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Simone Pozzi

Dados Biográficos

ID126410
NOMESimone Pozzi
PRENOMESSimone
SOBRENOMEPozzi
ASSINATURAPOZZI S
AFILIAÇÕESUniversity of the Republic of San Marino
ORCID0000-0003-1654-5956
VERIFICADOSim
TOTAL DE OBRAS4
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR4
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2009
ANO MAIS RECENTE DE PUBLICAÇÃO2015
ÍNDICE H0
  • Designing the future cities

    Open Access•Simone Pozzi, Sebastiano Bagnara•ARTICLE•City, Territory and Architecture•2015

    The design of future cities is a challenging endeavour, to which interaction design can contribute by applying its well-established principles and methods. Interaction design methods aim at optimising interactions between humans, tools and environments, considering material tools, immaterial aspects like the interaction modalities, contextual aspects. This contribution is structured like a literature review, discussing the applicability of design…

  • User-centred design and the new TV

    M Felicia Pelagalli, Paola Liberace et al.•ARTICLE•International Journal of Digital…•2014

  • The tension between dialogicality and interobjectivity in cooperative activities

    Open Access•Alessandra Talamo, Simone Pozzi•ARTICLE•Culture & Psychology•2011

    The context of a vocational e-learning project is used to explore the relation between dialogicality, intersubjectivity, and interobjectivity. By means of narrative analysis, we show that human mediation is sometimes directed outwards (interobjectivity) and sometimes directed inwards (intersubjectivity). Some interactions are closer to the intersubjectivity polarity because participants focus on a shared understanding of the world, whereas others…

  • Uniqueness of Experience and Virtual Playworlds

    Alessandra Talamo, Simone Pozzi et al.•ARTICLE•Mind Culture and Activity•2009

    Social interactions within virtual communities are often described solely as being online experiences. Such descriptions are limited, for they fail to reference life external to the screen. The terms virtual and real have a negative connotation for many people and can even be interpreted to mean that something is “false” or “inauthentic.” Research on postmodern lifestyles has questioned the relation between different dimensions of experience. Thi…

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  • Uniqueness of Experience and Virtual Playworlds

    Alessandra Talamo, Simone Pozzi et al.•ARTICLE•Mind Culture and Activity•2009

    Social interactions within virtual communities are often described solely as being online experiences. Such descriptions are limited, for they fail to reference life external to the screen. The terms virtual and real have a negative connotation for many people and can even be interpreted to mean that something is “false” or “inauthentic.” Research on postmodern lifestyles has questioned the relation between different dimensions of experience. Thi…

  • The tension between dialogicality and interobjectivity in cooperative activities

    Open Access•Alessandra Talamo, Simone Pozzi•ARTICLE•Culture & Psychology•2011

    The context of a vocational e-learning project is used to explore the relation between dialogicality, intersubjectivity, and interobjectivity. By means of narrative analysis, we show that human mediation is sometimes directed outwards (interobjectivity) and sometimes directed inwards (intersubjectivity). Some interactions are closer to the intersubjectivity polarity because participants focus on a shared understanding of the world, whereas others…

  • User-centred design and the new TV

    M Felicia Pelagalli, Paola Liberace et al.•ARTICLE•International Journal of Digital…•2014

  • Designing the future cities

    Open Access•Simone Pozzi, Sebastiano Bagnara•ARTICLE•City, Territory and Architecture•2015

    The design of future cities is a challenging endeavour, to which interaction design can contribute by applying its well-established principles and methods. Interaction design methods aim at optimising interactions between humans, tools and environments, considering material tools, immaterial aspects like the interaction modalities, contextual aspects. This contribution is structured like a literature review, discussing the applicability of design…

Computer Science (4 obras) · Epistemology (3 obras) · Human–computer interaction (3 obras) · Psychology (3 obras) · Sociology (3 obras) · Philosophy (2 obras) · Social Psychology (2 obras) · Aesthetics (1 obras) · Art (1 obras) · Artificial Intelligence (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae