Matthew E Perks
Biographic Data
| ID | 136491 |
|---|---|
| NAME | Matthew E Perks |
| GIVEN NAMES | Matthew E |
| FAMILY NAME | Perks |
| SIGNATURE | PERKS M E |
| AFFILIATIONS | University of Waterloo |
| ORCID | 0000-0002-5483-1403 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 9 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 2 |
Beauty From the Waist Up
Game live streaming scholarship has explored how the medium offers diverse forms of self-presentation, increasingly commercialized avenues of promotion, and vivid examples of participatory cultural production. This article focuses on the vibrant Twitch.tv subculture of drag artist game live streamers (or drag streamers) who engage in digital labor and performance, offer a distinct case of queer internet microcelebrity, and highlight tensions conc…
Streaming ambivalence
Commercial game makers at all scales of production have increasingly come to incorporate livestreaming into every stage of the game development cycle. Mainstream hits like Fortnite and League of Legends owe their ongoing success in no small part to their massive uptake by streamers, and triple-A releases from major publishers can reliably expect significant attention on streaming platforms. But what about smaller, lower budget games? For independ…
Self-Isolated but Not Alone
As the COVID-19 crisis forces individuals to self-isolate, work from home, and find new leisure activities, an increasing number are turning to online gaming. These online communities are often developed by community managers who work to engage communities and establish norms. Community management work, broadly, is considered the “soft-skilled” labor of communication, diplomacy, and empathy within an online community. Despite an obvious need for …
How Does Games Critique Impact Game Design Decisions? A Case Study of Monetization and Loot Boxes
Games critics arguably influence the form games take, identities of players, and identities of game developers. However, very little work in Game Studies examines how critical games journalism, games, developers, and independent actors intersect. This article argues that pragmatic sociology of critique, developed by Luc Boltanski, can act as a theoretical framework to aid in understanding these processes of critique. Utilizing a theoretical lens …
How Does Games Critique Impact Game Design Decisions? A Case Study of Monetization and Loot Boxes
Games critics arguably influence the form games take, identities of players, and identities of game developers. However, very little work in Game Studies examines how critical games journalism, games, developers, and independent actors intersect. This article argues that pragmatic sociology of critique, developed by Luc Boltanski, can act as a theoretical framework to aid in understanding these processes of critique. Utilizing a theoretical lens …
Beauty From the Waist Up
Game live streaming scholarship has explored how the medium offers diverse forms of self-presentation, increasingly commercialized avenues of promotion, and vivid examples of participatory cultural production. This article focuses on the vibrant Twitch.tv subculture of drag artist game live streamers (or drag streamers) who engage in digital labor and performance, offer a distinct case of queer internet microcelebrity, and highlight tensions conc…
Self-Isolated but Not Alone
As the COVID-19 crisis forces individuals to self-isolate, work from home, and find new leisure activities, an increasing number are turning to online gaming. These online communities are often developed by community managers who work to engage communities and establish norms. Community management work, broadly, is considered the “soft-skilled” labor of communication, diplomacy, and empathy within an online community. Despite an obvious need for …
How Does Games Critique Impact Game Design Decisions? A Case Study of Monetization and Loot Boxes
Games critics arguably influence the form games take, identities of players, and identities of game developers. However, very little work in Game Studies examines how critical games journalism, games, developers, and independent actors intersect. This article argues that pragmatic sociology of critique, developed by Luc Boltanski, can act as a theoretical framework to aid in understanding these processes of critique. Utilizing a theoretical lens …
Streaming ambivalence
Commercial game makers at all scales of production have increasingly come to incorporate livestreaming into every stage of the game development cycle. Mainstream hits like Fortnite and League of Legends owe their ongoing success in no small part to their massive uptake by streamers, and triple-A releases from major publishers can reliably expect significant attention on streaming platforms. But what about smaller, lower budget games? For independ…
Self-Isolated but Not Alone
As the COVID-19 crisis forces individuals to self-isolate, work from home, and find new leisure activities, an increasing number are turning to online gaming. These online communities are often developed by community managers who work to engage communities and establish norms. Community management work, broadly, is considered the “soft-skilled” labor of communication, diplomacy, and empathy within an online community. Despite an obvious need for …
Beauty From the Waist Up
Game live streaming scholarship has explored how the medium offers diverse forms of self-presentation, increasingly commercialized avenues of promotion, and vivid examples of participatory cultural production. This article focuses on the vibrant Twitch.tv subculture of drag artist game live streamers (or drag streamers) who engage in digital labor and performance, offer a distinct case of queer internet microcelebrity, and highlight tensions conc…
Digital Games and Media (4 works) · Sociology (4 works) · Media studies (3 works) · Aesthetics (2 works) · Art (2 works) · Computer Science (2 works) · Gender, Feminism, and Media (2 works) · Impact of Technology on Adolescents (2 works) · Multimedia (2 works) · Political science (2 works)