Raphaël Verchère
Biographic Data
| ID | 1371802 |
|---|---|
| NAME | Raphaël Verchère |
| GIVEN NAMES | Raphaël |
| FAMILY NAME | Verchère |
| SIGNATURE | VERCHÈRE R |
| AFFILIATIONS | Sciences, Philosophie, Histoire |
| ORCID | 0000-0003-3801-1250 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 11 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 2 |
L'Olympisme de Pierre de Coubertin
La justice est une des valeurs les plus mises en avant par le sport moderne et la philosophie olympique qui le fonde. Or, cette idée de justice est rarement interrogée ni même conceptualisée, comme si cette notion allait de soi, malgré son ambivalence. L'idéal poursuivi par l'olympisme de Pierre de Coubertin est celui d'une justice aristocratique, où il est considéré comme légitime que les forts dominent les faibles, même si cela n'est qu'au nom …
Bernard Andrieu, Au contact du vivant. Émersiologie 3 , Paris, Vrin, 2023, 380 p
Le culte de l’aventure
Sport and fitness app uses
Sport and fitness mobile applications (SFMAs) have led to significant changes in how people engage in sport and physical activity. This development is part of a broader trend of self-tracking (the ‘quantified self’) and gamification, whose effects are discussed in an increasing number of publications in the humanities and social sciences. The aim of this interdisciplinary literature review is to provide an overview of the main research results on…
Gouverner le joueur dans les jeux vidéo
In the late 1970s, Gibson built the concept of "affordance" to refer objects which are immediately significant in the perceptive area. First inherent to the psychology of perception, this concept has next been used in other fields, especially for design thanks to Donald Norman’s book, The Design of Everyday Things, published in 1990. In video game conception, the affordance concept has a central place, because the game design is mainly about buil…
The body experience of the triathlete
Each of the three sports of triathlon is centered on a natural element: water for swimming, air for cycling, earth for running. Additionally, the athlete experiences the fire of the effort. From a sociological point of view, the ability to manage the body in various elements and to switch from one discipline to another very different one, while showing qualities of endurance, relies on aptitudes highlighted by capitalism and liberalism. From a sp…
Les innovations technologiques dans le sport enrichissent-elles l’expérience corporelle
La prothèse et le sportif
Les innovations technologiques dans le sport enrichissent-elles l’expérience corporelle
Gouverner le joueur dans les jeux vidéo
In the late 1970s, Gibson built the concept of "affordance" to refer objects which are immediately significant in the perceptive area. First inherent to the psychology of perception, this concept has next been used in other fields, especially for design thanks to Donald Norman’s book, The Design of Everyday Things, published in 1990. In video game conception, the affordance concept has a central place, because the game design is mainly about buil…
The body experience of the triathlete
Each of the three sports of triathlon is centered on a natural element: water for swimming, air for cycling, earth for running. Additionally, the athlete experiences the fire of the effort. From a sociological point of view, the ability to manage the body in various elements and to switch from one discipline to another very different one, while showing qualities of endurance, relies on aptitudes highlighted by capitalism and liberalism. From a sp…
La prothèse et le sportif
Les innovations technologiques dans le sport enrichissent-elles l’expérience corporelle
The body experience of the triathlete
Each of the three sports of triathlon is centered on a natural element: water for swimming, air for cycling, earth for running. Additionally, the athlete experiences the fire of the effort. From a sociological point of view, the ability to manage the body in various elements and to switch from one discipline to another very different one, while showing qualities of endurance, relies on aptitudes highlighted by capitalism and liberalism. From a sp…
Gouverner le joueur dans les jeux vidéo
In the late 1970s, Gibson built the concept of "affordance" to refer objects which are immediately significant in the perceptive area. First inherent to the psychology of perception, this concept has next been used in other fields, especially for design thanks to Donald Norman’s book, The Design of Everyday Things, published in 1990. In video game conception, the affordance concept has a central place, because the game design is mainly about buil…
Sport and fitness app uses
Sport and fitness mobile applications (SFMAs) have led to significant changes in how people engage in sport and physical activity. This development is part of a broader trend of self-tracking (the ‘quantified self’) and gamification, whose effects are discussed in an increasing number of publications in the humanities and social sciences. The aim of this interdisciplinary literature review is to provide an overview of the main research results on…
Le culte de l’aventure
L'Olympisme de Pierre de Coubertin
La justice est une des valeurs les plus mises en avant par le sport moderne et la philosophie olympique qui le fonde. Or, cette idée de justice est rarement interrogée ni même conceptualisée, comme si cette notion allait de soi, malgré son ambivalence. L'idéal poursuivi par l'olympisme de Pierre de Coubertin est celui d'une justice aristocratique, où il est considéré comme légitime que les forts dominent les faibles, même si cela n'est qu'au nom …
Bernard Andrieu, Au contact du vivant. Émersiologie 3 , Paris, Vrin, 2023, 380 p
Art (5 works) · Humanities (5 works) · Education, sociology, and vocational training (3 works) · Philosophy (3 works) · Political science (3 works) · Law (2 works) · Medicine (2 works) · Psychology (2 works) · Sociology (2 works) · Adventure Sports and Sensation Seeking (1 work)