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Raphaël Verchère

Biographic Data

ID1371802
NAMERaphaël Verchère
GIVEN NAMESRaphaël
FAMILY NAMEVerchère
SIGNATUREVERCHÈRE R
AFFILIATIONSSciences, Philosophie, Histoire
ORCID0000-0003-3801-1250
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS11
AUTHOR COUNT8
EDITOR COUNT0
FIRST PUBLICATION YEAR2011
LATEST PUBLICATION YEAR2024
H-INDEX2
  • L'Olympisme de Pierre de Coubertin

    Raphaël Verchère•ARTICLE•Les Cahiers de la Justice•2024

    La justice est une des valeurs les plus mises en avant par le sport moderne et la philosophie olympique qui le fonde. Or, cette idée de justice est rarement interrogée ni même conceptualisée, comme si cette notion allait de soi, malgré son ambivalence. L'idéal poursuivi par l'olympisme de Pierre de Coubertin est celui d'une justice aristocratique, où il est considéré comme légitime que les forts dominent les faibles, même si cela n'est qu'au nom …

  • Bernard Andrieu, Au contact du vivant. Émersiologie 3 , Paris, Vrin, 2023, 380 p

    Raphaël Verchère•ARTICLE•Staps•2024

  • Le culte de ­­l’aventure

    Pascal Charroin, Raphaël Verchère•ARTICLE•Corps•2023

  • Sport and fitness app uses

    Beatrice Soule, Gonzalo Marchant et al.•ARTICLE•European Journal for Sport and…•2022

    Sport and fitness mobile applications (SFMAs) have led to significant changes in how people engage in sport and physical activity. This development is part of a broader trend of self-tracking (the ‘quantified self’) and gamification, whose effects are discussed in an increasing number of publications in the humanities and social sciences. The aim of this interdisciplinary literature review is to provide an overview of the main research results on…

  • Gouverner le joueur dans les jeux vidéo

    Open Access•Raphaël Verchère•ARTICLE•Sciences du jeu•2019•Cited by: 2•References: 1

    In the late 1970s, Gibson built the concept of "affordance" to refer objects which are immediately significant in the perceptive area. First inherent to the psychology of perception, this concept has next been used in other fields, especially for design thanks to Donald Norman’s book, The Design of Everyday Things, published in 1990. In video game conception, the affordance concept has a central place, because the game design is mainly about buil…

  • The body experience of the triathlete

    Raphaël Verchère•ARTICLE•Loisir et Société / Society and…•2017•Cited by: 2•References: 3

    Each of the three sports of triathlon is centered on a natural element: water for swimming, air for cycling, earth for running. Additionally, the athlete experiences the fire of the effort. From a sociological point of view, the ability to manage the body in various elements and to switch from one discipline to another very different one, while showing qualities of endurance, relies on aptitudes highlighted by capitalism and liberalism. From a sp…

  • Les innovations technologiques dans le sport enrichissent-elles l’expérience corporelle

    Raphaël Verchère•ARTICLE•Corps•2016•Cited by: 7

  • La prothèse et le sportif

    Raphaël Verchère•ARTICLE•Chimères•2011

  • Les innovations technologiques dans le sport enrichissent-elles l’expérience corporelle

    Raphaël Verchère•ARTICLE•Corps•2016•Cited by: 7

  • Gouverner le joueur dans les jeux vidéo

    Open Access•Raphaël Verchère•ARTICLE•Sciences du jeu•2019•Cited by: 2•References: 1

    In the late 1970s, Gibson built the concept of "affordance" to refer objects which are immediately significant in the perceptive area. First inherent to the psychology of perception, this concept has next been used in other fields, especially for design thanks to Donald Norman’s book, The Design of Everyday Things, published in 1990. In video game conception, the affordance concept has a central place, because the game design is mainly about buil…

  • The body experience of the triathlete

    Raphaël Verchère•ARTICLE•Loisir et Société / Society and…•2017•Cited by: 2•References: 3

    Each of the three sports of triathlon is centered on a natural element: water for swimming, air for cycling, earth for running. Additionally, the athlete experiences the fire of the effort. From a sociological point of view, the ability to manage the body in various elements and to switch from one discipline to another very different one, while showing qualities of endurance, relies on aptitudes highlighted by capitalism and liberalism. From a sp…

  • La prothèse et le sportif

    Raphaël Verchère•ARTICLE•Chimères•2011

  • Les innovations technologiques dans le sport enrichissent-elles l’expérience corporelle

    Raphaël Verchère•ARTICLE•Corps•2016•Cited by: 7

  • The body experience of the triathlete

    Raphaël Verchère•ARTICLE•Loisir et Société / Society and…•2017•Cited by: 2•References: 3

    Each of the three sports of triathlon is centered on a natural element: water for swimming, air for cycling, earth for running. Additionally, the athlete experiences the fire of the effort. From a sociological point of view, the ability to manage the body in various elements and to switch from one discipline to another very different one, while showing qualities of endurance, relies on aptitudes highlighted by capitalism and liberalism. From a sp…

  • Gouverner le joueur dans les jeux vidéo

    Open Access•Raphaël Verchère•ARTICLE•Sciences du jeu•2019•Cited by: 2•References: 1

    In the late 1970s, Gibson built the concept of "affordance" to refer objects which are immediately significant in the perceptive area. First inherent to the psychology of perception, this concept has next been used in other fields, especially for design thanks to Donald Norman’s book, The Design of Everyday Things, published in 1990. In video game conception, the affordance concept has a central place, because the game design is mainly about buil…

  • Sport and fitness app uses

    Beatrice Soule, Gonzalo Marchant et al.•ARTICLE•European Journal for Sport and…•2022

    Sport and fitness mobile applications (SFMAs) have led to significant changes in how people engage in sport and physical activity. This development is part of a broader trend of self-tracking (the ‘quantified self’) and gamification, whose effects are discussed in an increasing number of publications in the humanities and social sciences. The aim of this interdisciplinary literature review is to provide an overview of the main research results on…

  • Le culte de ­­l’aventure

    Pascal Charroin, Raphaël Verchère•ARTICLE•Corps•2023

  • L'Olympisme de Pierre de Coubertin

    Raphaël Verchère•ARTICLE•Les Cahiers de la Justice•2024

    La justice est une des valeurs les plus mises en avant par le sport moderne et la philosophie olympique qui le fonde. Or, cette idée de justice est rarement interrogée ni même conceptualisée, comme si cette notion allait de soi, malgré son ambivalence. L'idéal poursuivi par l'olympisme de Pierre de Coubertin est celui d'une justice aristocratique, où il est considéré comme légitime que les forts dominent les faibles, même si cela n'est qu'au nom …

  • Bernard Andrieu, Au contact du vivant. Émersiologie 3 , Paris, Vrin, 2023, 380 p

    Raphaël Verchère•ARTICLE•Staps•2024

Art (5 works) · Humanities (5 works) · Education, sociology, and vocational training (3 works) · Philosophy (3 works) · Political science (3 works) · Law (2 works) · Medicine (2 works) · Psychology (2 works) · Sociology (2 works) · Adventure Sports and Sensation Seeking (1 work)

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