Paul Windrum
Biographic Data
| ID | 1322992 |
|---|---|
| NAME | Paul Windrum |
| GIVEN NAMES | Paul |
| FAMILY NAME | Windrum |
| SIGNATURE | WINDRUM P |
| AFFILIATIONS | University of Maastricht, The Netherlands |
| ORCID | 0000-0002-2622-7030 |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1999 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Cocreating service innovations in European public libraries
This study uses survey data for 543 European libraries to investigate the effect of co-creation and other factors on the usefulness of knowledge for innovation obtained from four groups: library users, non-management staff, non-profits and businesses. The study finds that 24.3% of libraries develop a 'high priority' innovation through co-creation with library users. Co-creation has a substantial positive effect on the usefulness of knowledge obta…
Libraries in a changing society
Heterogeneous preferences and new innovation cycles in mature industries
This paper examines the amateur camera industry between 1955 and 1974. The case raises important issues for our understanding of the product lifecycle. First, an industry can experience more than one round of radical product and process innovation in its history. Second, there is not a strict sequence of product innovation followed by process innovation. Third, the existence of a dominant design depends on there being a relatively homogeneous set…
Simulation Models of Technological Innovation
The use of simulation modelling techniques in studies of technological innovation dates back to Nelson and Winter's 1982 book, An Evolutionary Theory of Economic Change. Four main issues are identified in reviewing the key contributions in this burgeoning literature. First, a key driver in the construction of computer simulations has been the desire to develop theoretical models capable of dealing with the complex phenomena characteristic of tech…
Simulation Models of Technological Innovation
The use of simulation modelling techniques in studies of technological innovation dates back to Nelson and Winter's 1982 book, An Evolutionary Theory of Economic Change. Four main issues are identified in reviewing the key contributions in this burgeoning literature. First, a key driver in the construction of computer simulations has been the desire to develop theoretical models capable of dealing with the complex phenomena characteristic of tech…
Simulation Models of Technological Innovation
The use of simulation modelling techniques in studies of technological innovation dates back to Nelson and Winter's 1982 book, An Evolutionary Theory of Economic Change. Four main issues are identified in reviewing the key contributions in this burgeoning literature. First, a key driver in the construction of computer simulations has been the desire to develop theoretical models capable of dealing with the complex phenomena characteristic of tech…
Heterogeneous preferences and new innovation cycles in mature industries
This paper examines the amateur camera industry between 1955 and 1974. The case raises important issues for our understanding of the product lifecycle. First, an industry can experience more than one round of radical product and process innovation in its history. Second, there is not a strict sequence of product innovation followed by process innovation. Third, the existence of a dominant design depends on there being a relatively homogeneous set…
Cocreating service innovations in European public libraries
This study uses survey data for 543 European libraries to investigate the effect of co-creation and other factors on the usefulness of knowledge for innovation obtained from four groups: library users, non-management staff, non-profits and businesses. The study finds that 24.3% of libraries develop a 'high priority' innovation through co-creation with library users. Co-creation has a substantial positive effect on the usefulness of knowledge obta…
Libraries in a changing society
Library Science and Administration (2 works) · Political science (2 works) · Adaptation (eye) (1 works) · Amateur (1 works) · Art History and Market Analysis (1 works) · Artificial Intelligence (1 works) · Artificial Intelligence (1 works) · Business (1 works) · Computer Science (1 works) · Cultural Industries and Urban Development (1 works)