal of Muslim Minority Affairs: Vol. 23, No. 1, pp. 63-87
Guest Editors' Introduction
A case study of computer gaming for math
Clan, Sage, and Sky
Colleges and universities retain Native American and Latino college students at lower rates than other ethnic groups even when culturally based services, financial assistance, and support are provided. College teaching and conceptions of learning have yet to evolve on a widespread basis toward culturally diverse epistemologies and practice. This narrative inquiry explores meaning making of 50 Native, Hispano, and Mestizo American students about t…
Ethnic Configuration and State-Making
This paper examines the relationship between ethnic configuration and state social policy in a Chinese context. Why did the Chinese communist government have to implement a preferential policy towards ethnic minorities, and to what extent has this policy come to reshape peoples' consciousness of their group membership? As well as analysing the reasons and intents of the Chinese Communist Party when dealing with the minority issue before and after…
Designing and integrating purposeful learning in game play
Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning
Background. Middle school students’ math anxiety and low engagement have been major issues in math education. In order to reduce their anxiety and support their math learning, game-based learning (GBL) has been implemented. GBL research has underscored the role of social dynamics to facilitate a qualitative understanding of students’ knowledge. Whereas students’ peer interactions have been deemed a social dynamic, the relationships among peer int…
Virtual reality simulation‐based learning of teaching with alternative perspectives taking
This study examined participatory simulation‐based learning of teaching in a virtual reality (VR) supported learning environment and its affordance for alternative perspectives taking. This VR‐supported, embodiment‐integrated learning environment is designed to enable collaborative and contextualized microteaching practicing by university teaching assistants. A total of 42 chemistry teaching assistants participated in a 3‐hour teaching training s…
Automatic assessment of cognitive and emotional states in virtual reality‐based flexibility training for four adolescents with autism
Tracking students’ learning states to provide tailored learner support is a critical element of an adaptive learning system. This study explores how an automatic assessment is capable of tracking learners’ cognitive and emotional states during virtual reality (VR)‐based representational‐flexibility training. This VR‐based training program aims to promote the flexibility of adolescents with autism spectrum disorder (ASD) in interpreting, selecting…
Maximizing learning without sacrificing the fun
In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game‐level delivery methods and various in‐game supports on learning. Using a game called Physics Playground , we randomly assigned 263 ninth‐ to eleventh‐grade students into four groups: adaptive, linear, free choice and no‐treatment control. Each condition had access to the same in‐game l…
Exploring multiuser virtual teaching simulation as an alternative learning environment for student instructors
Narrative-supported math problem solving in digital game-based learning
Engagement and effectiveness of symbolic and iconic learning support for math problem representation
Successful problem solving begins with constructing mental problem representations and the identification of problem characteristics to clarify the solution. The purpose of the current study is to examine the design principles of learning supports promoting mental problem representation in the math problem solving setting. We investigated the mental problem representations and problem solving performance influenced by the formats of the learning …
Effects of game-based learning supports on students’ math performance and perceived game flow
Exploring students’ learning support use in digital game-based math learning
Improving teaching practices via virtual reality‐supported simulation‐based learning
Graduate Teaching Assistants (GTAs), or student instructors, are the crucial force in college for undergraduates' learning in Science, Technology, Engineering and Maths (STEM) disciplines. However, professional development of student instructors is often neglected. Providing adequate and appropriate teacher training for student instructors is a critical challenge. When the technology is available, open‐source non‐immersive virtual reality (VR) ca…
Including neurodiversity in computational thinking
Introduction The foundational practices of Computational Thinking (CT) present an interesting overlap with neurodiversity, specifically with differences in executive function (EF). An analysis of CT teaching and learning materials designed for differentiation and support of EF show promise to reveal problem-solving strengths of neurodivergent learners. Methods To examine this potential, studies were conducted using a computer-supported, inclusive…
Using eye-tracking in education
Mathematical experience in game‐based problem‐solving
Enhancing responsive teaching through in-the-moment interpretations of student resources
Assessing Rural Care Ecosystems for Individuals With Neurodiversity
This systematic literature review synthesized the results of 95 papers on neurodiversity (autism spectrum disorder, dyslexia, attention deficit hyperactivity disorder, intellectual disability) in rural areas between 2003 and 2023 to chart the status quo in current practices and understand the barriers and challenges. We find that most studies focused on understanding neurodiverse populations and their care ecosystems, and few implemented interven…
Seeking to support preservice teachers' responsive teaching
Preparing preservice teachers (PSTs) to be able to notice, interpret, respond to and orchestrate student ideas—the core practices of responsive teaching—is a key goal for contemporary science and mathematics teacher education. This mixed‐methods study, employing a virtual reality (VR)‐supported simulation integrated with artificial intelligence (AI)‐powered virtual students, explored the frequent patterns of PSTs' talk moves as they attempted to …
Computer Science (15 works) · Psychology (15 works) · Mathematics education (13 works) · Educational Games and Gamification (11 works) · Innovative Teaching and Learning Methods (9 works) · Teaching method (7 works) · Artificial Intelligence (6 works) · Human–computer interaction (6 works) · Multimedia (6 works) · Sociology (6 works)