Julián De La Fuente Prieto
Biographic Data
| ID | 1376534 |
|---|---|
| NAME | Julián De La Fuente Prieto |
| GIVEN NAMES | Julián De La Fuente |
| FAMILY NAME | Prieto |
| SIGNATURE | PRIETO J F |
| AFFILIATIONS | Universidad de Alcalá |
| ORCID | 0000-0002-5883-5874 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Approaching metaverses: Mixed reality interfaces in youth media platforms
The general aim of this paper is to examine mixed reality settings present in the media practices of young people, exploring the future metaverses in which interactive narrative experiences will be carried out. First, the emergent design of metaverses is approached, going from their conception to their current state. Second, a selection of preferred platforms for young people is proposed and then the interfaces of these platforms are analyzed bas…
La creación de contenidos de ficción juveniles en redes sociales
Esta investigación aborda el reto de analizar las prácticas interactivas que los jóvenes desarrollan en las comunidades de fans a través de diferentes plataformas y redes sociales. Para ello, se plantea un estudio de caso basado en la 3o temporada de la serie SKAM España. El marco teórico define la importancia de las comunidades de fans en el contexto de los medios, el papel de las redes sociales como espacios para la participación juvenil y los …
Guided participation in youth media practices
Youth has to deal with some digital practices and develop media discourses on their own. Our study aims to deepen these concepts from the point of view of the guided participation, understood in this case as a collaborative process of media literacy based on culturally significant activities. Our data comes from a series of workshops that took place at the Telefonica Flagship Store (Madrid, Spain) with teens between eight and 14 years old. The ev…
Alfabetización mediática: Del prosumidor al profesional
This paper analyses how “prosumers” become into media professionals on an innovative learning project designed around the concept of media literacy. Using an action research approach, we analyze the audiovisual productions generated in a on-line newspaper by Communication Bachelor students. The traditional models about narrative mimesis and diegesis, help us to explain different ways to representing reality by “prosumers” and professionals
No prominent works on this page.
Alfabetización mediática: Del prosumidor al profesional
This paper analyses how “prosumers” become into media professionals on an innovative learning project designed around the concept of media literacy. Using an action research approach, we analyze the audiovisual productions generated in a on-line newspaper by Communication Bachelor students. The traditional models about narrative mimesis and diegesis, help us to explain different ways to representing reality by “prosumers” and professionals
Guided participation in youth media practices
Youth has to deal with some digital practices and develop media discourses on their own. Our study aims to deepen these concepts from the point of view of the guided participation, understood in this case as a collaborative process of media literacy based on culturally significant activities. Our data comes from a series of workshops that took place at the Telefonica Flagship Store (Madrid, Spain) with teens between eight and 14 years old. The ev…
Approaching metaverses: Mixed reality interfaces in youth media platforms
The general aim of this paper is to examine mixed reality settings present in the media practices of young people, exploring the future metaverses in which interactive narrative experiences will be carried out. First, the emergent design of metaverses is approached, going from their conception to their current state. Second, a selection of preferred platforms for young people is proposed and then the interfaces of these platforms are analyzed bas…
La creación de contenidos de ficción juveniles en redes sociales
Esta investigación aborda el reto de analizar las prácticas interactivas que los jóvenes desarrollan en las comunidades de fans a través de diferentes plataformas y redes sociales. Para ello, se plantea un estudio de caso basado en la 3o temporada de la serie SKAM España. El marco teórico define la importancia de las comunidades de fans en el contexto de los medios, el papel de las redes sociales como espacios para la participación juvenil y los …
Sociology (4 works) · Art (3 works) · Communication and COVID-19 Impact (2 works) · Humanities (2 works) · Media and Digital Communication (2 works) · Narrative (2 works) · Political science (2 works) · Psychology (2 works) · 21st Century Education and Governance (1 works) · Action (physics (1 works)