Darshana Jayemanne
Biographic Data
| ID | 132461 |
|---|---|
| NAME | Darshana Jayemanne |
| GIVEN NAMES | Darshana |
| FAMILY NAME | Jayemanne |
| SIGNATURE | JAYEMANNE D |
| AFFILIATIONS | Abertay University |
| ORCID | 0000-0002-6651-1757 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Rethinking Canada’s Approach to Children’s Digital Game Regulation
Background: Connected digital games offer exciting opportunities for children to connect, play, and learn, but first they must navigate industry trends that jeopardize their rights, including invasive data collection and manipulative gambling mechanics. Analysis: A policy analysis reveals that Canada’s existing digital game regulation largely relies on a U.S. industry-made classification system and is ill-equipped to address these issues. Compara…
Chronotypology
This article presents a methodology called "chronotypology" which aims to facilitate literary studies approaches to video games by conceptualizing game temporality. The method develops a comparative approach to how video games structure temporal experience, yielding an efficient set of terms-"diachrony," "synchrony," and "unstable signifier"-through which to analyze gaming's "heterochronia" or temporal complexity. This method also yields an appro…
Performativity in Art, Literature, and Videogames
Chronotypology
This article presents a methodology called "chronotypology" which aims to facilitate literary studies approaches to video games by conceptualizing game temporality. The method develops a comparative approach to how video games structure temporal experience, yielding an efficient set of terms-"diachrony," "synchrony," and "unstable signifier"-through which to analyze gaming's "heterochronia" or temporal complexity. This method also yields an appro…
Performativity in Art, Literature, and Videogames
Chronotypology
This article presents a methodology called "chronotypology" which aims to facilitate literary studies approaches to video games by conceptualizing game temporality. The method develops a comparative approach to how video games structure temporal experience, yielding an efficient set of terms-"diachrony," "synchrony," and "unstable signifier"-through which to analyze gaming's "heterochronia" or temporal complexity. This method also yields an appro…
Rethinking Canada’s Approach to Children’s Digital Game Regulation
Background: Connected digital games offer exciting opportunities for children to connect, play, and learn, but first they must navigate industry trends that jeopardize their rights, including invasive data collection and manipulative gambling mechanics. Analysis: A policy analysis reveals that Canada’s existing digital game regulation largely relies on a U.S. industry-made classification system and is ill-equipped to address these issues. Compara…
Digital Games and Media (3 works) · Art (2 works) · Sociology (2 works) · Action (physics (1 work) · Aesthetics (1 work) · Artificial Intelligence (1 work) · Artificial Intelligence in Games (1 work) · Child Development and Digital Technology (1 work) · Computer Science (1 work) · Epistemology (1 work)