Steven Downing
Biographic Data
| ID | 134876 |
|---|---|
| NAME | Steven Downing |
| GIVEN NAMES | Steven |
| FAMILY NAME | Downing |
| SIGNATURE | DOWNING S |
| AFFILIATIONS | Ontario Tech University |
| VERIFIED | No |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 8 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 2 |
Crime, Punishment, and Video Games
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potent…
Virtual Total Control
Previous studies have examined media portrayals of total control and institutionalization in prison, and a few studies have considered the connection between media portrayals and depictions of prison escape attempts. The current inquiry seeks to fill this gap in the literature through an autoethnographic case study of the video game The Escapists, in which players assume the role of an inmate whose ultimate goal is to escape prison amid an enviro…
Virtual Parent-Child Relationships
Studies on parenting and online gaming abound, most of this literature considering the role of parents in educating their children about online safety, maintaining boundaries and limiting time spent online. Embedded within these inquiries is often the assumption that parents live with their children and must balance the physical-virtual divide. Relatively little research has considered the role of the virtual in the lives of parents who do not li…
They're Not Mean Girls If They Are Adult Women
Drawing on a first-hand account from co-author and participant in a recent season of a popular romance-based reality TV show, this study considers how such shows construct and reinforce stereotypes about women's relational dynamics with men and other women. It is argued that through careful production and gender scripting, these typologies are situated within a hierarchy of women's relational interaction that normalizes aggression and bullying am…
Criminality, Interpersonal Proximity and the Stop-Snitching Code
A number of studies have examined the relationship between the ‘code of the street’ and the concept of snitching (that is, informing the police). With some notable exceptions, these studies have generally focused on the pervasiveness of a ‘stop-snitching code’ or ‘code of silence’ among street offenders. In this study we seek to broaden understanding of the stop-snitching code by exploring perceptions of active, former, and non-offenders living i…
Space, Time, and Reflexive Interviewing
Space and time are concepts familiar to physicists, philosophers, and social scientists; they are operationalized with varying degrees of specificity but are both heralded as important to contextualizing research and understanding individual, cultural, and historical differences in perception and the social construction of reality. Space can range from, at the macro level, geographic region, to at the micro level, the immediate physical surroundi…
Attitudinal and Behavioral Pathways of Deviance in Online Gaming
Using data gathered from a qualitative study of a popular online game, this analysis considers the relationship between online deviance and real deviance, as well as the relationship between social control in the online setting and its subsequent impact on real world beliefs and behaviors. Findings suggest that three pathways of connectivity prevail in the current setting. Each pathway has in common the role of a transition block that promotes th…
Space, Time, and Reflexive Interviewing
Space and time are concepts familiar to physicists, philosophers, and social scientists; they are operationalized with varying degrees of specificity but are both heralded as important to contextualizing research and understanding individual, cultural, and historical differences in perception and the social construction of reality. Space can range from, at the macro level, geographic region, to at the micro level, the immediate physical surroundi…
Attitudinal and Behavioral Pathways of Deviance in Online Gaming
Using data gathered from a qualitative study of a popular online game, this analysis considers the relationship between online deviance and real deviance, as well as the relationship between social control in the online setting and its subsequent impact on real world beliefs and behaviors. Findings suggest that three pathways of connectivity prevail in the current setting. Each pathway has in common the role of a transition block that promotes th…
Virtual Total Control
Previous studies have examined media portrayals of total control and institutionalization in prison, and a few studies have considered the connection between media portrayals and depictions of prison escape attempts. The current inquiry seeks to fill this gap in the literature through an autoethnographic case study of the video game The Escapists, in which players assume the role of an inmate whose ultimate goal is to escape prison amid an enviro…
They're Not Mean Girls If They Are Adult Women
Drawing on a first-hand account from co-author and participant in a recent season of a popular romance-based reality TV show, this study considers how such shows construct and reinforce stereotypes about women's relational dynamics with men and other women. It is argued that through careful production and gender scripting, these typologies are situated within a hierarchy of women's relational interaction that normalizes aggression and bullying am…
Attitudinal and Behavioral Pathways of Deviance in Online Gaming
Using data gathered from a qualitative study of a popular online game, this analysis considers the relationship between online deviance and real deviance, as well as the relationship between social control in the online setting and its subsequent impact on real world beliefs and behaviors. Findings suggest that three pathways of connectivity prevail in the current setting. Each pathway has in common the role of a transition block that promotes th…
Space, Time, and Reflexive Interviewing
Space and time are concepts familiar to physicists, philosophers, and social scientists; they are operationalized with varying degrees of specificity but are both heralded as important to contextualizing research and understanding individual, cultural, and historical differences in perception and the social construction of reality. Space can range from, at the macro level, geographic region, to at the micro level, the immediate physical surroundi…
Criminality, Interpersonal Proximity and the Stop-Snitching Code
A number of studies have examined the relationship between the ‘code of the street’ and the concept of snitching (that is, informing the police). With some notable exceptions, these studies have generally focused on the pervasiveness of a ‘stop-snitching code’ or ‘code of silence’ among street offenders. In this study we seek to broaden understanding of the stop-snitching code by exploring perceptions of active, former, and non-offenders living i…
Virtual Parent-Child Relationships
Studies on parenting and online gaming abound, most of this literature considering the role of parents in educating their children about online safety, maintaining boundaries and limiting time spent online. Embedded within these inquiries is often the assumption that parents live with their children and must balance the physical-virtual divide. Relatively little research has considered the role of the virtual in the lives of parents who do not li…
They're Not Mean Girls If They Are Adult Women
Drawing on a first-hand account from co-author and participant in a recent season of a popular romance-based reality TV show, this study considers how such shows construct and reinforce stereotypes about women's relational dynamics with men and other women. It is argued that through careful production and gender scripting, these typologies are situated within a hierarchy of women's relational interaction that normalizes aggression and bullying am…
Virtual Total Control
Previous studies have examined media portrayals of total control and institutionalization in prison, and a few studies have considered the connection between media portrayals and depictions of prison escape attempts. The current inquiry seeks to fill this gap in the literature through an autoethnographic case study of the video game The Escapists, in which players assume the role of an inmate whose ultimate goal is to escape prison amid an enviro…
Crime, Punishment, and Video Games
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potent…
Psychology (7 works) · Social Psychology (6 works) · Computer Science (5 works) · Sociology (5 works) · Social Psychology (4 works) · Crime Patterns and Interventions (3 works) · Criminology (3 works) · Digital Games and Media (3 works) · Criminal Justice and Corrections Analysis (2 works) · Interpersonal communication (2 works)