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Maria Solomou

Biographic Data

ID1299728
NAMEMaria Solomou
GIVEN NAMESMaria
FAMILY NAMESolomou
SIGNATURESOLOMOU M
AFFILIATIONSIndiana University Bloomington
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS3
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2011
H-INDEX1
  • Building creativity

    Open Access•Kylie Peppler, Kylie A Peppler et al.•ARTICLE•On the Horizon The International…•2011•Cited by: 3•References: 3

    Purpose Using a systems‐based approach to creativity and a sociocultural constructionist approach to learning, this study aims to highlight how creative ideas emerge within a community and spread amongst its members. Design/methodology/approach Using a design‐based approach to research, this study took place within the social media environment, Quest Atlantis. Chat data were collected from 85 participants and screenshots were taken of the virtual…

  • Pedagogical Dramas and Transformational Play

    Sasha A Barab, Tyler Dodge et al.•ARTICLE•Mind Culture and Activity•2010

    Although every era is met with the introduction of powerful technologies for entertainment and learning, videogames represent a new contribution binding the two and bearing the potential to create sustained engagement in a curricular drama where the player's knowledgeable actions shape an unfolding fiction within a designed world. Although traditionally, stories involve an author, a performer, and an audience, much of the power of videogames as m…

  • Building creativity

    Open Access•Kylie Peppler, Kylie A Peppler et al.•ARTICLE•On the Horizon The International…•2011•Cited by: 3•References: 3

    Purpose Using a systems‐based approach to creativity and a sociocultural constructionist approach to learning, this study aims to highlight how creative ideas emerge within a community and spread amongst its members. Design/methodology/approach Using a design‐based approach to research, this study took place within the social media environment, Quest Atlantis. Chat data were collected from 85 participants and screenshots were taken of the virtual…

  • Pedagogical Dramas and Transformational Play

    Sasha A Barab, Tyler Dodge et al.•ARTICLE•Mind Culture and Activity•2010

    Although every era is met with the introduction of powerful technologies for entertainment and learning, videogames represent a new contribution binding the two and bearing the potential to create sustained engagement in a curricular drama where the player's knowledgeable actions shape an unfolding fiction within a designed world. Although traditionally, stories involve an author, a performer, and an audience, much of the power of videogames as m…

  • Building creativity

    Open Access•Kylie Peppler, Kylie A Peppler et al.•ARTICLE•On the Horizon The International…•2011•Cited by: 3•References: 3

    Purpose Using a systems‐based approach to creativity and a sociocultural constructionist approach to learning, this study aims to highlight how creative ideas emerge within a community and spread amongst its members. Design/methodology/approach Using a design‐based approach to research, this study took place within the social media environment, Quest Atlantis. Chat data were collected from 85 participants and screenshots were taken of the virtual…

Computer Science (2 works) · Psychology (2 works) · Social media (2 works) · Sociology (2 works) · World Wide Web (2 works) · Aesthetics (1 work) · Affordance (1 work) · Art (1 work) · Context (archaeology (1 work) · Creativity (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae