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Stefan Beckert

Biographic Data

ID129718
NAMEStefan Beckert
GIVEN NAMESStefan
FAMILY NAMEBeckert
SIGNATUREBECKERT S
AFFILIATIONSUniversity of Hohenheim
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS25
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2020
H-INDEX1
  • Watching Players: An Exploration of Media Enjoyment on Twitch

    Open Access•Tim Wulf, Frank M Schneider et al.•ARTICLE•Games and Culture•2020•Cited by: 25•References: 51

    Video game streaming platforms have reached high popularity within the last years. As one of these popular platforms, Twitch provides users with the opportunity to participate in several gaming situations: They can simultaneously watch in-game actions, the streamer playing the game, and additionally, they can interact with the streamer and other viewers by using the chat. In an online survey, the current study explored how individuals ( N = 548) …

  • Watching Players: An Exploration of Media Enjoyment on Twitch

    Open Access•Tim Wulf, Frank M Schneider et al.•ARTICLE•Games and Culture•2020•Cited by: 25•References: 51

    Video game streaming platforms have reached high popularity within the last years. As one of these popular platforms, Twitch provides users with the opportunity to participate in several gaming situations: They can simultaneously watch in-game actions, the streamer playing the game, and additionally, they can interact with the streamer and other viewers by using the chat. In an online survey, the current study explored how individuals ( N = 548) …

  • Watching Players: An Exploration of Media Enjoyment on Twitch

    Open Access•Tim Wulf, Frank M Schneider et al.•ARTICLE•Games and Culture•2020•Cited by: 25•References: 51

    Video game streaming platforms have reached high popularity within the last years. As one of these popular platforms, Twitch provides users with the opportunity to participate in several gaming situations: They can simultaneously watch in-game actions, the streamer playing the game, and additionally, they can interact with the streamer and other viewers by using the chat. In an online survey, the current study explored how individuals ( N = 548) …

Advertising (1 works) · Business (1 works) · Computer Science (1 works) · Digital Games and Media (1 works) · Digital Marketing and Social Media (1 works) · Game mechanics (1 works) · Impact of Technology on Adolescents (1 works) · Internet privacy (1 works) · Live Streaming (1 works) · Multimedia (1 works)

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