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Thea Brolund

Biographic Data

ID131225
NAMEThea Brolund
GIVEN NAMESThea
FAMILY NAMEBrolund
SIGNATUREBROLUND T
AFFILIATIONSUniversity of Technology Sydney
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS4
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2006
H-INDEX1
  • Live Action Role-Playing Games

    Open Access•Anders Tychsen, Michael Hitchens et al.•ARTICLE•Games and Culture•2006•Cited by: 4

    Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and …

  • Live Action Role-Playing Games

    Open Access•Anders Tychsen, Michael Hitchens et al.•ARTICLE•Games and Culture•2006•Cited by: 4

    Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and …

  • Live Action Role-Playing Games

    Open Access•Anders Tychsen, Michael Hitchens et al.•ARTICLE•Games and Culture•2006•Cited by: 4

    Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and …

Action (physics (1 work) · Artificial Intelligence (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Game mechanics (1 work) · Multimedia (1 work) · Multimedia Communication and Technology (1 work) · Peer-to-Peer Network Technologies (1 work) · Psychology (1 work) · Theme (computing (1 work)

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