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Nathaniel Poor

Biographic Data

ID128999
NAMENathaniel Poor
GIVEN NAMESNathaniel
FAMILY NAMEPoor
SIGNATUREPOOR N
AFFILIATIONSBrooklyn, NY, USA
ORCID0000-0002-5248-8883
VERIFIEDYes
TOTAL WORKS15
TOTAL CITATIONS47
AUTHOR COUNT15
EDITOR COUNT0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2022
H-INDEX4
  • Death of a child, birth of a guild: Factors aiding the rapid formation of online support communities

    Nathaniel Poor, Marko Škorić et al.•ARTICLE•The Information Society•2022•Cited by: 3•References: 41

    In this article, we examine how a loosely knit, mediated community in the massively multiplayer online game EverQuest II rapidly coalesced to carry out collective action in response to a request to help a terminally ill child. We examine the factors that motivated hundreds of people to donate their time, expertise, and in-game resources to people they had never met. These factors included specific affordances of the many technologies relied upon,…

  • Signaling the Intent to Change Online Communities: A Case From a Reddit Gaming Community

    Open Access•Kelly Bergstrom, Nathaniel Poor•ARTICLE•Social Media + Society•2022•References: 33

    This study builds on existing research about churn and community movement, examining if language use on Reddit can be used to determine if people signal their intent to relocate to a new community before they actually do so. Using a computational and semantic approach, we studied the subreddits for the game series Fallout at the time Fallout 76 ( FO76) was released to see if the users of the Fallout 4 ( FO4) subreddit signaled how they would reac…

  • Reddit Gaming Communities During Times of Transition

    Open Access•Kelly Bergstrom, Nathaniel Poor•ARTICLE•Social Media + Society•2021•Cited by: 1•References: 45

    We studied the Reddit communities for three game franchises at the time of a new release in each franchise to see what the members of the Reddit community for the now-older game would do in terms of their community involvement and membership. Specifically, we sought to determine if community members transitioned to the community for a new game, leaving behind their established community devoted to the now-older game. Our main finding was that mos…

  • Reddit's Communities & Consequences

    Open Access•Alexander Halavais, Adrienne Massanari et al.•ARTICLE•AoIR Selected Papers of Internet…•2020

    As a platform, Reddit provides a bit of a conundrum. Despite being visited by more people than Netflix and remaining one of the most visited spaces on the web, it remains extraordinarily resistant to generalization. Some of the worst of Internet culture can be found on the site. It has served to amplify the voices of misogynists, supported vigilantism, and hosted child pornography. At the same time, some of the more civil conversations and learni…

  • Open-Source’s Inspirations for Computational Social Science: Lessons from a Failed Analysis

    Open Access•Nathaniel Poor•ARTICLE•Media and Communication•2020

    The questions we can ask currently, building on decades of research, call for advanced methods and understanding. We now have large, complex data sets that require more than complex statistical analysis to yield human answers. Yet as some researchers have pointed out, we also have challenges, especially in computational social science. In a recent project I faced several such challenges and eventually realized that the relevant issues were famili…

  • Location, location, location: How digital platforms reinforce the importance of spatial proximity

    Roei Davidson, Nathaniel Poor•ARTICLE•Information Communication & Society•2019

    Crowdfunding and other digital mechanisms have the potential to open up cultural production to a broader population. Adopting a spatial approach, we investigate the intermediating role platforms play as a means of considering the debate regarding the egalitarian potential of digital communication. We consider the extent to which platforms relax the tendencies towards the spatial clustering evident in the culture industries through an analysis of …

  • Factors for success in repeat crowdfunding: Why sugar daddies are only good for Bar-Mitzvahs

    Roei Davidson, Nathaniel Poor•ARTICLE•Information Communication & Society•2016

    Some see crowdfunding as a potential replacement for existing long-term funding mechanisms, especially in cultural production. We look at the factors that correlate with repeated crowdfunding usage, analyzing data from the popular crowdfunding site Kickstarter. We analyzed data on projects from four of Kickstarter's categories. We found that, generally across the four categories, a higher pledged-to-backers ratio diminished the odds of a second p…

  • Death of a Guild, Birth of a Network: Online Community Ties Within and Beyond Code

    Open Access•Nathaniel Poor, Marko M Skoric•ARTICLE•Games and Culture•2014•Cited by: 3•References: 20

    To explore what helps and hinders long-term online community cohesion, a once strong but now withered 7-year-old guild in the online game EverQuest 2 was studied using mixed methods. It was found that the guild faced stresses on five distinct yet interrelated levels: personal, subgroup, guild, game, and company level. Strong intragroup ties can aid group cohesion but can also cause fragmenting along weaker ties if a strong subgroup leaves the gui…

  • Computer game modders’ motivations and sense of community: A mixed-methods approach

    Open Access•Nathaniel Poor•ARTICLE•New Media & Society•2013•Cited by: 6•References: 9

    Computer game modding, from modifying, combines several important issues: digital skills, play, community, making, and remixing. Yet, little academic work has explored the motivations and sense of community that modders have. This study is the first quantitative survey of game modders, and combines quantitative survey data with qualitative interview material. Findings suggest that modders are both old and young, mod more than one game or game ser…

  • Digital Elves as a Racial Other in Video Games: Acknowledgment and Avoidance

    Open Access•Nathaniel Poor•ARTICLE•Games and Culture•2012•Cited by: 4•References: 12

    Elves are a long-standing cultural trope in the West, where they have often represented the other and fears associated with otherness. Elves continue to do the same cultural work today and are a fixture of fantasy settings. Fantasy-based video games portray elves in a variety of ways across a few types of elves (high elves, half-elves, and dark elves), but there are consistencies to their portrayal across such spaces. Given the dearth of work on …

  • Stratification and Global Elite Theory: A Cross-Cultural and Longitudinal Analysis of Public Opinion

    Rob Davidson, Nathaniel Poor et al.•ARTICLE•International Journal of Public…•2009•Cited by: 6•References: 10

    Journal Article Stratification and Global Elite Theory: A Cross-Cultural and Longitudinal Analysis of Public Opinion Get access Roei Davidson, Roei Davidson Roei Davidson (PhD, University of Michigan) is a lecturer in communication (tenure-track) at the University of Haifa, Israel. He studies political communication, public opinion and business news from a comparative perspective. Search for other works by this author on: Oxford Academic Google S…

  • Copyright Notices in Traditional and New Media Journals: Lies, Damned Lies, and Copyright Notices

    Open Access•Nathaniel Poor•ARTICLE•Journal of Computer-Mediated…•2008•References: 1

  • A Cross-National Study of Computer News Sites: Global News, Local Sites

    Nathaniel Poor, Nathaniel D Poor•ARTICLE•The Information Society•2007•References: 23

    The Internet is not only an object of and a tool for study; it is also both simultaneously global and local. In order to address how global and how local it is, this study compares the news content of 1 week from four different computer news web sites in four different countries (using four different languages). These sites use the same code base and all strive to be the same in terms of computer culture. They are global in their reach and in the…

  • Honey, I Shrunk the World! The Relation Between Internet Use and International Engagement

    Nojin Kwak, Nathaniel Poor et al.•ARTICLE•Mass Communication & Society•2006•Cited by: 7•References: 16

    Scholars have long been interested in the overlap between electronic communication systems and international affairs. New communication systems have brought an expectation for greater information flow and connection across geographical boundaries when compared to the systems that came before them. This study continued this longstanding scholarly interest by examining how the Internet facilitates a sense of connection to the international communit…

  • Mechanisms of an Online Public Sphere: The Website Slashdot

    Open Access•Nathaniel Poor•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 17•References: 4

    Both the theory of the public sphere and the utopian rhetoric surrounding the Internet have been a focus of scholars for some time. Given the ability of people to connect with others around the globe through the Internet, could the Internet give rise to online public spheres? If so, how would such spaces work? This article proposes that public spheres do exist on the Internet, and details how one functions. The case under study is the website Sla…

  • Mechanisms of an Online Public Sphere: The Website Slashdot

    Open Access•Nathaniel Poor•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 17•References: 4

    Both the theory of the public sphere and the utopian rhetoric surrounding the Internet have been a focus of scholars for some time. Given the ability of people to connect with others around the globe through the Internet, could the Internet give rise to online public spheres? If so, how would such spaces work? This article proposes that public spheres do exist on the Internet, and details how one functions. The case under study is the website Sla…

  • Honey, I Shrunk the World! The Relation Between Internet Use and International Engagement

    Nojin Kwak, Nathaniel Poor et al.•ARTICLE•Mass Communication & Society•2006•Cited by: 7•References: 16

    Scholars have long been interested in the overlap between electronic communication systems and international affairs. New communication systems have brought an expectation for greater information flow and connection across geographical boundaries when compared to the systems that came before them. This study continued this longstanding scholarly interest by examining how the Internet facilitates a sense of connection to the international communit…

  • Computer game modders’ motivations and sense of community: A mixed-methods approach

    Open Access•Nathaniel Poor•ARTICLE•New Media & Society•2013•Cited by: 6•References: 9

    Computer game modding, from modifying, combines several important issues: digital skills, play, community, making, and remixing. Yet, little academic work has explored the motivations and sense of community that modders have. This study is the first quantitative survey of game modders, and combines quantitative survey data with qualitative interview material. Findings suggest that modders are both old and young, mod more than one game or game ser…

  • Stratification and Global Elite Theory: A Cross-Cultural and Longitudinal Analysis of Public Opinion

    Rob Davidson, Nathaniel Poor et al.•ARTICLE•International Journal of Public…•2009•Cited by: 6•References: 10

    Journal Article Stratification and Global Elite Theory: A Cross-Cultural and Longitudinal Analysis of Public Opinion Get access Roei Davidson, Roei Davidson Roei Davidson (PhD, University of Michigan) is a lecturer in communication (tenure-track) at the University of Haifa, Israel. He studies political communication, public opinion and business news from a comparative perspective. Search for other works by this author on: Oxford Academic Google S…

  • Digital Elves as a Racial Other in Video Games: Acknowledgment and Avoidance

    Open Access•Nathaniel Poor•ARTICLE•Games and Culture•2012•Cited by: 4•References: 12

    Elves are a long-standing cultural trope in the West, where they have often represented the other and fears associated with otherness. Elves continue to do the same cultural work today and are a fixture of fantasy settings. Fantasy-based video games portray elves in a variety of ways across a few types of elves (high elves, half-elves, and dark elves), but there are consistencies to their portrayal across such spaces. Given the dearth of work on …

  • Death of a child, birth of a guild: Factors aiding the rapid formation of online support communities

    Nathaniel Poor, Marko Škorić et al.•ARTICLE•The Information Society•2022•Cited by: 3•References: 41

    In this article, we examine how a loosely knit, mediated community in the massively multiplayer online game EverQuest II rapidly coalesced to carry out collective action in response to a request to help a terminally ill child. We examine the factors that motivated hundreds of people to donate their time, expertise, and in-game resources to people they had never met. These factors included specific affordances of the many technologies relied upon,…

  • Death of a Guild, Birth of a Network: Online Community Ties Within and Beyond Code

    Open Access•Nathaniel Poor, Marko M Skoric•ARTICLE•Games and Culture•2014•Cited by: 3•References: 20

    To explore what helps and hinders long-term online community cohesion, a once strong but now withered 7-year-old guild in the online game EverQuest 2 was studied using mixed methods. It was found that the guild faced stresses on five distinct yet interrelated levels: personal, subgroup, guild, game, and company level. Strong intragroup ties can aid group cohesion but can also cause fragmenting along weaker ties if a strong subgroup leaves the gui…

  • Reddit Gaming Communities During Times of Transition

    Open Access•Kelly Bergstrom, Nathaniel Poor•ARTICLE•Social Media + Society•2021•Cited by: 1•References: 45

    We studied the Reddit communities for three game franchises at the time of a new release in each franchise to see what the members of the Reddit community for the now-older game would do in terms of their community involvement and membership. Specifically, we sought to determine if community members transitioned to the community for a new game, leaving behind their established community devoted to the now-older game. Our main finding was that mos…

  • Honey, I Shrunk the World! The Relation Between Internet Use and International Engagement

    Nojin Kwak, Nathaniel Poor et al.•ARTICLE•Mass Communication & Society•2006•Cited by: 7•References: 16

    Scholars have long been interested in the overlap between electronic communication systems and international affairs. New communication systems have brought an expectation for greater information flow and connection across geographical boundaries when compared to the systems that came before them. This study continued this longstanding scholarly interest by examining how the Internet facilitates a sense of connection to the international communit…

  • Mechanisms of an Online Public Sphere: The Website Slashdot

    Open Access•Nathaniel Poor•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 17•References: 4

    Both the theory of the public sphere and the utopian rhetoric surrounding the Internet have been a focus of scholars for some time. Given the ability of people to connect with others around the globe through the Internet, could the Internet give rise to online public spheres? If so, how would such spaces work? This article proposes that public spheres do exist on the Internet, and details how one functions. The case under study is the website Sla…

  • A Cross-National Study of Computer News Sites: Global News, Local Sites

    Nathaniel Poor, Nathaniel D Poor•ARTICLE•The Information Society•2007•References: 23

    The Internet is not only an object of and a tool for study; it is also both simultaneously global and local. In order to address how global and how local it is, this study compares the news content of 1 week from four different computer news web sites in four different countries (using four different languages). These sites use the same code base and all strive to be the same in terms of computer culture. They are global in their reach and in the…

  • Copyright Notices in Traditional and New Media Journals: Lies, Damned Lies, and Copyright Notices

    Open Access•Nathaniel Poor•ARTICLE•Journal of Computer-Mediated…•2008•References: 1

  • Stratification and Global Elite Theory: A Cross-Cultural and Longitudinal Analysis of Public Opinion

    Rob Davidson, Nathaniel Poor et al.•ARTICLE•International Journal of Public…•2009•Cited by: 6•References: 10

    Journal Article Stratification and Global Elite Theory: A Cross-Cultural and Longitudinal Analysis of Public Opinion Get access Roei Davidson, Roei Davidson Roei Davidson (PhD, University of Michigan) is a lecturer in communication (tenure-track) at the University of Haifa, Israel. He studies political communication, public opinion and business news from a comparative perspective. Search for other works by this author on: Oxford Academic Google S…

  • Digital Elves as a Racial Other in Video Games: Acknowledgment and Avoidance

    Open Access•Nathaniel Poor•ARTICLE•Games and Culture•2012•Cited by: 4•References: 12

    Elves are a long-standing cultural trope in the West, where they have often represented the other and fears associated with otherness. Elves continue to do the same cultural work today and are a fixture of fantasy settings. Fantasy-based video games portray elves in a variety of ways across a few types of elves (high elves, half-elves, and dark elves), but there are consistencies to their portrayal across such spaces. Given the dearth of work on …

  • Computer game modders’ motivations and sense of community: A mixed-methods approach

    Open Access•Nathaniel Poor•ARTICLE•New Media & Society•2013•Cited by: 6•References: 9

    Computer game modding, from modifying, combines several important issues: digital skills, play, community, making, and remixing. Yet, little academic work has explored the motivations and sense of community that modders have. This study is the first quantitative survey of game modders, and combines quantitative survey data with qualitative interview material. Findings suggest that modders are both old and young, mod more than one game or game ser…

  • Death of a Guild, Birth of a Network: Online Community Ties Within and Beyond Code

    Open Access•Nathaniel Poor, Marko M Skoric•ARTICLE•Games and Culture•2014•Cited by: 3•References: 20

    To explore what helps and hinders long-term online community cohesion, a once strong but now withered 7-year-old guild in the online game EverQuest 2 was studied using mixed methods. It was found that the guild faced stresses on five distinct yet interrelated levels: personal, subgroup, guild, game, and company level. Strong intragroup ties can aid group cohesion but can also cause fragmenting along weaker ties if a strong subgroup leaves the gui…

  • Factors for success in repeat crowdfunding: Why sugar daddies are only good for Bar-Mitzvahs

    Roei Davidson, Nathaniel Poor•ARTICLE•Information Communication & Society•2016

    Some see crowdfunding as a potential replacement for existing long-term funding mechanisms, especially in cultural production. We look at the factors that correlate with repeated crowdfunding usage, analyzing data from the popular crowdfunding site Kickstarter. We analyzed data on projects from four of Kickstarter's categories. We found that, generally across the four categories, a higher pledged-to-backers ratio diminished the odds of a second p…

  • Location, location, location: How digital platforms reinforce the importance of spatial proximity

    Roei Davidson, Nathaniel Poor•ARTICLE•Information Communication & Society•2019

    Crowdfunding and other digital mechanisms have the potential to open up cultural production to a broader population. Adopting a spatial approach, we investigate the intermediating role platforms play as a means of considering the debate regarding the egalitarian potential of digital communication. We consider the extent to which platforms relax the tendencies towards the spatial clustering evident in the culture industries through an analysis of …

  • Reddit's Communities & Consequences

    Open Access•Alexander Halavais, Adrienne Massanari et al.•ARTICLE•AoIR Selected Papers of Internet…•2020

    As a platform, Reddit provides a bit of a conundrum. Despite being visited by more people than Netflix and remaining one of the most visited spaces on the web, it remains extraordinarily resistant to generalization. Some of the worst of Internet culture can be found on the site. It has served to amplify the voices of misogynists, supported vigilantism, and hosted child pornography. At the same time, some of the more civil conversations and learni…

  • Open-Source’s Inspirations for Computational Social Science: Lessons from a Failed Analysis

    Open Access•Nathaniel Poor•ARTICLE•Media and Communication•2020

    The questions we can ask currently, building on decades of research, call for advanced methods and understanding. We now have large, complex data sets that require more than complex statistical analysis to yield human answers. Yet as some researchers have pointed out, we also have challenges, especially in computational social science. In a recent project I faced several such challenges and eventually realized that the relevant issues were famili…

  • Reddit Gaming Communities During Times of Transition

    Open Access•Kelly Bergstrom, Nathaniel Poor•ARTICLE•Social Media + Society•2021•Cited by: 1•References: 45

    We studied the Reddit communities for three game franchises at the time of a new release in each franchise to see what the members of the Reddit community for the now-older game would do in terms of their community involvement and membership. Specifically, we sought to determine if community members transitioned to the community for a new game, leaving behind their established community devoted to the now-older game. Our main finding was that mos…

  • Death of a child, birth of a guild: Factors aiding the rapid formation of online support communities

    Nathaniel Poor, Marko Škorić et al.•ARTICLE•The Information Society•2022•Cited by: 3•References: 41

    In this article, we examine how a loosely knit, mediated community in the massively multiplayer online game EverQuest II rapidly coalesced to carry out collective action in response to a request to help a terminally ill child. We examine the factors that motivated hundreds of people to donate their time, expertise, and in-game resources to people they had never met. These factors included specific affordances of the many technologies relied upon,…

  • Signaling the Intent to Change Online Communities: A Case From a Reddit Gaming Community

    Open Access•Kelly Bergstrom, Nathaniel Poor•ARTICLE•Social Media + Society•2022•References: 33

    This study builds on existing research about churn and community movement, examining if language use on Reddit can be used to determine if people signal their intent to relocate to a new community before they actually do so. Using a computational and semantic approach, we studied the subreddits for the game series Fallout at the time Fallout 76 ( FO76) was released to see if the users of the Fallout 4 ( FO4) subreddit signaled how they would reac…

Political science (12 works) · Sociology (12 works) · Computer Science (10 works) · World Wide Web (9 works) · Digital Games and Media (7 works) · Law (7 works) · Public relations (7 works) · Business (6 works) · Law (6 works) · Media studies (6 works)

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