Maria Solomou
Biographic Data
| ID | 1299728 |
|---|---|
| NAME | Maria Solomou |
| GIVEN NAMES | Maria |
| FAMILY NAME | Solomou |
| SIGNATURE | SOLOMOU M |
| AFFILIATIONS | Indiana University Bloomington |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2011 |
| H-INDEX | 1 |
Building creativity
Purpose Using a systems‐based approach to creativity and a sociocultural constructionist approach to learning, this study aims to highlight how creative ideas emerge within a community and spread amongst its members. Design/methodology/approach Using a design‐based approach to research, this study took place within the social media environment, Quest Atlantis. Chat data were collected from 85 participants and screenshots were taken of the virtual…
Pedagogical Dramas and Transformational Play
Although every era is met with the introduction of powerful technologies for entertainment and learning, videogames represent a new contribution binding the two and bearing the potential to create sustained engagement in a curricular drama where the player's knowledgeable actions shape an unfolding fiction within a designed world. Although traditionally, stories involve an author, a performer, and an audience, much of the power of videogames as m…
Building creativity
Purpose Using a systems‐based approach to creativity and a sociocultural constructionist approach to learning, this study aims to highlight how creative ideas emerge within a community and spread amongst its members. Design/methodology/approach Using a design‐based approach to research, this study took place within the social media environment, Quest Atlantis. Chat data were collected from 85 participants and screenshots were taken of the virtual…
Pedagogical Dramas and Transformational Play
Although every era is met with the introduction of powerful technologies for entertainment and learning, videogames represent a new contribution binding the two and bearing the potential to create sustained engagement in a curricular drama where the player's knowledgeable actions shape an unfolding fiction within a designed world. Although traditionally, stories involve an author, a performer, and an audience, much of the power of videogames as m…
Building creativity
Purpose Using a systems‐based approach to creativity and a sociocultural constructionist approach to learning, this study aims to highlight how creative ideas emerge within a community and spread amongst its members. Design/methodology/approach Using a design‐based approach to research, this study took place within the social media environment, Quest Atlantis. Chat data were collected from 85 participants and screenshots were taken of the virtual…
Computer Science (2 works) · Psychology (2 works) · Social media (2 works) · Sociology (2 works) · World Wide Web (2 works) · Aesthetics (1 work) · Affordance (1 work) · Art (1 work) · Context (archaeology (1 work) · Creativity (1 work)