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K G Srinivasa

Biographic Data

ID127600
NAMEK G Srinivasa
GIVEN NAMESK G
FAMILY NAMESrinivasa
SIGNATURESRINIVASA K G
AFFILIATIONSGuru Gobind Singh Indraprastha University
ORCID0000-0003-1022-8431
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS1
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2024
H-INDEX1
  • A Gamified Learning Framework to Cultivate Critical Thinking Skills in Students

    Open Access•K G Srinivasa, Aman Singh et al.•ARTICLE•IEEE Transactions on Education•2024

    Contribution: This article investigates the impact of gamified learning on high school students (grades 9–12) in computer science, emphasizing learner engagement, knowledge improvement, and overall satisfaction. It contributes insights into the effectiveness of gamification in enhancing educational outcomes. Background: Gamification in education is explored, focusing on its potential to address challenges in learner engagement. The study draws on…

  • Performance of procedures for identifying influentials in a social network

    Open Access•P M Krishnaraj, P Krishnaraj et al.•ARTICLE•Social Network Analysis and Mining•2017•Cited by: 1•References: 18

  • Performance of procedures for identifying influentials in a social network

    Open Access•P M Krishnaraj, P Krishnaraj et al.•ARTICLE•Social Network Analysis and Mining•2017•Cited by: 1•References: 18

  • Performance of procedures for identifying influentials in a social network

    Open Access•P M Krishnaraj, P Krishnaraj et al.•ARTICLE•Social Network Analysis and Mining•2017•Cited by: 1•References: 18

  • A Gamified Learning Framework to Cultivate Critical Thinking Skills in Students

    Open Access•K G Srinivasa, Aman Singh et al.•ARTICLE•IEEE Transactions on Education•2024

    Contribution: This article investigates the impact of gamified learning on high school students (grades 9–12) in computer science, emphasizing learner engagement, knowledge improvement, and overall satisfaction. It contributes insights into the effectiveness of gamification in enhancing educational outcomes. Background: Gamification in education is explored, focusing on its potential to address challenges in learner engagement. The study draws on…

Computer Science (2 works) · Advanced Graph Neural Networks (1 work) · Artificial Intelligence (1 work) · Cluster analysis (1 work) · Complex Network Analysis Techniques (1 work) · Critical thinking (1 work) · Data mining (1 work) · Education and Critical Thinking Development (1 work) · Educational Methods and Outcomes (1 work) · Engineering (1 work)

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