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Matthew E Perks

Biographic Data

ID136491
NAMEMatthew E Perks
GIVEN NAMESMatthew E
FAMILY NAMEPerks
SIGNATUREPERKS M E
AFFILIATIONSUniversity of Waterloo
ORCID0000-0002-5483-1403
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS9
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2022
H-INDEX2
  • Beauty From the Waist Up

    Open Access•Christopher J Persaud, Matthew E Perks•ARTICLE•Television & New Media•2022•Cited by: 3•References: 6

    Game live streaming scholarship has explored how the medium offers diverse forms of self-presentation, increasingly commercialized avenues of promotion, and vivid examples of participatory cultural production. This article focuses on the vibrant Twitch.tv subculture of drag artist game live streamers (or drag streamers) who engage in digital labor and performance, offer a distinct case of queer internet microcelebrity, and highlight tensions conc…

  • Streaming ambivalence

    Open Access•Felan Parker, Matthew E Perks•ARTICLE•Convergence The International…•2021

    Commercial game makers at all scales of production have increasingly come to incorporate livestreaming into every stage of the game development cycle. Mainstream hits like Fortnite and League of Legends owe their ongoing success in no small part to their massive uptake by streamers, and triple-A releases from major publishers can reliably expect significant attention on streaming platforms. But what about smaller, lower budget games? For independ…

  • Self-Isolated but Not Alone

    Matthew E Perks•ARTICLE•Leisure Sciences•2021•Cited by: 2•References: 18

    As the COVID-19 crisis forces individuals to self-isolate, work from home, and find new leisure activities, an increasing number are turning to online gaming. These online communities are often developed by community managers who work to engage communities and establish norms. Community management work, broadly, is considered the “soft-skilled” labor of communication, diplomacy, and empathy within an online community. Despite an obvious need for …

  • How Does Games Critique Impact Game Design Decisions? A Case Study of Monetization and Loot Boxes

    Open Access•Matthew E Perks•ARTICLE•Games and Culture•2020•Cited by: 4•References: 28

    Games critics arguably influence the form games take, identities of players, and identities of game developers. However, very little work in Game Studies examines how critical games journalism, games, developers, and independent actors intersect. This article argues that pragmatic sociology of critique, developed by Luc Boltanski, can act as a theoretical framework to aid in understanding these processes of critique. Utilizing a theoretical lens …

  • How Does Games Critique Impact Game Design Decisions? A Case Study of Monetization and Loot Boxes

    Open Access•Matthew E Perks•ARTICLE•Games and Culture•2020•Cited by: 4•References: 28

    Games critics arguably influence the form games take, identities of players, and identities of game developers. However, very little work in Game Studies examines how critical games journalism, games, developers, and independent actors intersect. This article argues that pragmatic sociology of critique, developed by Luc Boltanski, can act as a theoretical framework to aid in understanding these processes of critique. Utilizing a theoretical lens …

  • Beauty From the Waist Up

    Open Access•Christopher J Persaud, Matthew E Perks•ARTICLE•Television & New Media•2022•Cited by: 3•References: 6

    Game live streaming scholarship has explored how the medium offers diverse forms of self-presentation, increasingly commercialized avenues of promotion, and vivid examples of participatory cultural production. This article focuses on the vibrant Twitch.tv subculture of drag artist game live streamers (or drag streamers) who engage in digital labor and performance, offer a distinct case of queer internet microcelebrity, and highlight tensions conc…

  • Self-Isolated but Not Alone

    Matthew E Perks•ARTICLE•Leisure Sciences•2021•Cited by: 2•References: 18

    As the COVID-19 crisis forces individuals to self-isolate, work from home, and find new leisure activities, an increasing number are turning to online gaming. These online communities are often developed by community managers who work to engage communities and establish norms. Community management work, broadly, is considered the “soft-skilled” labor of communication, diplomacy, and empathy within an online community. Despite an obvious need for …

  • How Does Games Critique Impact Game Design Decisions? A Case Study of Monetization and Loot Boxes

    Open Access•Matthew E Perks•ARTICLE•Games and Culture•2020•Cited by: 4•References: 28

    Games critics arguably influence the form games take, identities of players, and identities of game developers. However, very little work in Game Studies examines how critical games journalism, games, developers, and independent actors intersect. This article argues that pragmatic sociology of critique, developed by Luc Boltanski, can act as a theoretical framework to aid in understanding these processes of critique. Utilizing a theoretical lens …

  • Streaming ambivalence

    Open Access•Felan Parker, Matthew E Perks•ARTICLE•Convergence The International…•2021

    Commercial game makers at all scales of production have increasingly come to incorporate livestreaming into every stage of the game development cycle. Mainstream hits like Fortnite and League of Legends owe their ongoing success in no small part to their massive uptake by streamers, and triple-A releases from major publishers can reliably expect significant attention on streaming platforms. But what about smaller, lower budget games? For independ…

  • Self-Isolated but Not Alone

    Matthew E Perks•ARTICLE•Leisure Sciences•2021•Cited by: 2•References: 18

    As the COVID-19 crisis forces individuals to self-isolate, work from home, and find new leisure activities, an increasing number are turning to online gaming. These online communities are often developed by community managers who work to engage communities and establish norms. Community management work, broadly, is considered the “soft-skilled” labor of communication, diplomacy, and empathy within an online community. Despite an obvious need for …

  • Beauty From the Waist Up

    Open Access•Christopher J Persaud, Matthew E Perks•ARTICLE•Television & New Media•2022•Cited by: 3•References: 6

    Game live streaming scholarship has explored how the medium offers diverse forms of self-presentation, increasingly commercialized avenues of promotion, and vivid examples of participatory cultural production. This article focuses on the vibrant Twitch.tv subculture of drag artist game live streamers (or drag streamers) who engage in digital labor and performance, offer a distinct case of queer internet microcelebrity, and highlight tensions conc…

Digital Games and Media (4 works) · Sociology (4 works) · Media studies (3 works) · Aesthetics (2 works) · Art (2 works) · Computer Science (2 works) · Gender, Feminism, and Media (2 works) · Impact of Technology on Adolescents (2 works) · Multimedia (2 works) · Political science (2 works)

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