David Ciccoricco
Biographic Data
| ID | 132299 |
|---|---|
| NAME | David Ciccoricco |
| GIVEN NAMES | David |
| FAMILY NAME | Ciccoricco |
| SIGNATURE | CICCORICCO D |
| AFFILIATIONS | University of Otago |
| VERIFIED | No |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 9 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
If You Give a Narratologist a Muffin
Object-oriented narratives in children’s books serve as resources that can prefigure and manage psychological development, including those trajectories considered neurodivergent. Drawing on new object philosophy (as anchored in narrative theory); cognitive literary studies; and child developmental psychology, the article traces what we might call the object-oriented associative impulse: the iterative drive to repurpose objects and deploy them as …
E-Legitimate Offspring
We can trace the convergence of electronic literature and narrative games through a focus on critical methods and experiential frameworks rather than relying on typologies or ontologies. This article offers examples of digital literary works that we experience across a literary–ludic continuum. The first section traces some historical markers of convergence between electronic literature and narrative games with reference to conference keynotes fr…
Embodied Simulations and Neurodivergent Temporalities in To the Moon
We position games as ludic time machines; beyond simply representing neurodiversity, they can prompt players to consider neurodivergent temporalities. In the 2D psychological adventure game To the Moon (Gao 2011), players control two scientists who travel through the memories of a man on his deathbed. Digging ever deeper into their seemingly neurotypical client's past, the scientists learn how his marriage was strained by the complexities of cros…
Technology and Literature
Whereas previous books have explored how literature depicts or discusses scientific concepts, this book argues that literature is a technology. It shows how literature has been shaped by technological revolutions, and reveals the essential work that literature has done in helping to uncover the consequences of new technologies. Individual chapters focus on how specific literary technologies – the development of writing, the printing press, typewr…
Through the Portal, and What Michael Joyce Found There
Reading the transmedial oeuvre of Michael Joyce, this essay traces shifts in literary culture—and, potentially, the literary imagination—in the digital era. Using John Cayley's theorizing on digital language art as a critical intertext, I view Joyce's ambivalent place in digital-literary studies through the figure of the portal, which serves equally in his writing as a mode of escape and confinement. Against more common reception narratives for J…
Where the Transmedial Things Are
Refiguring Minds in Narrative Media
"How do writers represent cognition, and what can these representations tell us about how our own minds work? Refiguring Minds in Narrative Media is the first single-author book to explore these questions across media, moving from analyses of literary narratives in print to those found where so much cultural and artistic production occurs today: computer screens. Expanding the domain of literary studies from a focus on representations to the kind…
Narrative, Cognition, and the Flow of Mirror’s Edge
Faith, the protagonist of Mirror’s Edge, marks an empowered female character that is not hypersexualized, and the decision to employ a first-person perspective (thereby subverting any gaze offered by a third-person view) supports this design objective through gameplay. But despite Faith’s welcome debut on the main stage of commercial gaming, the game raises more significant questions through its engagement with the multifarious concept of “fluidi…
Reading Network Fiction
This is an in-depth history and analysis of hyperlinked fiction. marriage of narrative and the computer dates back to the 1980s, with the experiments of luminaries such as Judy Malloy and Michael Joyce. What has been variously called hypertext fiction, hypertext, and hyperfiction has surely surrendered any claim to newness in the 21st century. David Ciccoricco establishes the category of as distinguishable from other forms of and cybertext: netwo…
Narrative, Cognition, and the Flow of Mirror’s Edge
Faith, the protagonist of Mirror’s Edge, marks an empowered female character that is not hypersexualized, and the decision to employ a first-person perspective (thereby subverting any gaze offered by a third-person view) supports this design objective through gameplay. But despite Faith’s welcome debut on the main stage of commercial gaming, the game raises more significant questions through its engagement with the multifarious concept of “fluidi…
Reading Network Fiction
This is an in-depth history and analysis of hyperlinked fiction. marriage of narrative and the computer dates back to the 1980s, with the experiments of luminaries such as Judy Malloy and Michael Joyce. What has been variously called hypertext fiction, hypertext, and hyperfiction has surely surrendered any claim to newness in the 21st century. David Ciccoricco establishes the category of as distinguishable from other forms of and cybertext: netwo…
Narrative, Cognition, and the Flow of Mirror’s Edge
Faith, the protagonist of Mirror’s Edge, marks an empowered female character that is not hypersexualized, and the decision to employ a first-person perspective (thereby subverting any gaze offered by a third-person view) supports this design objective through gameplay. But despite Faith’s welcome debut on the main stage of commercial gaming, the game raises more significant questions through its engagement with the multifarious concept of “fluidi…
Refiguring Minds in Narrative Media
"How do writers represent cognition, and what can these representations tell us about how our own minds work? Refiguring Minds in Narrative Media is the first single-author book to explore these questions across media, moving from analyses of literary narratives in print to those found where so much cultural and artistic production occurs today: computer screens. Expanding the domain of literary studies from a focus on representations to the kind…
Where the Transmedial Things Are
Through the Portal, and What Michael Joyce Found There
Reading the transmedial oeuvre of Michael Joyce, this essay traces shifts in literary culture—and, potentially, the literary imagination—in the digital era. Using John Cayley's theorizing on digital language art as a critical intertext, I view Joyce's ambivalent place in digital-literary studies through the figure of the portal, which serves equally in his writing as a mode of escape and confinement. Against more common reception narratives for J…
Technology and Literature
Whereas previous books have explored how literature depicts or discusses scientific concepts, this book argues that literature is a technology. It shows how literature has been shaped by technological revolutions, and reveals the essential work that literature has done in helping to uncover the consequences of new technologies. Individual chapters focus on how specific literary technologies – the development of writing, the printing press, typewr…
Embodied Simulations and Neurodivergent Temporalities in To the Moon
We position games as ludic time machines; beyond simply representing neurodiversity, they can prompt players to consider neurodivergent temporalities. In the 2D psychological adventure game To the Moon (Gao 2011), players control two scientists who travel through the memories of a man on his deathbed. Digging ever deeper into their seemingly neurotypical client's past, the scientists learn how his marriage was strained by the complexities of cros…
If You Give a Narratologist a Muffin
Object-oriented narratives in children’s books serve as resources that can prefigure and manage psychological development, including those trajectories considered neurodivergent. Drawing on new object philosophy (as anchored in narrative theory); cognitive literary studies; and child developmental psychology, the article traces what we might call the object-oriented associative impulse: the iterative drive to repurpose objects and deploy them as …
E-Legitimate Offspring
We can trace the convergence of electronic literature and narrative games through a focus on critical methods and experiential frameworks rather than relying on typologies or ontologies. This article offers examples of digital literary works that we experience across a literary–ludic continuum. The first section traces some historical markers of convergence between electronic literature and narrative games with reference to conference keynotes fr…
Aesthetics (7 works) · Art (7 works) · Digital Games and Media (6 works) · Computer Science (5 works) · Narrative (5 works) · Philosophy (5 works) · Literature (4 works) · Artificial Intelligence in Games (3 works) · Linguistics (3 works) · American (2 works)